Henrik Rydgård
ec650adbc1
Merge pull request #11273 from unknownbrackets/savedata
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Savedata: Reset data size when retrying hash
2018-07-29 09:48:08 +02:00
Unknown W. Brackets
c4717fae2f
Savedata: Reset data size when retrying hash.
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It's even possible we might've not loaded the key before, so let's play it
safe and reset everything.
The previous fix only worked in some games, when dataSize was larger than
necessary.
2018-07-28 09:41:44 -07:00
Henrik Rydgård
b37938b061
Merge pull request #11246 from unknownbrackets/debugger
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Debugger: Add a few more APIs
2018-07-11 13:42:26 +02:00
weihuoya
535def4b74
max res x2
2018-07-09 10:00:29 +08:00
Unknown W. Brackets
91a43c9d32
Debugger: Add force resume/kill thread API.
2018-07-07 18:58:37 -07:00
Unknown W. Brackets
2e6a52ed51
Debugger: Add backtrace API.
2018-07-07 18:36:47 -07:00
Unknown W. Brackets
8a7662adae
Debugger: Add function symbol add/remove API.
2018-07-07 09:56:59 -07:00
Unknown W. Brackets
2133b18198
Debugger: Add APIs for texture and CLUT.
2018-07-07 09:56:59 -07:00
LunaMoo
402033030b
Just a quick fix for a typo made in last big rewrite of cheat engine.
2018-07-07 15:45:56 +02:00
Unknown W. Brackets
1d430ffac9
SaveState: Fix stale state threshold.
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Micro not milli...
2018-07-04 18:00:06 -07:00
Henrik Rydgård
41e8854476
Merge pull request #11232 from unknownbrackets/armips
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Debugger: Update to latest armips
2018-07-01 01:31:54 +02:00
Unknown W. Brackets
8ae157e27f
Debugger: Update to latest armips.
2018-06-30 14:18:26 -07:00
Unknown W. Brackets
1976be48ab
Savedata: Use file hash to validate hash mode.
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This makes older PPSSPP save data also work, and also logs when save data
is detected as corrupt.
2018-06-30 12:17:52 -07:00
hissingshark
64e432e12d
Moved from using enum to enum class
2018-06-26 07:52:02 +01:00
hissingshark
7fd7afeba9
Added "oldest save" and "slots 1-5" as options for "auto load savestate"
2018-06-25 21:45:51 +01:00
Unknown W. Brackets
ecdc4bbd17
Savedata: Upgrade secureVersion by default.
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This may help fix save data made incorrectly, but may also break save data
last saved in PPSSPP v0.9.8 or lower. Can be toggled off otherwise.
2018-06-24 15:46:41 -07:00
Unknown W. Brackets
93d96b8a32
Savedata: Map secureVersion modes correctly.
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1 was correct, but other modes were not.
2018-06-24 15:34:27 -07:00
Unknown W. Brackets
46d7ead781
Savedata: Add validation on secureVersion param.
2018-06-24 15:30:33 -07:00
Unknown W. Brackets
aad6377580
Savedata: Return result codes from Save/Load.
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This doesn't change anything, yet.
2018-06-24 13:28:57 -07:00
Unknown W. Brackets
ca8677d262
UI: Keep rendering UI even while stepping.
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This makes it possible to "get out" on mobile.
2018-06-24 06:24:08 -07:00
Henrik Rydgård
4cfc6ee272
Merge pull request #11187 from unknownbrackets/alt-speed
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Add second alternate speed and buttons for alt speed
2018-06-24 13:41:12 +02:00
Unknown W. Brackets
f2956a1c1a
UI: Show custom speed toggle buttons.
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This allows more flexibility if unthrottle is too fast or too uneven.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
69dd59d9b9
UI: Refactor touch control config handling.
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Much cleaner this way, less repetition.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
95f270778e
Core: Allow toggle between 2 custom speeds.
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In addition to virtual keys for each speed separately.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
e2c217ab29
Core: More consistently use config enums.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
b4496f1975
Core: Move config enums to separate file.
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These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
0d4bd341e9
Windows: Separate Pause and Break actions.
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It was confusing that "Pause" made PPSSPP appear to hang.
This has the side effect of making "Break on Load" work outside Windows.
2018-06-23 10:14:36 -07:00
Unknown W. Brackets
15244b7679
CoreTiming: Reset CPU mhz on reset.
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Oops - this wasn't being reset, and stayed at the previous value.
See #5530 .
2018-06-22 21:29:18 -07:00
Unknown W. Brackets
fd8a0612fa
SaveState: Initialize some memory that is saved.
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At the very least, will help them compress better. Also good not to leak
random memory.
2018-06-22 21:29:18 -07:00
Leo
3090360692
Make HideSaveWarnings global ( #11196 )
2018-06-19 16:12:33 +02:00
Henrik Rydgård
da5f0f7f2b
Merge pull request #11186 from unknownbrackets/debugger
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Debugger: Add APIs to retrieve render image
2018-06-17 21:53:38 +02:00
Unknown W. Brackets
6592c6222a
http: Check fread() result to avoid warning.
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This will cause the length not to match the result if it happens, but the
client should interpret that as a server error.
Also a similar error in headless.
2018-06-17 11:02:26 -07:00
Unknown W. Brackets
f0694ba115
Debugger: Add some docs for new APIs.
2018-06-16 15:42:42 -07:00
Unknown W. Brackets
e6917cccf6
Debugger: Add APIs to retrieve render image.
2018-06-16 15:33:02 -07:00
Unknown W. Brackets
a0608d7fc5
Debugger: Allow GPU actions while stepping.
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This allows pulling the display/target while paused. It may also allow
other actions that work outside a display list.
2018-06-16 13:57:45 -07:00
Henrik Rydgård
a9eb786811
Merge pull request #11181 from unknownbrackets/savestate
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SaveState: Show warning on old / long use state
2018-06-16 17:45:58 +02:00
Unknown W. Brackets
76ff2adda9
SaveState: Show only after 4 hours.
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This is 4 hours of the virtual PSP running the game continuously, perhaps
from multiple PPSSPP play sessions using save states.
2018-06-16 08:06:35 -07:00
Unknown W. Brackets
16b11138b4
SaveState: Use latest version if initial missing.
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This may be useful for debugging or if we decide on a buffer between
versions.
2018-06-14 18:29:55 -07:00
Unknown W. Brackets
006ef96b19
SaveState: Add a setting to ignore warnings.
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In case you like to collect old and obscure bugs - everyone's got a hobby.
2018-06-14 18:29:55 -07:00
Unknown W. Brackets
a5efb85ab7
SaveState: Show warning on old / long use state.
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Using save states instead of in game saves causes bugs in games, and
preserves bugs from bad settings and old PPSSPP versions.
This tells users when they might be affected.
2018-06-14 18:29:55 -07:00
Henrik Rydgård
e03aeba75e
Merge pull request #11171 from unknownbrackets/debugger
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Fix some issues with GE dumps
2018-06-14 10:07:21 +02:00
Jan Beich
7a7c655615
MediaEngine: adjust for AVStream.codec deprecation
2018-06-13 11:52:18 +00:00
Unknown W. Brackets
0ed2c03350
GE Debugger: Prevent hang on shutdown.
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Since we're blocking the Emu thread, we can't use a hook from the Emu
thread to wake up.
The change to lifecycle callbacks caused this.
2018-06-11 14:54:42 -07:00
Unknown W. Brackets
9d96e6579c
Merge pull request #10909 from unknownbrackets/debugger
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WebSocket based debugger interface
2018-06-09 15:37:06 -04:00
Unknown W. Brackets
cc1fa20afb
Qt: Use Roboto Condensed like on other platforms.
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May improve font fallback issues in #7581 .
2018-06-09 11:36:00 -07:00
Unknown W. Brackets
085bcde865
Debugger: Ignore invalid branches.
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These happen on bytes that are not actually code.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
25085fa394
Debugger: Add func name and data symbol to disasm.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
b114656321
Debugger: Allow conditions on threadID/moduleID.
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And now step over/out/into can tie to the correct thread.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
a863ce79ad
Debugger: Allow stepping based on thread.
2018-06-08 06:59:18 -07:00
Unknown W. Brackets
b828497fe2
Debugger: Avoid some lock ordering issues.
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Ideally get rid of the memory lock...
2018-06-08 06:59:18 -07:00