Commit Graph
6389 Commits
Author SHA1 Message Date
Unknown W. Brackets 8a8328c431 Common: Move ColorConv to a more appropriate place. 2021-05-01 11:20:05 -07:00
Henrik Rydgård 08843673d9 Rename a couple of functions. 2021-04-25 20:39:32 +02:00
Henrik Rydgård 1b13badeb4 Move remaining FileUtil functions into the File namespace. 2021-04-25 20:38:22 +02:00
Unknown W. Brackets 086b8229f5 GE Debugger: Keep dump generation deterministic. 2021-04-17 16:25:36 -07:00
Unknown W. Brackets abb7b83fee GE Debugger: Thread dedupe pushbuf lookups.
This improves time especially for larger dumps.
2021-04-16 00:00:56 -07:00
Henrik RydgårdandGitHub a7d7631feb Merge pull request #14369 from unknownbrackets/zstd
Use zstd for save states, GE frame dumps, and ZIMs
2021-04-12 08:35:58 +02:00
Unknown W. Brackets a97030068c GE Debugger: Use zstd for save states. 2021-04-11 09:13:10 -07:00
Unknown W. Brackets d3e2aa6d28 Build: Add libzstd to build. 2021-04-11 09:13:10 -07:00
Henrik RydgårdandGitHub 7e8a94e7de Merge pull request #14366 from unknownbrackets/shader-errors
Fix some shader errors from reporting
2021-04-11 08:09:09 +02:00
Unknown W. Brackets ca1a936d56 GPU: Stop using Off as terminator for postshaders.
There's really no need to have a dummy entry at the end of the array.
2021-04-10 18:35:23 -07:00
Unknown W. Brackets 3c09b5c010 GLES: Always use fragColor0 on GL 3.0+. 2021-04-10 16:26:39 -07:00
Unknown W. Brackets c18236b5fa GPU: Avoid switch on uint.
Vivante seems to get confused.
2021-04-10 14:01:33 -07:00
Unknown W. Brackets a23c9e6a41 GPU: Preconvert light vecs to Vec3f.
This might align better for simd anyway, but should also prevent any
memory over-reads.  See #14353.
2021-04-05 20:55:52 -07:00
Unknown W. Brackets e1e830c3b0 Debugger: Include src tag in Memory::Memcpy. 2021-04-03 18:14:59 -07:00
Unknown W. Brackets 8a9979b50e Debugger: Include framebuffer in framebuf pack tag. 2021-04-03 18:11:44 -07:00
Unknown W. Brackets ee749804fc Debugger: Note GPU block transfer src as well. 2021-04-03 18:11:44 -07:00
Unknown W. Brackets aa89ed5111 Debugger: Include source tag in memcpys. 2021-04-03 18:11:44 -07:00
Unknown W. Brackets a42d3834f2 Build: Remove "fake" vertex decoder jit.
We don't really need this.  Just replace it with a stub that always fails
to generate a vertex decoder.
2021-03-20 17:06:21 -07:00
Paul Cercueil ce0af0743c VertexDecoderFake: Fix build
Fix build of VertexDecoderFake.

Tested on MIPS.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-03-17 21:48:12 +00:00
Henrik Rydgård 4e1bc2b3e0 Further std::string removal 2021-03-13 17:55:07 +01:00
Henrik Rydgård 42186e8e9e Warning fix, memleak fix 2021-03-11 23:28:02 +01:00
Henrik Rydgård 98f593fd5d Only do the workaround in #14273 in Vulkan. May help #14280 2021-03-11 09:14:36 +01:00
Henrik Rydgård 3ac405ab5d GLSL vulkan: Specify the precision of function arguments. Works around #14269 2021-03-09 00:09:00 +01:00
Henrik Rydgård 409a2b5e28 Work around crash in texture replacement. See #14252 2021-03-08 00:55:17 +01:00
Henrik Rydgård f8ad621df5 PipelineManagerVulkan: Log shader source when pipeline creation fails. 2021-03-08 00:12:38 +01:00
Henrik Rydgård 71707b5102 Fix bug in vertex shader generator. See #14260. 2021-03-05 12:32:06 +01:00
Henrik RydgårdandGitHub 57d4c4f406 Merge pull request #14250 from unknownbrackets/config-defines
Cleanup ppsspp_config.h usage
2021-03-03 08:58:00 +01:00
Unknown W. Brackets d010f07529 GPU: Ignore replacements for framebufs.
Since these don't specify the texture hash/etc. info.
More importantly, prevents a crash.
2021-03-02 23:54:35 -08:00
Unknown W. Brackets 4178f09e57 Build: More consistently avoid _M_ defines.
We use PPSSPP_ARCH in several places already, this makes it more complete.
2021-03-02 21:49:21 -08:00
Unknown W. Brackets d9aecffd72 Build: Remove old ARM define. 2021-03-02 21:26:03 -08:00
Unknown W. Brackets e621aca9ba Build: Remove MIPS define.
We shouldn't want to use that anyway, for conflicts...
2021-03-02 21:14:09 -08:00
Unknown W. Brackets 5119d79082 Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
Unknown W. Brackets 13ec384dbe Build: Explicitly include ppsspp_config.h.
This adds it to all files that use it.  Not all our builds include the
file.
2021-03-02 21:04:03 -08:00
Henrik RydgårdandGitHub 0facd4d4a6 Merge pull request #14230 from unknownbrackets/texreplace
Support texture replacement filtering overrides
2021-02-28 18:09:38 +01:00
Henrik RydgårdandGitHub 08c917fe7b Merge pull request #14233 from unknownbrackets/texoffset
GPU: Dirty texparams when cropping a self-copy
2021-02-28 18:09:02 +01:00
Unknown W. Brackets 7c7b1dafa0 GPU: Dirty texparams when cropping a self-copy.
If we used UV to limit the blit, we may need to do the blit again next
time, so re-examine texture params.
2021-02-28 08:20:46 -08:00
Unknown W. Brackets 64484a59e6 GPU: Normalize zero consistently in hw transform. 2021-02-28 00:05:10 -08:00
Unknown W. Brackets 2f63f9999d GPU: Normalize 0 to 1 always in software lighting.
See #14167.  This seems to be consistent.
2021-02-27 23:51:45 -08:00
Unknown W. Brackets 82a7a26409 GPU: Look up replaced filtering options. 2021-02-27 17:17:21 -08:00
Unknown W. Brackets fb3ad1df4b Replacement: Read in texture filtering overrides.
If you're replacing, you can know more information about linear safety for
tests.
2021-02-27 17:16:16 -08:00
Unknown W. Brackets 579482320d GPU: Revert stencil discard workaround change.
This reverts commit 0640ebb22d.

Apparently caused more problems than it solved.
2021-02-23 19:39:01 -08:00
Unknown W. Brackets 0640ebb22d GPU: Use stencil discard workaround w/o depth test. 2021-02-22 21:40:01 -08:00
Henrik RydgårdandGitHub 2f3bc2d373 Merge pull request #14056 from unknownbrackets/debugger-mem
Track memory allocations and writes for debug info
2021-02-21 10:18:11 +01:00
Unknown W. Brackets 557bf0d963 TexCache: Check for videos rendered as slices.
In a few places, we were checking only the start address of the video.
2021-02-20 20:59:04 -08:00
Henrik RydgårdandGitHub bcbfee6403 Merge pull request #14185 from unknownbrackets/screenshot
GPU: Rotate screenshot framebuffer per display
2021-02-20 10:23:47 +01:00
Unknown W. Brackets 28a4057115 GPU: Rotate screenshot framebuffer per display. 2021-02-19 22:57:34 -08:00
Henrik Rydgård aec37e8bb4 Only consider the actual PPGe texture in kernel ram reliable.
It seems some Chinese patches like to allocate kernel space for
textures.

(On that note, we should probably allocate our texture elsewhere... in
case it takes up too much space).
2021-02-19 09:53:55 +01:00
Unknown W. Brackets 277691746d GPU: Correct more vertex/index endian swaps. 2021-02-18 22:28:41 -08:00
aliaspiderandUnknown W. Brackets 9a3e5879bb Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
Unknown W. Brackets 229d684214 GPU: Prevent memory fault when no framebuf yet. 2021-02-16 19:29:37 -08:00