Commit Graph
22414 Commits
Author SHA1 Message Date
Henrik Rydgård 2cd8bb53d5 Merge pull request #9783 from hrydgard/elf-safety
Various ELF loading size checks for safety
2017-06-07 09:59:05 +02:00
Henrik Rydgård b7263b6dc0 Merge pull request #9784 from unknownbrackets/warnings
Warning fixes
2017-06-07 09:57:11 +02:00
Unknown W. Brackets 21fbacd993 Build: Include Roboto in buildscripts. 2017-06-06 23:28:43 -07:00
Unknown W. Brackets e24216e55b UI: Add some missing overrides. 2017-06-06 19:50:19 -07:00
Unknown W. Brackets a6f56769a8 SoftGPU: Avoid some compile warnings.
Remove some no-longer used funcs, add some switch default logs.
2017-06-06 19:49:42 -07:00
Unknown W. Brackets 14cf862e22 GE Debugger: Gah, fix some pointer size errors.
Happened to be 8 bytes, but not on 32-bit, of course.
2017-06-06 19:49:10 -07:00
Henrik Rydgård 42bdf3e19b ELF loading potential out-of-bounds fix 2017-06-07 00:22:37 +02:00
Henrik Rydgård b1b3b7c9d7 Refuse to load truncated ~PSP files. 2017-06-06 23:41:23 +02:00
Henrik Rydgård 57a20f02ed Fix minor overallocation during elf loading 2017-06-06 23:20:09 +02:00
Henrik Rydgård ae9451694e Merge branch 'sum2012-utility-minor' 2017-06-06 19:10:54 +02:00
Henrik Rydgård c17f5f1a13 Fix get/set confusion 2017-06-06 19:07:11 +02:00
sum2012 0081f5775e Format fix 2017-06-06 19:05:59 +02:00
sum2012 e5001a115f Implemented sceUtilityGetSystemParamInt 2017-06-06 19:05:59 +02:00
Unknown W. Brackets d2ac92e0ec Merge pull request #9782 from hrydgard/android-textrender
WIP: Android: Use native canvas API to draw text onto bitmaps.
2017-06-06 10:32:14 -04:00
Henrik Rydgård 751c61bd69 We are already shipping Roboto-Condensed.ttf, let's use it 2017-06-06 15:45:43 +02:00
Henrik Rydgård e4d2c95968 Buildfix qt 2017-06-06 12:25:40 +02:00
Henrik Rydgård 28984ceef4 Fix some comments 2017-06-06 11:31:52 +02:00
Henrik Rydgård 3a640ff8aa Address comments, make things closer to the Win32 code. Things work better. 2017-06-06 11:30:20 +02:00
Henrik Rydgård 62c747bc00 Buildfix buildbot 2017-06-06 00:12:13 +02:00
Henrik Rydgård 0af19719cb Fix vertical positioning, eliminate double-& 2017-06-05 23:45:58 +02:00
Henrik Rydgård 0d3d642371 It works! 2017-06-05 23:09:12 +02:00
Henrik Rydgård 0bf92a4fa2 Font rendering code runs but it sure ain't right 2017-06-05 23:09:11 +02:00
Henrik Rydgård d9c43642c2 Fix assorted JNI issues, the calls work now. 2017-06-05 23:09:10 +02:00
Henrik Rydgård 871260fcc4 Start sketching native text rendering for Android 2017-06-05 23:09:04 +02:00
Henrik Rydgård 705499c7ba Merge pull request #9781 from LunaMoo/idolDLC
Patch unusual way of checking for firmware version.
2017-06-05 18:46:46 +02:00
LunaMoo 21497b5235 Patch unusual way of checking for firmware version. 2017-06-05 17:03:43 +02:00
Henrik Rydgård b5ed8de9e5 Warning fix 2017-06-05 13:39:06 +02:00
Henrik Rydgård c5ebeb4273 Merge pull request #9780 from unknownbrackets/ge-record
GE recorder and replay
2017-06-05 10:08:55 +02:00
Unknown W. Brackets 73fd75c0e2 GE Debugger: Fix replay timing drift. 2017-06-04 20:08:17 -07:00
Unknown W. Brackets 7e26c75a27 GE Debugger: Pass filename into dump replay. 2017-06-04 15:11:10 -07:00
Unknown W. Brackets d62f5f9fe2 GE Debugger: Add some comments and cleanup. 2017-06-04 14:51:27 -07:00
Unknown W. Brackets f1429bc23a GPU: Stall properly on matrix data.
Hit an infinite loop because it kept passing the stall pause and looping.

Found when recording the God of War demo.
2017-06-04 14:17:23 -07:00
Unknown W. Brackets 0ce48fbeb5 GE Debugger: Reduce memory allocation.
This allows larger dumps to run without memory errors.
2017-06-04 12:11:23 -07:00
Unknown W. Brackets 37e96c97d9 GE Debugger: Add record button. 2017-06-04 11:20:41 -07:00
Unknown W. Brackets 883c4e8ac8 GE Debugger: Compress GE dumps.
This doesn't save slab memory/size, but it does improve file size.
2017-06-04 11:10:19 -07:00
Unknown W. Brackets 23d2ababd1 GE Debugger: Run replay using stalling.
This is faster and tests flushing better.
2017-06-04 10:39:03 -07:00
Unknown W. Brackets 2a388ba785 GE Debugger: Fix replay FPS. 2017-06-04 10:39:02 -07:00
Unknown W. Brackets 33b073c545 Jit: Fix syscall outside delay slot.
Doesn't happen in real games, but useful in debug code.
2017-06-04 10:39:01 -07:00
Unknown W. Brackets 80be3166af GE Debugger: Allocate replay memory smarter.
This ends up being a good chunk faster.
2017-06-04 10:39:01 -07:00
Unknown W. Brackets 300961ce6e GE Debugger: Align texture/vertex/etc. data.
This may allow slab allocation after all, since it needs to be aligned.
2017-06-04 10:38:59 -07:00
Unknown W. Brackets 9430145774 GE Debugger: Fix clut command recording.
The loadclut command hasn't executed yet...
2017-06-04 10:38:58 -07:00
Unknown W. Brackets 4a56e6ff83 GE Debugger: Fix recording in softgpu. 2017-06-04 10:38:58 -07:00
Unknown W. Brackets ababe0046e GE Debugger: Implement memory transfer commands. 2017-06-04 10:38:56 -07:00
Unknown W. Brackets 9f51c35df1 GE Debugger: Fix memmem and cleanup.
Somehow the prev memmem was sometimes not working right...
2017-06-04 10:38:56 -07:00
Unknown W. Brackets 3e14900164 GE Debugger: Load commands more directly. 2017-06-04 10:38:55 -07:00
Unknown W. Brackets 0c08559840 GE Debugger: Wait to get the right display buf. 2017-06-04 10:38:54 -07:00
Unknown W. Brackets fcfbe8cabb GE Debugger: Fix matrix dumping.
Record wasn't seeing the commands to dump them.
2017-06-04 10:38:53 -07:00
Unknown W. Brackets e45b04a699 GE Debugger: Clear after replay finished. 2017-06-04 10:38:53 -07:00
Unknown W. Brackets 82beb726fc GE Debugger: Record init state and display buf.
Some things are now visible, but still drawing wrong...
2017-06-04 10:38:52 -07:00
Unknown W. Brackets 21153c899b GE Debugger: Oops, don't record if not active.
In case the debugger is open but not recording, oops.
2017-06-04 10:38:51 -07:00