Henrik Rydgård
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845f9f3d55
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Add missing check to Vulkan init. Disable validation on android-x86-64
The latter is broken in the Android SDK emulator.
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2026-02-27 23:57:50 +01:00 |
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Henrik Rydgård
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9097dd935a
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Somewhat improve the UI of the adhoc server list
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2026-02-26 17:17:42 +01:00 |
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Henrik Rydgård
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e50199ad0a
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Fix the gemini-written video player to actually work
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2026-02-26 09:33:26 +01:00 |
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Henrik Rydgård
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5aeb38412d
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Fix another valgrind warning
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2026-02-19 11:46:14 +01:00 |
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Henrik Rydgård
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5a5c7028b9
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Assorted warning fixes and data initialization to please valgrind
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2026-02-19 11:24:46 +01:00 |
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Henrik Rydgård
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5b33918ac4
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VulkanBarrier: Change a hard assert to a debug assert, add fallback code.
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2026-02-18 11:35:55 +01:00 |
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Henrik Rydgård
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48c6faa762
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ImDebugger: Fix texture viewer in OpenGL mode and partially in D3D11 mode (swapped colors)
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2026-02-17 18:19:23 +01:00 |
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Henrik Rydgård
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facf6cb4b9
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Vulkan: Try to survive VK_ERROR_SURFACE_LOST_KHR
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2026-02-17 10:18:08 +01:00 |
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Henrik Rydgård
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1cc2b7233a
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Fix some minor visual UI issues
See #21223
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2026-02-15 19:57:56 +01:00 |
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Henrik Rydgård
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2c0bdcf678
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InstallZipScreen improvements, small cleanup
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2026-02-10 11:34:59 +01:00 |
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Henrik Rydgård
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00b28e28dc
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Mac/iOS: Avoid a vulkan warning about primitive restart
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2026-02-10 10:41:52 +01:00 |
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Henrik Rydgård
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eb234a1563
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Finish the split. Greatly simplifies the render code in EmuScreen.
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2026-02-08 10:46:16 +01:00 |
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Henrik Rydgård
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236a0acf71
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Minor tweaks
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2026-02-06 11:37:09 +01:00 |
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Henrik Rydgård
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841e4c8564
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Add various checks trying to avoid various crashes found in Google Play crash reports.
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2026-02-05 11:12:53 +01:00 |
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Henrik Rydgård
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0c3f6afeef
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Vulkan: Fix MSAA crash due to silly typo
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2026-02-05 11:03:33 +01:00 |
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Henrik Rydgård
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d6ebfed432
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Fix some bugs and warnings from a pass of static analysis
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2026-01-29 17:41:54 +01:00 |
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Henrik Rydgård
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68a8ba856f
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Warning fix, delete unused code
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2026-01-24 10:43:48 +01:00 |
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Henrik Rydgård
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7bca84252e
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Vulkan: Add support for doing intra-buffer block copies with vkCmdCopyImage.
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2026-01-22 13:47:41 +01:00 |
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Henrik Rydgård
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f12472aede
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Give a name to an old mali GPU bug
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2026-01-22 13:32:43 +01:00 |
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Henrik Rydgård
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64461329e7
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More minor fixes and cleanups
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2026-01-02 14:20:20 +01:00 |
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Henrik Rydgård
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02d621c0f6
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OpenGL ES: Correct check for 3D texture support.
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2026-01-02 14:20:20 +01:00 |
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Henrik Rydgård
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502da9315d
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Add a sanity check after acquiring swapchain images
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2026-01-01 14:48:35 +01:00 |
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Henrik Rydgård
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1ac218960f
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OpenGL / FramebufferManager: Improve asserts for raster blits
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2026-01-01 14:15:37 +01:00 |
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Henrik Rydgård
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c999367471
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Fix crash in DrawPixels in "skip framebuffer effects" mode
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2025-12-15 17:18:17 +01:00 |
|
 StanislavandGitHub
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c49081cb75
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Add support run on LLVMpipe
Tested on few VM with Mesa LLVMpipe driver some games, no crashes
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2025-11-15 17:32:58 +02:00 |
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Henrik Rydgård
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1efcaafd5a
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Add query for max texture size
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2025-11-15 15:26:02 +01:00 |
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Henrik Rydgård
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28b9bc2fb3
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Make more dev screens usable in portrait by converting them to TabbedDialogScreen
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2025-10-23 15:33:09 +02:00 |
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Henrik Rydgård
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1c49ad7b29
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Support screen rotation on iOS (unrestricted)
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2025-10-22 15:13:21 +02:00 |
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Henrik Rydgård
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7cc4a0f3a3
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Add more accurate sleep function (well, not more accurate on Windows unfortunately)
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2025-10-21 12:11:23 +02:00 |
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Henrik Rydgård
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d265336912
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Warning fix
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2025-10-21 11:16:19 +02:00 |
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Henrik Rydgård
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c5b1f2ffb0
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OpenGL: Call SwapInterval properly
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2025-10-20 22:45:42 +02:00 |
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Henrik Rydgård
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042cf87248
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Rework the present mode settings, refactor.
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2025-10-20 21:28:38 +02:00 |
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Henrik Rydgård
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82bba691dd
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Unexpose the specialized Vulkan presentation modes for now
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2025-10-20 19:53:21 +02:00 |
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Henrik Rydgård
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b4f7635719
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Vulkan: Check the available present modes right after initializing the surface
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2025-10-20 19:52:24 +02:00 |
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Henrik Rydgård
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80bd32325c
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Move the present mode from the CreateInfo to InitSwapchain
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2025-10-20 16:33:34 +02:00 |
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Henrik Rydgård
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6338832015
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Vulkan: Smoothly recreate the swapchain using oldSwapchain on "resize" on Windows
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2025-10-20 15:42:34 +02:00 |
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Henrik Rydgård
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176c55da25
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Remove unused "interval" concept from presentation mode
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2025-10-19 18:18:06 +02:00 |
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Henrik Rydgård
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60d25cb97d
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Change the UI rendering shaders to apply vertex color alpha properly
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2025-10-16 11:07:05 +02:00 |
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Henrik Rydgård
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f0b5209908
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Convert all UI atlas images to premultiplied alpha format
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2025-10-16 11:07:05 +02:00 |
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Henrik Rydgård
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b082e94edb
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Initial work on using premultiplied alpha in the UI
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2025-10-16 11:07:05 +02:00 |
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Henrik Rydgård
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c3dfddebd7
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IR interpreter: Improve code gen for the main interpreter loop
Thanks to fp64 for the idea of using unreachable markers to avoid the
range check on the switch!
Additionally, use it in a few more places.
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2025-10-15 21:15:30 +02:00 |
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Henrik Rydgård
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92f5db7445
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Remove further references to the fixed ui_atlas. CMakeLists.txt improvements.
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2025-09-17 09:56:17 -06:00 |
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Henrik Rydgård
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14016f84df
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Comments
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2025-09-04 11:24:43 +02:00 |
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Henrik Rydgård
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33b87578c5
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Revive old alignment utility functions, give them better names.
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2025-09-03 20:48:51 +02:00 |
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Henrik Rydgård
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6f76c579fc
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Delete dead code, more std::string_view
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2025-09-01 00:15:23 +02:00 |
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Henrik Rydgård
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d43b1d4618
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String function cleanup
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2025-08-31 14:45:41 +02:00 |
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Henrik Rydgård
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5751e202a5
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Remove redundant .c_str()
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2025-08-31 13:37:43 +02:00 |
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Henrik Rydgård
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9218fe9b59
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Rework the shutdown logic in the OpenGL backend. Eliminated race conditions.
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2025-08-31 10:57:06 +02:00 |
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Henrik Rydgård
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b813a6c30f
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Logging improvements
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2025-08-31 00:59:51 +02:00 |
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Henrik Rydgård
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539abb8d4f
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More minor cleanups
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2025-08-31 00:59:51 +02:00 |
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