Commit Graph
1300 Commits
Author SHA1 Message Date
Henrik Rydgård cbfa4bfc8e Centralize ClearCacheNextFrame 2022-11-21 18:13:13 +01:00
Henrik Rydgård ce5a1b8b7e Some minor "centralization" 2022-11-21 17:55:30 +01:00
Henrik Rydgård 37ec31dedd Fix resizing issue. Took some refactoring. 2022-11-20 12:57:32 +01:00
Unknown W. Brackets 4a367148e6 GPU: Centralize more GPU_USE flags, like depth. 2022-11-13 08:04:47 -08:00
Unknown W. Brackets 70c3205564 GPU: Correct equal depth checks. 2022-11-09 20:34:29 -08:00
Unknown W. Brackets 1c0a37f252 GPU: Correct vertex decoder in software transform.
It was meant to flip to skin in decode.
2022-11-09 07:07:39 -08:00
Unknown W. Brackets 745d9ad320 GPU: Avoid enabling depth test pointlessly.
See #16015.  Attempting to avoid a driver bug.
2022-11-08 20:06:08 -08:00
Unknown W. Brackets 3333f2a5aa GPU: Avoid clears for non-simple depth values.
Some drivers don't round depth the same way for a clear vs for drawing,
which can cause mismatches.  We only do this if we see equals-style depth
comparison funcs used in drawing.
2022-11-08 20:06:08 -08:00
Unknown W. Brackets 3de2557ecb GPU: Always skin in decode for software transform. 2022-11-06 08:55:07 -08:00
Unknown W. Brackets 6c36f03a0d GPU: Purify vertTypeIsSkinningEnabled(). 2022-11-06 08:40:54 -08:00
Henrik Rydgård fb250c4b29 More multiview work 2022-10-27 11:05:58 +02:00
Henrik Rydgård d3804ec2e5 Misc multiview hackery 2022-10-27 11:05:58 +02:00
Henrik Rydgård 9b8a5d1db3 Rename GPU_SUPPORTS_ to GPU_USE_ 2022-10-17 08:47:03 +02:00
Henrik Rydgård daca0b2109 Rename gstate_c.Supports to gstate_c.Use 2022-10-17 08:46:37 +02:00
Henrik Rydgård e0e29a1556 Merge pull request #16197 from hrydgard/more-uniform-optimization
More uniform optimization, fixes
2022-10-12 01:00:27 +02:00
Unknown W. Brackets 416265431b GE Debugger: Display if tex is framebuf.
Rather than guessing based on size, let's show explicitly.
2022-10-10 22:35:42 -07:00
Unknown W. Brackets fc9f200224 GE Debugger: Centralize current fb tex fetch code. 2022-10-10 21:50:53 -07:00
Unknown W. Brackets 999055791d D3D9: Remove block transfer code overrides.
We can just use Draw now.  Keep depth, though, since it applies scale.
2022-10-10 21:48:38 -07:00
Unknown W. Brackets c89cf1cde7 D3D9: Implement CopyFramebufferToMemorySync().
This works like other backends, including D3D11.  This allows us to get
rid of the old implementation and reuse more code.
2022-10-10 21:28:14 -07:00
Henrik Rydgård ee46f8992e Don't use fragmentShaderInt32Support as a replacement for checking for bitwiseOps 2022-10-10 18:02:19 +02:00
Unknown W. Brackets 1dc35b3ac4 GLES: Simplify, enable debug depth readback. 2022-10-10 01:04:57 -07:00
Unknown W. Brackets 55d5dc3834 GPU: Rename readback and buffer write operations.
Avoid download/upload and pack, which don't have clear directions.
2022-10-09 13:49:41 -07:00
Unknown W. Brackets d83f736b1f D3D9: Correct depth readback. 2022-10-09 13:21:04 -07:00
Henrik Rydgård 28bc45451c Merge pull request #16184 from unknownbrackets/depth-download
GPU: Hook Gods Eater Burst avatar read
2022-10-09 16:37:42 +02:00
Unknown W. Brackets ad3220f857 GLES: Hook up depth download.
Currently, only used by one hook.
2022-10-09 01:08:04 -07:00
Unknown W. Brackets 157ffed57f D3D9: Add simple rendered CLUT handling.
I think there's still a deeper half-pixel offset issue, but this fixes
Brave Story.
2022-10-08 15:36:36 -07:00
Unknown W. Brackets 58a4376998 GPU: Normalize framebuf addresses.
In VRAM, always store without mirror.  In RAM, always store without
cache/kernel bits.
2022-10-02 21:28:53 -07:00
Unknown W. Brackets b9b59f7806 GPU: Mask away unused bits in framebuf/zbuf ptr.
Lower 4 bits are ignored during rendering, and mirrors (even even the 8
bit at the top) are ignored.
2022-10-02 20:44:35 -07:00
Unknown W. Brackets 81e8336985 D3D9: Allow INTZ depth buffers more correctly.
The FBO check was wrong and just always failed.
2022-09-24 15:17:18 -07:00
Unknown W. Brackets c76d31dfa8 GPU: Cleanup unused CheckAlpha() funcs. 2022-09-24 02:00:03 -07:00
Henrik Rydgård aa19712fc3 Unify depth texture and framebuffer fetch checks 2022-09-20 10:47:49 +02:00
Henrik Rydgård 09bcf3ec13 Unify range culling detection 2022-09-20 10:15:04 +02:00
Henrik Rydgård 1ae7c0132c Start unifying setting of the GPU feature flags, now that thin3d has feature detection. 2022-09-20 10:07:01 +02:00
Henrik Rydgård ce82fce8de Use subpass dependencies to implement shader framebuffer read in Vulkan. 2022-09-16 19:19:42 +02:00
Henrik Rydgård abd58199ce Add way to bind cached textures to a DrawContext 2022-09-14 22:18:35 +02:00
Henrik Rydgård 0ed1f3d461 Switch multiple bools as parameters to DecodeTextureLevel to a flags enum. 2022-09-14 18:40:08 +02:00
Henrik Rydgård f3c097680e Merge pull request #15982 from hrydgard/renderpass-refactor
Vulkan: Refactor renderpass handling
2022-09-08 09:35:55 +02:00
Unknown W. Brackets e6b4495e22 GPU: Make NotifyConfigChanged() calls consistent.
They're generally centralized in Common.
2022-09-07 23:41:00 -07:00
Henrik Rydgård e828df9f25 Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType). 2022-09-08 00:32:03 +02:00
Unknown W. Brackets 62ed43633c d3d9: Correct decode of 16-bit textures.
Was causing crashes since we assumed this func could handle non-replaced
formats.
2022-09-06 07:44:08 -07:00
Henrik Rydgård b15c65540e Fix the new logic-op-in-shader on OpenGL and D3D11
Also disable BlueToAlpha for now for Outrun and DiRT 2, it breaks the
water effect somehow. Will come back to it later.
2022-09-04 22:53:05 +02:00
Henrik Rydgård ec173559f8 Additional cleanup 2022-09-04 00:10:55 +02:00
Henrik Rydgård 87b14fe1c2 Some more renaming and refactoring, extracted from a future PR 2022-09-04 00:10:55 +02:00
Henrik Rydgård 8e39018b95 Channel mask refactor 2022-09-04 00:10:54 +02:00
Henrik Rydgård c846c2dfa8 Remove confusing resetFramebufferRead flag from secondary framebuffer binding 2022-09-03 14:48:07 +02:00
Henrik Rydgård 8c56abd3dc Remove setting "Disable slower framebuffer effects" 2022-09-03 11:06:43 +02:00
Henrik Rydgård b84cda2876 Plumb the computed pipeline state into ComputeFragmentShaderID. 2022-09-02 22:16:57 +02:00
Henrik Rydgård c784c0e94b Some renaming. Store the BlendState/MaskState. 2022-09-02 21:07:29 +02:00
Henrik Rydgård 2bf0c86ac7 Fix image format when dumping textures.
Fixes #15831
2022-09-01 15:04:59 +02:00
Henrik Rydgård 67d6549afd Rename Slow Framebuf effects to Shader Blending (might remove). Reassign readbacks to BlockTransferGPU. 2022-08-31 14:23:33 +02:00