Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0 Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-11-12 00:59:41 +01:00
Code Issues Packages Projects Releases Wiki Activity
Files
daca0b2109aa0bfb7a0574766ed3a9f5fe1e4a2c
ppsspp/GPU/Directx9
T
History
Henrik Rydgård daca0b2109 Rename gstate_c.Supports to gstate_c.Use
2022-10-17 08:46:37 +02:00
..
DrawEngineDX9.cpp
Rename gstate_c.Supports to gstate_c.Use
2022-10-17 08:46:37 +02:00
DrawEngineDX9.h
Use subpass dependencies to implement shader framebuffer read in Vulkan.
2022-09-16 19:19:42 +02:00
FramebufferManagerDX9.cpp
D3D9: Remove block transfer code overrides.
2022-10-10 21:48:38 -07:00
FramebufferManagerDX9.h
D3D9: Remove block transfer code overrides.
2022-10-10 21:48:38 -07:00
GPU_DX9.cpp
Rename gstate_c.Supports to gstate_c.Use
2022-10-17 08:46:37 +02:00
GPU_DX9.h
Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
2022-09-20 10:07:01 +02:00
ShaderManagerDX9.cpp
Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
2022-09-08 00:32:03 +02:00
ShaderManagerDX9.h
Plumb the computed pipeline state into ComputeFragmentShaderID.
2022-09-02 22:16:57 +02:00
StateMappingDX9.cpp
Don't use fragmentShaderInt32Support as a replacement for checking for bitwiseOps
2022-10-10 18:02:19 +02:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
Rename gstate_c.Supports to gstate_c.Use
2022-10-17 08:46:37 +02:00
TextureCacheDX9.h
GE Debugger: Display if tex is framebuf.
2022-10-10 22:35:42 -07:00
Powered by Gitea Version: 28.3.0 Page: 655ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API