Commit Graph
19516 Commits
Author SHA1 Message Date
Carlos Estrague / Mrc_munir 28931216b0 Script mesa3d enable for HW Tesselation
By default mesa3d run Opengl 3.0 context and GLSL 1.30 so we needed force Opengl 3.3 context and run Ok HW tesselation
this script is workaround for that function work in mesa3d
2017-01-28 04:47:41 +11:00
Munir 33b0e81014 Merge remote-tracking branch 'upstream/master' 2016-01-19 10:40:21 +01:00
Munir 76890dd7f5 Merge branch 'master' of https://github.com/maximu/ppsspp 2016-01-19 10:33:37 +01:00
Munir e8097de515 update 2016-01-19 10:32:19 +01:00
Henrik Rydgård 07a16705d8 Merge pull request #8452 from unknownbrackets/gpu-mpeg
Resize FBOs when video width is larger
2016-01-19 09:42:13 +01:00
Henrik Rydgård b387795d2a Merge pull request #8447 from unknownbrackets/gpu-depth
Simplify depth calculation a bit
2016-01-19 08:51:43 +01:00
Henrik Rydgård 4c35fc0793 Merge pull request #8458 from unknownbrackets/atrac-streaming
Improve atrac streaming positions from tests
2016-01-19 08:51:13 +01:00
Unknown W. Brackets 1b72d3a67a Atrac: Correct remaining frame count for streaming.
This makes more sense, I think this is the right value.
2016-01-18 22:05:01 -08:00
Unknown W. Brackets d1b3768e49 Use a common func everywhere for float depth vals. 2016-01-18 19:29:45 -08:00
Unknown W. Brackets 600df17eb6 Atrac: Correct loop read pos with offset.
In case it doesn't loop from the start.
2016-01-18 18:11:25 -08:00
Unknown W. Brackets 3466fb1755 Atrac: Adjust loop/nonloop remaining full values.
These are tricky, but it seems like this is right.
2016-01-18 18:00:48 -08:00
Unknown W. Brackets e2f2c1af90 Atrac: Mark the leading frame consumed on loop.
This is the frame we skip samples from.  Might need smarter logic.
2016-01-18 18:00:48 -08:00
Unknown W. Brackets 3130b7a489 Atrac: Correct stream offset after non-loop end. 2016-01-18 18:00:47 -08:00
Unknown W. Brackets 036c965cf5 Atrac: Correct stream write offset after seek. 2016-01-18 18:00:46 -08:00
Unknown W. Brackets 4c25072328 Atrac: Never ask for more bytes than filesize. 2016-01-18 18:00:46 -08:00
Munir 64f492be65 update submodule 2016-01-18 11:17:47 +01:00
Munir 5536f12da1 Merge remote-tracking branch 'upstream/master' 2016-01-18 09:36:47 +01:00
Henrik Rydgård afc212b228 Merge pull request #8453 from unknownbrackets/softgpu
Use more common code in softgpu, add normal UV gen
2016-01-18 09:28:24 +01:00
Unknown W. Brackets 51a4ba9950 softgpu: Support screen scaling filter.
No reason it has to be nearest, we have an option for that.
2016-01-17 23:47:42 -08:00
Unknown W. Brackets 83436991ec softgpu: Add support for normal UV projection. 2016-01-17 23:33:59 -08:00
Unknown W. Brackets 1a2c7ea487 softgpu: Recreate VAO on device lost. 2016-01-17 23:33:59 -08:00
Unknown W. Brackets bf536e56f5 softgpu: Use common GLSL creation code.
This ought to handle leaving the app on Android, for example.  Not that
tons of Android users are using softgpu...
2016-01-17 23:33:58 -08:00
Unknown W. Brackets 99eb3f8a94 Instead, let's resize it in case there's rendering. 2016-01-17 23:07:00 -08:00
Unknown W. Brackets 7993866ee4 Invalidate FBOs when video width is larger.
This way we won't try to upload them wrong.  Fixes #8392.
2016-01-17 21:58:49 -08:00
Unknown W. Brackets 3e127a183a Merge pull request #8450 from daniel229/compat.ini
Add Phantasy Star Portable 2 JP version to compat.ini
2016-01-17 21:40:52 -08:00
daniel229 f58bab98bd Add Phantasy Star Portable 2 JP version to compat.ini 2016-01-18 13:34:56 +08:00
Munir ed9aeb4c3a Merge remote-tracking branch 'origin/x64-android-support' 2016-01-18 06:05:46 +01:00
Unknown W. Brackets 6679e0178a Merge pull request #8449 from maximu/patch-2
Fix I forgot typo declaration x64_64 android port.
2016-01-17 20:24:23 -08:00
Carlos Estrague cc169c440e Fix I forgot typo declaration x64_64 android port.
Acording in the usr/include/GLES2/gl2ext.h 

typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2016-01-18 05:20:14 +01:00
Unknown W. Brackets 59523f1327 Atrac: Fix logging of new atrac ID. 2016-01-17 20:10:11 -08:00
Unknown W. Brackets 0828721bc2 Simplify depth calculation a bit.
This way we keep the original range better, so we should lose less
precision.
2016-01-17 18:30:58 -08:00
Carlos Estrague 76f22aaa46 API changed 2016-01-18 01:36:48 +01:00
Carlos Estrague 2564314c0f fix typo again.
fault copy/past.
2016-01-18 01:11:19 +01:00
Henrik Rydgård 14fb4f2c22 Merge pull request #8446 from unknownbrackets/minor
Don't attempt pause while stepping
2016-01-18 00:54:12 +01:00
Unknown W. Brackets e5b4051211 Don't attempt pause while stepping.
We'll just hang in that case.
2016-01-17 15:47:44 -08:00
Unknown W. Brackets 516147680c Merge pull request #8182 from LunaMoo/minor_cleaning
Move "Display Rotation" and stretching options to display layout editor.
2016-01-17 14:54:39 -08:00
Carlos Estrague b7b93eec0b fix typo. 2016-01-17 23:42:19 +01:00
Munir 7be2f81544 Initial support x64-android 2016-01-17 23:34:25 +01:00
Unknown W. Brackets 6d6c415f2b Merge pull request #8443 from hrydgard/pseudo-shader-cache-gl-2
GL shader disk cache .. kind of
2016-01-17 14:28:05 -08:00
LunaMoo f54e9d8ac4 Rename variable to match others. 2016-01-17 22:56:42 +01:00
Henrik Rydgard 6df8573583 Minor fixes 2016-01-17 22:53:06 +01:00
Henrik Rydgård 2e2904c796 Merge pull request #8442 from unknownbrackets/atrac-remaining
Atrac: Correct remaining values when looping
2016-01-17 22:40:08 +01:00
LunaMoo 6751617c8f Smooth out touch moving and resize and other small changes. 2016-01-17 22:32:08 +01:00
Unknown W. Brackets face527d7e Atrac: Correct remaining values when looping.
Otherwise it was going negative, which was wrong.
2016-01-17 13:22:12 -08:00
Henrik Rydgard b39206f922 Use the app cache directory on Android for the shader cache. 2016-01-17 22:15:23 +01:00
Henrik Rydgård c19335ff98 Merge pull request #8441 from unknownbrackets/gpu-mpeg
Use video format when uploading directly to framebuffers
2016-01-17 22:01:56 +01:00
Unknown W. Brackets b40c3fd839 Use video format when uploading to framebuffers.
Expected to help Bounty Hound, #8392.
2016-01-17 12:57:27 -08:00
Unknown W. Brackets 48729b90d8 Correct buffer size when writing a video range. 2016-01-17 12:57:27 -08:00
Unknown W. Brackets f60aef2e16 Add a more specific interface for video frames.
Since we know more about them.  No functional change yet.
2016-01-17 12:57:26 -08:00
Unknown W. Brackets 73bcf16612 Flush before loading the CLUT.
In case it's what was being rendered to.
2016-01-17 12:55:48 -08:00