Carlos Estrague / Mrc_munir
28931216b0
Script mesa3d enable for HW Tesselation
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By default mesa3d run Opengl 3.0 context and GLSL 1.30 so we needed force Opengl 3.3 context and run Ok HW tesselation
this script is workaround for that function work in mesa3d
2017-01-28 04:47:41 +11:00
Munir
33b0e81014
Merge remote-tracking branch 'upstream/master'
2016-01-19 10:40:21 +01:00
Munir
76890dd7f5
Merge branch 'master' of https://github.com/maximu/ppsspp
2016-01-19 10:33:37 +01:00
Munir
e8097de515
update
2016-01-19 10:32:19 +01:00
Henrik Rydgård
07a16705d8
Merge pull request #8452 from unknownbrackets/gpu-mpeg
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Resize FBOs when video width is larger
2016-01-19 09:42:13 +01:00
Henrik Rydgård
b387795d2a
Merge pull request #8447 from unknownbrackets/gpu-depth
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Simplify depth calculation a bit
2016-01-19 08:51:43 +01:00
Henrik Rydgård
4c35fc0793
Merge pull request #8458 from unknownbrackets/atrac-streaming
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Improve atrac streaming positions from tests
2016-01-19 08:51:13 +01:00
Unknown W. Brackets
1b72d3a67a
Atrac: Correct remaining frame count for streaming.
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This makes more sense, I think this is the right value.
2016-01-18 22:05:01 -08:00
Unknown W. Brackets
d1b3768e49
Use a common func everywhere for float depth vals.
2016-01-18 19:29:45 -08:00
Unknown W. Brackets
600df17eb6
Atrac: Correct loop read pos with offset.
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In case it doesn't loop from the start.
2016-01-18 18:11:25 -08:00
Unknown W. Brackets
3466fb1755
Atrac: Adjust loop/nonloop remaining full values.
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These are tricky, but it seems like this is right.
2016-01-18 18:00:48 -08:00
Unknown W. Brackets
e2f2c1af90
Atrac: Mark the leading frame consumed on loop.
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This is the frame we skip samples from. Might need smarter logic.
2016-01-18 18:00:48 -08:00
Unknown W. Brackets
3130b7a489
Atrac: Correct stream offset after non-loop end.
2016-01-18 18:00:47 -08:00
Unknown W. Brackets
036c965cf5
Atrac: Correct stream write offset after seek.
2016-01-18 18:00:46 -08:00
Unknown W. Brackets
4c25072328
Atrac: Never ask for more bytes than filesize.
2016-01-18 18:00:46 -08:00
Munir
64f492be65
update submodule
2016-01-18 11:17:47 +01:00
Munir
5536f12da1
Merge remote-tracking branch 'upstream/master'
2016-01-18 09:36:47 +01:00
Henrik Rydgård
afc212b228
Merge pull request #8453 from unknownbrackets/softgpu
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Use more common code in softgpu, add normal UV gen
2016-01-18 09:28:24 +01:00
Unknown W. Brackets
51a4ba9950
softgpu: Support screen scaling filter.
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No reason it has to be nearest, we have an option for that.
2016-01-17 23:47:42 -08:00
Unknown W. Brackets
83436991ec
softgpu: Add support for normal UV projection.
2016-01-17 23:33:59 -08:00
Unknown W. Brackets
1a2c7ea487
softgpu: Recreate VAO on device lost.
2016-01-17 23:33:59 -08:00
Unknown W. Brackets
bf536e56f5
softgpu: Use common GLSL creation code.
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This ought to handle leaving the app on Android, for example. Not that
tons of Android users are using softgpu...
2016-01-17 23:33:58 -08:00
Unknown W. Brackets
99eb3f8a94
Instead, let's resize it in case there's rendering.
2016-01-17 23:07:00 -08:00
Unknown W. Brackets
7993866ee4
Invalidate FBOs when video width is larger.
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This way we won't try to upload them wrong. Fixes #8392 .
2016-01-17 21:58:49 -08:00
Unknown W. Brackets
3e127a183a
Merge pull request #8450 from daniel229/compat.ini
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Add Phantasy Star Portable 2 JP version to compat.ini
2016-01-17 21:40:52 -08:00
daniel229
f58bab98bd
Add Phantasy Star Portable 2 JP version to compat.ini
2016-01-18 13:34:56 +08:00
Munir
ed9aeb4c3a
Merge remote-tracking branch 'origin/x64-android-support'
2016-01-18 06:05:46 +01:00
Unknown W. Brackets
6679e0178a
Merge pull request #8449 from maximu/patch-2
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Fix I forgot typo declaration x64_64 android port.
2016-01-17 20:24:23 -08:00
Carlos Estrague
cc169c440e
Fix I forgot typo declaration x64_64 android port.
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Acording in the usr/include/GLES2/gl2ext.h
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2016-01-18 05:20:14 +01:00
Unknown W. Brackets
59523f1327
Atrac: Fix logging of new atrac ID.
2016-01-17 20:10:11 -08:00
Unknown W. Brackets
0828721bc2
Simplify depth calculation a bit.
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This way we keep the original range better, so we should lose less
precision.
2016-01-17 18:30:58 -08:00
Carlos Estrague
76f22aaa46
API changed
2016-01-18 01:36:48 +01:00
Carlos Estrague
2564314c0f
fix typo again.
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fault copy/past.
2016-01-18 01:11:19 +01:00
Henrik Rydgård
14fb4f2c22
Merge pull request #8446 from unknownbrackets/minor
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Don't attempt pause while stepping
2016-01-18 00:54:12 +01:00
Unknown W. Brackets
e5b4051211
Don't attempt pause while stepping.
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We'll just hang in that case.
2016-01-17 15:47:44 -08:00
Unknown W. Brackets
516147680c
Merge pull request #8182 from LunaMoo/minor_cleaning
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Move "Display Rotation" and stretching options to display layout editor.
2016-01-17 14:54:39 -08:00
Carlos Estrague
b7b93eec0b
fix typo.
2016-01-17 23:42:19 +01:00
Munir
7be2f81544
Initial support x64-android
2016-01-17 23:34:25 +01:00
Unknown W. Brackets
6d6c415f2b
Merge pull request #8443 from hrydgard/pseudo-shader-cache-gl-2
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GL shader disk cache .. kind of
2016-01-17 14:28:05 -08:00
LunaMoo
f54e9d8ac4
Rename variable to match others.
2016-01-17 22:56:42 +01:00
Henrik Rydgard
6df8573583
Minor fixes
2016-01-17 22:53:06 +01:00
Henrik Rydgård
2e2904c796
Merge pull request #8442 from unknownbrackets/atrac-remaining
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Atrac: Correct remaining values when looping
2016-01-17 22:40:08 +01:00
LunaMoo
6751617c8f
Smooth out touch moving and resize and other small changes.
2016-01-17 22:32:08 +01:00
Unknown W. Brackets
face527d7e
Atrac: Correct remaining values when looping.
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Otherwise it was going negative, which was wrong.
2016-01-17 13:22:12 -08:00
Henrik Rydgard
b39206f922
Use the app cache directory on Android for the shader cache.
2016-01-17 22:15:23 +01:00
Henrik Rydgård
c19335ff98
Merge pull request #8441 from unknownbrackets/gpu-mpeg
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Use video format when uploading directly to framebuffers
2016-01-17 22:01:56 +01:00
Unknown W. Brackets
b40c3fd839
Use video format when uploading to framebuffers.
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Expected to help Bounty Hound, #8392 .
2016-01-17 12:57:27 -08:00
Unknown W. Brackets
48729b90d8
Correct buffer size when writing a video range.
2016-01-17 12:57:27 -08:00
Unknown W. Brackets
f60aef2e16
Add a more specific interface for video frames.
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Since we know more about them. No functional change yet.
2016-01-17 12:57:26 -08:00
Unknown W. Brackets
73bcf16612
Flush before loading the CLUT.
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In case it's what was being rendered to.
2016-01-17 12:55:48 -08:00