Commit Graph
5387 Commits
Author SHA1 Message Date
Unknown W. Brackets 22a536fb0c Merge pull request #11307 from hrydgard/discord-mac-linux
Enable Discord integration for Mac and Linux.
2018-08-26 23:04:49 -04:00
Unknown W. Brackets 274b1eaa0e GPU: Fix typo with wrong type.
No behavior change, just fixes a warning.
2018-08-26 11:51:06 -07:00
Henrik Rydgård 3c99d16da7 Merge pull request #11322 from unknownbrackets/texcache
GPU: Fix texture handling on framebuf detach
2018-08-25 21:12:45 +02:00
Henrik Rydgård 569c073497 Merge pull request #11319 from unknownbrackets/logicop
GPU: Apply logic op in more cases
2018-08-25 21:11:48 +02:00
Henrik Rydgård 2aaa013296 Merge pull request #11323 from unknownbrackets/fb-safesize
GPU: Download safe size on next create, too
2018-08-25 21:09:56 +02:00
Unknown W. Brackets 6ee0612a10 Ge: Keep jump/call optim when fast memory on.
This gives a way to validate with fast memory off, and get less crashes.
2018-08-25 10:38:56 -07:00
Unknown W. Brackets d13f76308d Ge: Avoid executing invalid pointers.
May help #3407 and related errors, as well as crashes and execution of
garbage.  This stops immediately on a bad pointer, rather than trying to
push through.
2018-08-25 10:32:32 -07:00
Unknown W. Brackets 7fa20d4734 GPU: Download safe size on next create, too.
In some cases, games will create a series of framebufs.  Before, we
weren't downloading them if they were only used once, as intended.
2018-08-25 10:01:43 -07:00
Unknown W. Brackets 3f48e446b6 GPU: Fix texture handling on framebuf detach.
We were never creating/recreating the texture, so we ended up with null.
Caused all sorts of problems.
2018-08-25 09:57:37 -07:00
Unknown W. Brackets 5c01bf61e6 GPU: Apply logic op in more cases.
It has well defined behavior with alpha blending, so let's apply it even
when we're blending.  Fixes #11316.
2018-08-24 21:19:54 -07:00
Unknown W. Brackets 734db3d050 GPU: Refactor logic op simulation for better reuse. 2018-08-24 21:05:27 -07:00
Unknown W. Brackets 44b90f638d SoftGPU: Apply pixel mask for clears.
Turns out it's respected even in clear mode.

Also, confirm logic op and blending interact.
2018-08-24 20:55:49 -07:00
Unknown W. Brackets cd98c4a266 GLES: Fix direct shader depal on GLES.
Was missing a cast and only worked on some desktop before.
2018-08-18 10:41:59 -07:00
Henrik Rydgård e34378a1c1 Enable Discord integration for Mac and Linux. 2018-08-18 10:11:15 +02:00
Henrik Rydgård 6f173b9134 Harmonize some VS project settings. 2018-08-14 22:41:39 +02:00
Henrik Rydgård 39eb2b4153 Merge pull request #11298 from unknownbrackets/gles-depal
GLES: Enable shader depal with Vulkan fixes
2018-08-13 07:50:13 +02:00
Unknown W. Brackets 70318fda37 GLES: Enable shader depal with Vulkan fixes. 2018-08-12 19:49:08 -07:00
Unknown W. Brackets c32ffa1db0 GE Debugger: Rename depth clamp more places.
Was still showing clip enable in disasm.
2018-08-11 16:33:39 -07:00
Unknown W. Brackets 06ad9b829f SoftGPU: Oops, correct rounding to make sense.
Was too hasty in that last commit.
2018-08-09 07:13:42 -07:00
Unknown W. Brackets 31d5c39858 SoftGPU: Fix some minor rounding on viewport cull.
Had some tests failing when on the edge due to this.
2018-08-05 20:07:45 -07:00
Unknown W. Brackets e22cc7ef6d SoftGPU: Always clip, without special neg z case.
Depth clamping doesn't change whether it clips.  Also, avoid culling when
a vertex is behind the near plane.
2018-08-05 17:47:05 -07:00
Unknown W. Brackets cd6b1f73c1 SoftGPU: Drop verts only when depth not clamped.
Depth clamping bypasses the 4096x4096 box check.
2018-08-05 17:17:55 -07:00
Unknown W. Brackets 77f0499f7f GPU: Rename clipping flag to depth clamp.
It seems to just to depth clamp.  When depth clamp happens, it affects
clipping a little, but only for vertices that needed clamping.
2018-08-05 17:11:51 -07:00
Unknown W. Brackets 7885a88c0c GPU: Optimize > 0 alpha test using discard rules.
It should be equally unsafe to use src color as dest blend factor, or
use blending with a subtract or min/max equation.
2018-07-29 11:39:06 -07:00
Unknown W. Brackets 78dc07e7a3 Headless: Fix graphics tests for Vulkan/Direct3D.
Otherwise we hang because there's no thread to ever end.
2018-07-29 11:26:04 -07:00
Unknown W. Brackets fba0de59c1 GPU: Restrict alpha test to zero for dest blend.
We could end up with the wrong blending in other cases, because the
exiting color will get multiplied.

Luckily, this is still the common case.
2018-07-29 11:26:04 -07:00
Henrik Rydgård a776dce593 Merge pull request #11269 from unknownbrackets/fragtest
Avoid discard when we can blend
2018-07-29 09:49:16 +02:00
Henrik Rydgård 42f4d7b40f OpenGL: Fix bug where we could end up calling glUniformMatrix without a bound program. Found by GL debug callback on NV.
This adds a bit of extra checking that's only enabled in _DEBUG builds.
2018-07-28 11:09:01 +02:00
Unknown W. Brackets 5ccd3ee4dc GPU: Allow skipping discard when write disabled.
Even if we depth test, if we don't write, we can still force alpha to
zero.
2018-07-27 20:16:51 -07:00
Unknown W. Brackets 8e49fa988c GLES: Avoid discard when we can blend.
May improve performance on PowerVR.
2018-07-27 20:06:41 -07:00
Unknown W. Brackets 5ad948df73 Vulkan: Avoid discard when we can blend.
Where possible, replace alpha and color testing with a zero alpha value.

This allows early fragment tests more often, which may help #11227.  It
may also generally help performance on PowerVR devices.
2018-07-27 20:04:36 -07:00
Henrik Rydgård a589a371e6 Update SPIRV-Cross to a fresher version. 2018-07-16 20:00:45 +02:00
Unknown W. Brackets 82f1b72c4a Merge pull request #11254 from hrydgard/light-chan-cost
Reduce the estimated transform cost of an additional light from 10 to 7 cycles
2018-07-15 07:42:34 -07:00
Henrik Rydgård c404214042 Update glslang to latest as of 2016-06-26 2018-07-15 12:30:40 +02:00
Henrik Rydgård ea1ef9277c Reduce the estimated transform cost of an additional light from 10 to 7 cycles, see #5530. 2018-07-15 12:13:25 +02:00
weihuoya d9d9b14e53 Don't cut below 2 2018-07-05 15:29:40 +08:00
Unknown W. Brackets 0b245699bb GLES: Specify unsigned shift for Adreno bug.
Adreno 320 devices, and at least 1 Intel device, are complaining that
right shift can't be used within uint/int.

Possibly related to:
https://github.com/KhronosGroup/glslang/issues/1296
2018-06-30 09:50:02 -07:00
Unknown W. Brackets 2a13a66e18 GPU: Use hw tess only for hw transform.
This may be needed if we start using software for points/lines.
2018-06-28 19:47:33 -07:00
Unknown W. Brackets 9bac603976 GPU: Use HW transform for flat spline/bezier.
We can control the provoking vertex here, but it's less likely to matter.
2018-06-28 19:30:20 -07:00
Henrik Rydgård 1517a93d08 Restore the vertexCount to 32-bit, needed in some tesselation situations 2018-06-26 19:49:49 +02:00
xebra 4fab160e19 [spline/bezier]Modify D3D11 hwtess texture buffer to structured shader buffer. 2018-06-27 01:10:36 +09:00
xebra 5536cdd827 [spline/bezier]Fix tex coords. 2018-06-26 01:47:13 +09:00
Unknown W. Brackets 95f270778e Core: Allow toggle between 2 custom speeds.
In addition to virtual keys for each speed separately.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets e2c217ab29 Core: More consistently use config enums. 2018-06-23 10:59:18 -07:00
Unknown W. Brackets b4496f1975 Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Henrik Rydgård a9da0028bb Merge pull request #11203 from unknownbrackets/savestate
Reset CPU mhz on PPSSPP reset
2018-06-23 08:59:57 +02:00
Unknown W. Brackets fd8a0612fa SaveState: Initialize some memory that is saved.
At the very least, will help them compress better.  Also good not to leak
random memory.
2018-06-22 21:29:18 -07:00
Unknown W. Brackets 06340bfa9c Vulkan: Workaround Adreno discard bug. (#11197)
This also explicitly enables early fragment tests when possible.  Using
conversative depth still works on Adreno and should allow some depth
optimizations.
2018-06-20 09:05:27 +02:00
Henrik Rydgård f3ab56e15d Merge pull request #11193 from unknownbrackets/gles
Android: Allow using OpenGL 4.x with javaGL disabled
2018-06-18 10:58:39 +02:00
Unknown W. Brackets 03edd6129a GLES: Cut down on use of USING_GLES2. 2018-06-17 20:51:34 -07:00