GLES: Fix direct shader depal on GLES.

Was missing a cast and only worked on some desktop before.
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Unknown W. Brackets committed 2018-08-18 10:41:59 -07:00
1 parent 8a154dab70
commit cd98c4a266
1 file changed
+1 -1
+1 -1
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@@ -359,7 +359,7 @@ bool GenerateFragmentShader(const FShaderID &id, char *buffer, uint64_t *uniform
} else {
WRITE(p, " vec2 uv = %s.xy;\n vec2 uv_round;\n", texcoord);
}
WRITE(p, " vec2 tsize = textureSize(tex, 0);\n");
WRITE(p, " vec2 tsize = vec2(textureSize(tex, 0));\n");
WRITE(p, " vec2 fraction;\n");
WRITE(p, " bool bilinear = (u_depal >> 31) != 0;\n");
WRITE(p, " if (bilinear) {\n");