Henrik Rydgård
c41f875df4
Remove base/logging.h in a whole lot more places.
2020-08-15 19:09:00 +02:00
Unknown W. Brackets
e59951382a
Global: Make stringutil includes more explicit.
2020-08-10 07:05:22 -07:00
Henrik Rydgård
3fd8f3d86d
Add a setting. Various tweaks to sound triggering.
2020-08-03 12:08:11 +02:00
Henrik Rydgård
55eb2844fd
Hook up a couple more sounds. Unfortunately clickable back buttons now play both back and confirm sounds...
2020-08-03 12:08:11 +02:00
Henrik Rydgård
34a2713c3f
Have DisplayLayoutScreen implemented insets manually. Gave up refactoring it.
2020-05-31 23:23:13 +02:00
Henrik Rydgård
fabe987c8f
Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step").
2020-05-21 11:24:05 +02:00
Unknown W. Brackets
89595e0d8f
UI: Translate HAT and left analog the same way.
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Before, we were resetting our HAT state for each axis we got, so we'd act
like you pressed the arrow more times for each axis your device has.
A similar thing was possible if you had multiple pads.
2020-03-23 07:58:24 -07:00
Henrik Rydgård
271f79ea63
UI: Break out the hierarchy functions into ui/root.cpp/h
2020-03-08 14:49:29 +01:00
Unknown W. Brackets
5009698cc0
Core: Use a shared_ptr for i18n categories.
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This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Unknown W. Brackets
010da8080c
UI: Fix crash with no buttons in popup.
2019-08-18 12:00:21 -07:00
Unknown W. Brackets
30dcc2a13a
UI: Validate address entered in settings.
2019-08-18 10:12:22 -07:00
Henrik Rydgård
260fd3c9ee
ActivateTopScissor doesn't belong in UIContext::Begin.
2018-12-18 10:37:39 +01:00
Henrik Rydgård
2d01db805e
Remove no-op DrawBuffer::End()
2018-12-18 10:10:53 +01:00
Unknown W. Brackets
23ecd2ad62
UI: Make sliders able to show disabled.
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For alternate speed, we'll allow separate speeds to be "on" or "off".
2018-06-23 10:59:18 -07:00
Henrik Rydgård
b037efdb55
If there are multiple Vulkan devices, show a setting to allow the user to choose.
2018-06-06 10:20:12 +02:00
Henrik Rydgård
8d0285dedd
Android: Properly restore screenshots on the Pause screen on task switching away and back.
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Basically plumbs through DeviceLost/DeviceRestored to view elements and
into ManagedTexture.
2018-03-27 23:11:10 +02:00
Henrik Rydgård
4a3692161b
Show chosen postshader display name properly, plus some additional bugfixes. Fixes #10790
2018-03-25 14:42:48 +02:00
Henrik Rydgård
e1852321a0
Vulkan: Remove the old method of uploading images.
2018-02-25 12:15:29 +01:00
Henrik Rydgård
b5e5d72a0a
Complete the separation of depth and stencil renderpass flags
2017-12-30 22:52:22 +01:00
Unknown W. Brackets
b9cd883811
UI: Only default focus visible things.
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Also, default focus perm button.
2017-12-29 17:55:40 -08:00
Unknown W. Brackets
c0f0bc88af
UI: Trigger view recreate on static sized screens.
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If a screen doesn't size via layout, it needs to recreate views on resize,
which is what the resized() method is for.
2017-12-27 01:13:47 -08:00
Unknown W. Brackets
68a5861f60
UI: Send messages to dialog parents by default.
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If it has no sendMessage(), it probably still makes sense to send to the
parent (especially cpu change, clear cache, etc.)
This fixes the ability to change CPU cores ingame, and also fixes other
settings which weren't properly clearing caches.
2017-12-02 11:55:04 -08:00
Henrik Rydgård
3ecd7b4c02
Get rid of collision-prone font cache keys. Stress the font cache a little less on slider dialogs.
2017-11-22 22:44:34 +01:00
Henrik Rydgård
ec7e634215
Fix space stripping in a few more string input methods. Helps #9795
2017-08-08 16:42:05 +02:00
Henrik Rydgård
6bcfe539f7
Use vulkan-style clear-on-bind when switching render targets. Not optimally used yet.
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Also removes a bunch of redundant render target binds.
2017-05-30 09:36:17 +02:00
Henrik Rydgård
0f171acacb
Start refactoring things to be more vulkan-friendly
2017-05-30 09:36:17 +02:00
Henrik Rydgård
3b6fa9be87
Start work on separating frame from backbuffer renderpass
2017-05-30 09:36:17 +02:00
Henrik Rydgård
7d0cfbabe7
thin3d gles: Unbind buffers after drawing. Fixes #9715
2017-05-24 12:06:02 +02:00
Henrik Rydgård
79c0d895ce
Found a suspicious hang report that makes me think this mutex should be recursive.
2017-05-18 13:29:18 +02:00
Henrik Rydgard
d3ff35b2c0
Fix to partial restarts (when switching backends), plus misc. Helps #9666
2017-05-05 12:31:06 +02:00
Unknown W. Brackets
755429df81
UI: Fix issues with insta-close pop ups.
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Not that these should happen, but at least should make sure they work.
2017-03-26 08:58:04 -07:00
Unknown W. Brackets
0a73828042
UI: Use theme colors in more places.
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Hopefully everywhere.
2017-03-26 08:57:04 -07:00
Unknown W. Brackets
07d2b4fb46
UI: Make popups transition their button.
2017-03-21 18:45:49 -07:00
Unknown W. Brackets
4fb8ac96ce
UI: Zero initialize EventParams in typical usage.
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Better to be safe.
2017-03-21 18:45:48 -07:00
Unknown W. Brackets
09dac5dfa3
UI: Fade PopupScreens out too.
2017-03-19 17:45:39 -07:00
Unknown W. Brackets
073e056369
UI: Allow overriding dialog logic on finish.
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This seems cleaner.
2017-03-19 17:43:03 -07:00
Unknown W. Brackets
efbfdbb4a7
UI: Make PopupScreens animate in just a bit.
2017-03-19 16:33:32 -07:00
Unknown W. Brackets
a36ecb7065
UI: Track translate/scale/fade transform by screen.
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This translates drawing, scissor, and touch to the transform.
2017-03-19 15:42:13 -07:00
Unknown W. Brackets
9e390510df
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
Henrik Rydgard
26a2d42731
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
Henrik Rydgard
20d9e60a67
Just some renaming. Start moving away from the "thin3d" name
2017-01-30 14:38:31 +01:00
Henrik Rydgård
f86b9f7900
Guess what? More renaming
2016-12-27 11:59:06 +01:00
Henrik Rydgård
463251908b
Rename things to closer match another project which I plan to share some code with
2016-12-27 11:59:02 +01:00
Henrik Rydgård
10393f5d4e
Move Thin3D into the Draw namespace.
2016-12-27 11:58:03 +01:00
Henrik Rydgard
bc746bd513
Merge branch 'ui-minor' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-ui-minor
2016-12-01 18:13:14 +01:00
Florent Castelli
e0ff68b3f6
c++11: Remove compat header base/functional.h
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We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Unknown W. Brackets
a52fbfcff7
UI: Lock input while mutating views/screens.
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This way we can't get an axis event while switching screens and crash.
2016-09-11 11:26:35 -07:00
Unknown W. Brackets
192d6ca60a
UI: Allow explicit newlines in popup choice titles.
2016-08-07 17:44:02 -07:00
Unknown W. Brackets
d6820f3cc3
UI: Allow measuring text with a scale.
2016-08-07 16:49:50 -07:00
Unknown W. Brackets
277983ce35
UI: Scale option text down when there's no space.
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This way, smaller or portrait screens just get smaller text, rather than
jumbled text going off the side. Particularly important for some
translations.
2016-08-07 15:24:49 -07:00