Commit Graph
50 Commits
Author SHA1 Message Date
Henrik RydgårdandGitHub 0752e7d158 Merge pull request #13302 from unknownbrackets/net-local
Net: Simplify local IP lookup and cleanup instance counter a bit
2020-08-18 21:29:29 +02:00
Unknown W. Brackets 31830dd4df native: Minor header cleanup. 2020-08-18 06:59:49 -07:00
Henrik Rydgård c41f875df4 Remove base/logging.h in a whole lot more places. 2020-08-15 19:09:00 +02:00
Henrik Rydgård 0829543987 Third part of getting rid of PanicAlert 2020-07-19 20:34:02 +02:00
Henrik Rydgård 3838a1c94f Support drawing around notches on Android displays. Fixes #12261 2020-03-31 00:47:01 +02:00
Unknown W. Brackets da9158b34b UI: Allow startup without UI assets.
On platforms where we render fonts, it is at least somewhat usable without
assets.  A much better experience than a segfault.

On other platforms, it'll probably be mostly unusable, but you can already
get that with an old/wrong assets file.
2020-03-21 21:35:43 -07:00
Henrik Rydgård 767b1e45b2 Fix the build - there's a Vec3 name collision, fixed it using a namespace. 2019-10-22 22:58:10 +02:00
Henrik Rydgård 624587c594 Fix a VK validation failure when opening the homebrew menu 2019-03-11 16:42:41 +01:00
Henrik Rydgård 2c83574377 Finish up the test 2018-12-19 13:48:58 +01:00
Henrik Rydgård df98721e73 Write rough framework for GPU discard test screen 2018-12-19 13:48:54 +01:00
Henrik Rydgård 260fd3c9ee ActivateTopScissor doesn't belong in UIContext::Begin. 2018-12-18 10:37:39 +01:00
Henrik Rydgård 2d01db805e Remove no-op DrawBuffer::End() 2018-12-18 10:10:53 +01:00
Henrik Rydgård ee752f5399 Some error handling and assert improvements, trying to understand #10662 2018-03-01 12:21:58 +01:00
Henrik Rydgård e1852321a0 Vulkan: Remove the old method of uploading images. 2018-02-25 12:15:29 +01:00
Unknown W. Brackets 21272a4c24 UI: Clip scissor to screen. 2017-12-10 14:57:57 -08:00
Henrik Rydgård c04ead1023 When drawing text using our truetype backends, round coordinates to pixels. Fixes #10180 2017-11-23 15:07:59 +01:00
Henrik Rydgård f4cf501cf6 Separate X and Y dpi_scale 2017-08-07 13:37:01 +02:00
Henrik Rydgård 6e98dbb574 Split out the Qt font drawer in its own file. 2017-06-04 11:52:14 +02:00
Henrik Rydgård 32ae86f708 Split TextDrawer into interface and implementation. 2017-06-04 11:52:11 +02:00
Henrik Rydgard dfc0b32733 More work on UWP upbring 2017-03-23 10:02:27 +01:00
Unknown W. Brackets a36ecb7065 UI: Track translate/scale/fade transform by screen.
This translates drawing, scissor, and touch to the transform.
2017-03-19 15:42:13 -07:00
Henrik Rydgård 12d839d679 UI: Fix issue where on some DPI/resolution combinations, a line of uncleared data would be visible at the bottom and right parts of the window. 2017-03-06 10:36:31 +01:00
Henrik Rydgard 2fabe3e1c5 Fix a number of resource leaks, both D3D11-only and general.
Additionally, fix D3D11 BlitFramebuffer
2017-02-17 19:23:01 +01:00
Henrik Rydgard 20d9e60a67 Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
Henrik Rydgård 6a7d3a3910 Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00
Henrik Rydgård 1b158c116c UI: Fix scissor test issues introduced recently 2017-01-17 20:26:48 +07:00
Henrik Rydgård 9f2e83b66c Bundle up more state in the pipeline object. Lets us get rid of Vulkan's pipeline cache. 2016-12-27 11:59:11 +01:00
Henrik Rydgård 166243e0fd Make pipelines bound state 2016-12-27 11:59:10 +01:00
Henrik Rydgård 4462a8cc99 Rename ShaderSet to Pipeline. Get rid of scissorEnable setting (scissor is always enabled). 2016-12-27 11:59:10 +01:00
Henrik Rydgård 3de4a38527 More renaming to match 2016-12-27 11:59:10 +01:00
Henrik Rydgård c7c541f926 Add DepthStencilStateDesc 2016-12-27 11:59:06 +01:00
Henrik Rydgård f86b9f7900 Guess what? More renaming 2016-12-27 11:59:06 +01:00
Henrik Rydgård 9b439e4c43 Remove Thin3D prefix on more things 2016-12-27 11:59:06 +01:00
Henrik Rydgård 463251908b Rename things to closer match another project which I plan to share some code with 2016-12-27 11:59:02 +01:00
Henrik Rydgård 10393f5d4e Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
Henrik Rydgård b60ad37146 Remove blend and sampler state presets, they didn't save any code 2016-12-25 11:37:23 +01:00
Henrik Rydgård 97d029972e Rename SetTextures to BindTextures 2016-12-25 11:31:33 +01:00
Henrik Rydgård 1c0c755b03 Extract RasterState from thin3d, for easier d3d11 porting 2016-12-25 11:31:33 +01:00
Henrik Rydgård 4a3938958c Thin3D: Unified DataFormat enum 2016-12-25 11:31:33 +01:00
Unknown W. Brackets 53cc4524b1 UI: Center multiline text more correctly. 2016-08-14 14:57:38 -07:00
Unknown W. Brackets 604d6113c1 UI: Allow choices and checkboxes to wrap.
If the text is too long, they will scroll down first, then wrap.
2016-08-07 17:35:41 -07:00
Unknown W. Brackets d6820f3cc3 UI: Allow measuring text with a scale. 2016-08-07 16:49:50 -07:00
Unknown W. Brackets df5377b8d5 UI: Measure small text correctly in Qt/Windows. 2016-08-07 15:24:48 -07:00
Unknown W. Brackets a2494b4ff2 UI: Allow TextViews to use wordwrap.
But they must have a fixed width.
2016-07-04 16:03:22 -07:00
Henrik Rydgård 54a37f9bb8 Merge pull request #8591 from unknownbrackets/thin3d
Use thin3d for softgpu drawing (+thin3d improvements)
2016-03-20 18:06:53 +01:00
Henrik Rydgard 5ad772a8bf Further fixes to Java EGL support 2016-03-17 19:42:59 +01:00
Unknown W. Brackets 05fee24ccf thin3d: Add sampler state selection. 2016-02-13 14:03:43 -08:00
Henrik Rydgard 35b6c7341b Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
2016-02-10 15:36:10 +01:00
Henrik Rydgard 13515bf235 Use the hardware scaler again on Android. Move all DPI handling code from java to app-android.cpp. 2015-12-16 14:52:44 +01:00
Unknown W. Brackets f279c2a3c2 Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00