Commit Graph
42 Commits
Author SHA1 Message Date
Henrik Rydgård bf72f746ea Remove base/logging.h from a whole bunch of files in native 2020-08-15 19:09:00 +02:00
Unknown W. Brackets da9158b34b UI: Allow startup without UI assets.
On platforms where we render fonts, it is at least somewhat usable without
assets.  A much better experience than a segfault.

On other platforms, it'll probably be mostly unusable, but you can already
get that with an old/wrong assets file.
2020-03-21 21:35:43 -07:00
Unknown W. Brackets c65bfdffc6 UI: Avoid crash when atlas metadata is missing.
See #12722.
2020-03-21 21:10:20 -07:00
Unknown W. Brackets 08a6047768 PPGe: Show ellipsis for overly long lines.
To match PPGE_LINE_USE_ELLIPSIS when using TextDrawer.
2020-03-10 21:30:53 -07:00
Henrik Rydgård 63f06cdd91 Address some feedback, thanks unknown 2020-03-01 18:41:09 +01:00
Henrik Rydgård 45d94c4877 Switch all images to dynamic lookup in the atlas by string ID.
SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård 26ab81c102 vulkan: The GPU profiler could end up writing massive amounts of text, fix some bugs around that. 2019-11-30 23:03:30 +01:00
Henrik Rydgård 767b1e45b2 Fix the build - there's a Vec3 name collision, fixed it using a namespace. 2019-10-22 22:58:10 +02:00
Henrik Rydgård 2d01db805e Remove no-op DrawBuffer::End() 2018-12-18 10:10:53 +01:00
Henrik Rydgård b87ae5d7db Consolidate DPI/sizing handling on Android 2017-08-07 15:55:19 +02:00
Henrik Rydgård f4cf501cf6 Separate X and Y dpi_scale 2017-08-07 13:37:01 +02:00
Henrik Rydgård 01635a5cd6 Android: Just like on Windows, prompt to restart when changing graphics backend. 2017-05-31 11:12:11 +02:00
Henrik Rydgård 7d0cfbabe7 thin3d gles: Unbind buffers after drawing. Fixes #9715 2017-05-24 12:06:02 +02:00
Unknown W. Brackets a36ecb7065 UI: Track translate/scale/fade transform by screen.
This translates drawing, scissor, and touch to the transform.
2017-03-19 15:42:13 -07:00
Henrik Rydgard f5fa238e22 More minor changes to make GPU and native build on UWP later 2017-02-24 20:26:38 +01:00
Henrik Rydgard fd20788a67 Missing initialization, warning fixes, fix display of tabs in fast text drawing 2017-02-20 11:21:07 +01:00
Henrik Rydgard 9bdae8f32e DrawContext: Use uniform buffers on all platforms (simulated where necessary) 2017-02-08 12:55:58 +01:00
Henrik Rydgard 41fecc8c16 More D3D11 basics. Only dynamic constant buffers left, then it should display the UI. 2017-02-07 19:45:09 +01:00
Henrik Rydgard d78d3bb25f Change the API for updating buffers from the CPU to be cleaner 2017-02-07 19:04:44 +01:00
Henrik Rydgard 691539b428 Stub new UpdateBuffer API 2017-02-07 18:16:52 +01:00
Henrik Rydgård d8dbb8389b Make buffer binding more Vulkan/Metal-like 2017-01-24 20:59:00 +01:00
Henrik Rydgård 9f2e83b66c Bundle up more state in the pipeline object. Lets us get rid of Vulkan's pipeline cache. 2016-12-27 11:59:11 +01:00
Henrik Rydgård 1ed7f0d7fd More modern way to specify vertex data format (inputlayout) 2016-12-27 11:59:10 +01:00
Henrik Rydgård 166243e0fd Make pipelines bound state 2016-12-27 11:59:10 +01:00
Henrik Rydgård 4462a8cc99 Rename ShaderSet to Pipeline. Get rid of scissorEnable setting (scissor is always enabled). 2016-12-27 11:59:10 +01:00
Henrik Rydgård 3de4a38527 More renaming to match 2016-12-27 11:59:10 +01:00
Henrik Rydgård 425940b433 More renaming 2016-12-27 11:59:07 +01:00
Henrik Rydgård f86b9f7900 Guess what? More renaming 2016-12-27 11:59:06 +01:00
Henrik Rydgård 9b439e4c43 Remove Thin3D prefix on more things 2016-12-27 11:59:06 +01:00
Henrik Rydgård 463251908b Rename things to closer match another project which I plan to share some code with 2016-12-27 11:59:02 +01:00
Henrik Rydgård 10393f5d4e Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
Henrik Rydgård 4a3938958c Thin3D: Unified DataFormat enum 2016-12-25 11:31:33 +01:00
Henrik Rydgard d43b3ef73f Minor cleanup in thin3d 2016-12-22 13:25:42 +01:00
Henrik Rydgard 5d5f10d956 Attempts to counter crashes seen in the Google Play developer console 2016-12-01 22:07:03 +01:00
Unknown W. Brackets da7a42a957 UI: Measure text with & in it properly. 2016-08-14 14:57:39 -07:00
Unknown W. Brackets 53cc4524b1 UI: Center multiline text more correctly. 2016-08-14 14:57:38 -07:00
Unknown W. Brackets fd546ff21d Fix some type comparison warnings. 2016-08-05 10:47:45 -07:00
Unknown W. Brackets a2494b4ff2 UI: Allow TextViews to use wordwrap.
But they must have a fixed width.
2016-07-04 16:03:22 -07:00
Unknown W. Brackets 30e99206c9 UI: Add a generic word wrapper class. 2016-07-04 16:03:22 -07:00
Unknown W. Brackets f84ebdc3e4 thin3d: Use floats directly for 4x4 matrices. 2016-02-13 14:50:06 -08:00
Unknown W. Brackets 07d34e985b thin3d: Use VAOs for all drawing. 2015-12-19 09:18:28 -08:00
Unknown W. Brackets f279c2a3c2 Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00