Commit Graph
244 Commits
Author SHA1 Message Date
Unknown W. Brackets b9811c7c97 Use the slow way to get the softgpu texture.
So that it actually shows what the softgpu is using.
2013-10-07 01:26:48 -07:00
Unknown W. Brackets 5c2d418d95 Read softgpu stencil using existing funcs.
Slower but at least it's the same.
2013-10-07 01:02:58 -07:00
Unknown W. Brackets b9453f82ca Use the full alpha bits for stencil in softgpu.
It works to increment and set the stencil, so it can't be high bits only.
2013-10-07 01:00:43 -07:00
Unknown W. Brackets 013e3f3be2 Add very basic and slow DXT decoding to softgpu. 2013-10-05 12:25:18 -07:00
Unknown W. Brackets e79781b1a3 softgpu: Skip the stencil/depth tests in a clear. 2013-09-28 12:15:07 -07:00
Henrik Rydgard 82a2f6443d Oops (last commit) 2013-09-21 21:05:15 +02:00
Henrik Rydgard 34341b0373 Minor optimization in swrast 2013-09-21 21:03:43 +02:00
Henrik Rydgard 48aac7cf9f Softgpu: Wrap textures in through mode to avoid crashes in texturing. 2013-09-21 20:28:26 +02:00
The Dax d102baacd0 Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
Unknown W. Brackets ad4bd8ed74 softgpu: small optimization, precompute tex info. 2013-09-15 21:39:28 -07:00
Unknown W. Brackets f43997a47f Update bufw handling in all gpus.
This fixes the softgpu as well, at least.
2013-09-15 21:27:13 -07:00
Unknown W. Brackets dc81547d32 Use less pointer math in softgpu buffer access. 2013-09-14 11:36:56 -07:00
Unknown W. Brackets 40e3e8e930 Use a gstate enum, report unhandled blend mode. 2013-09-14 07:36:43 -07:00
Unknown W. Brackets 1a7e0e40cf Refactor the logic op into a func like the others. 2013-09-14 07:21:58 -07:00
Unknown W. Brackets c3839a53e5 Fix some minor warnings. 2013-09-07 22:40:08 -07:00
Henrik Rydgard 78d3ee3d6a Misc cleanup, mostly logging code 2013-09-07 13:01:19 +02:00
raven02 59599a62d3 Build fix 2013-09-05 16:00:11 +08:00
Unknown W. Brackets 2006bdc6a3 Fix negative texel wrapping in softgpu.
No longer crashes in Jeanne d'Arc, still looks awful.
Also faster on x64 at least.
2013-09-02 21:29:19 -07:00
Unknown W. Brackets 8d16b76c15 Add some reporting to the software GPU. 2013-09-01 01:15:07 -07:00
Unknown W. Brackets 7349de55d1 Fix some initialization/sprintf warnings. 2013-09-01 01:15:07 -07:00
raven02 eca79d35a7 softgpu : use switch case for texture format 2013-08-27 16:26:01 +08:00
raven02 bfd60e95a4 softgpu: Use switch case for different texture mapping mode 2013-08-27 16:15:53 +08:00
Henrik Rydgård 99c1ab38d7 Merge pull request #3224 from raven02/patch-5
softgpu : Fix depth issue in FF Type-0
2013-08-24 16:10:33 -07:00
Unknown W. Brackets 6e8d318322 Bugger typo. 2013-08-24 11:36:01 -07:00
Unknown W. Brackets cd70250d8c Use more accessors, simplify softgpu colortest. 2013-08-24 11:34:38 -07:00
Unknown W. Brackets 5ab04a3076 Centralize CLUT handling form gstate values. 2013-08-24 11:34:37 -07:00
Unknown W. Brackets 7f6cf3ec29 Add a few gstate accessors for texture type stuff. 2013-08-24 11:34:37 -07:00
Unknown W. Brackets 55e02369a5 Workaround an ICE in some versions of gcc. 2013-08-24 11:33:49 -07:00
Unknown W. Brackets 12c5f5e1e6 Use constants for other uv gen mode usages.
And also change them to treat 3 as coords as well.
2013-08-19 00:43:54 -07:00
raven02 87434e8dad softgpu : Fix depth issue in FF Type-0 2013-08-18 22:58:23 +08:00
Henrik Rydgard 9f3848b49c swrast warning fixes 2013-08-17 12:37:47 +02:00
Tony Wasserka 74eafcab1a softgpu: Process rasterization in screen space, rather than drawing space. 2013-08-16 23:49:15 +02:00
Tony Wasserka d0c05b78d6 softgpu: Fix some stencil testing related bugs. 2013-08-16 23:49:15 +02:00
Tony Wasserka 6b90aa250d softgpu: Polish some helper function signatures. 2013-08-16 23:49:13 +02:00
Tony Wasserka f6feb874ed softgpu/Rasterizer: Structure some code more clearly. 2013-08-16 23:49:12 +02:00
Tony Wasserka 1450157e09 softgpu: Implement environment mapping. 2013-08-16 23:49:12 +02:00
Tony Wasserka d2f30961af softgpu: Make perspective correct uv mapping code more readable and implement projection mapping. 2013-08-16 23:49:12 +02:00
Tony Wasserka 104feea8eb softgpu: Restructure texture sampling code a bit. 2013-08-16 23:49:12 +02:00
Tony Wasserka bacadefde4 softgpu: Optimization, part 3. 2013-08-16 23:49:12 +02:00
Tony Wasserka b22a82d350 softgpu: Optimization, part 2. 2013-08-16 23:49:11 +02:00
Tony Wasserka 0c6a9dcf50 softgpu: Optimization, part 1. 2013-08-16 23:49:11 +02:00
Tony Wasserka 002ab3e3ad softgpu: Hackfix CLUT4 texture deswizzling. 2013-08-16 23:49:11 +02:00
Tony Wasserka 62b384e052 softgpu: Lots of clearmode fixes. 2013-08-16 23:49:11 +02:00
Tony Wasserka f35e085859 softgpu: Change framebuffer writes to act on actual 16 bit pixels if that's the framebuffer format. 2013-08-16 23:49:11 +02:00
Tony Wasserka 2ea7162962 softgpu: Implement depth range test. 2013-08-16 23:49:10 +02:00
Tony Wasserka e1216e91cc softgpu: Implement texture scaling, texture offset and texture coordinate wrapping/clamping. 2013-08-16 23:49:10 +02:00
Tony Wasserka c8f1819179 softgpu: Fix triangle borders not fitting together properly. 2013-08-16 23:49:09 +02:00
Tony Wasserka 4e1d2f0cb2 softgpu: Implement logic ops. 2013-08-16 23:49:09 +02:00
Tony Wasserka c957574f90 softgpu: Implement color masking. 2013-08-16 23:49:09 +02:00
Tony Wasserka a013aad6f1 softgpu: Fix incorrect depth buffer write base address.
softgpu: Implement framebuffer pixel formats different than RGBA8888.
softgpu: Move texel decoding functions to a separate header.
2013-08-16 23:49:09 +02:00