 Unknown W. BracketsandGitHub
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e3dd3e597c
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Merge pull request #13411 from hrydgard/clear-speedhack-option
Add option for the clear-fb-on-first-use speedhack.
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2020-09-10 22:59:04 -04:00 |
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Henrik Rydgård
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406fed7914
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Add option for the clear-fb-on-first-use speedhack. See #13295
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2020-09-10 23:52:35 +02:00 |
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Unknown W. Brackets
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cbeeb8fdf1
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GPU: Allow culling in through mode.
It works per tests and is used in Soul Caliber. Fixes #13400.
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2020-09-08 15:52:01 -07:00 |
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Unknown W. Brackets
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a817a60382
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TexCache: Correct detaching textures.
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2020-09-07 15:10:26 -07:00 |
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Unknown W. Brackets
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ee6fbd9a0b
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TexCache: Rename "Invalid" attach to "Inexact".
The name has seemed confusing to me for a while.
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2020-09-06 23:04:52 -07:00 |
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Unknown W. Brackets
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85fb9a61e8
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TexCache: Always apply detach matches if found.
The "Invalid" matches will only apply if nothing was attached, so it's
important that detaches happen.
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2020-09-06 23:01:13 -07:00 |
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Henrik Rydgård
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56892944f6
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Fix crash in Digimon Adventures.
Fixes #13371
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2020-09-04 09:01:42 +02:00 |
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Henrik Rydgård
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5697b6a9c5
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Look in the mirrors or not depending on whether the texture's address is in the mirrors (detected as a depth texture).
Also removes reporting that no longer makes sense.
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2020-09-01 23:05:15 +02:00 |
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Henrik Rydgård
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a1e5f1b052
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When going the other way, there can be multiple textures that need updating.
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2020-09-01 22:54:36 +02:00 |
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Henrik Rydgård
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a22181df1c
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Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening).
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2020-09-01 22:54:36 +02:00 |
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Henrik Rydgård
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5043f05687
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Oops, crashfix for late change
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2020-08-31 10:37:28 +02:00 |
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Henrik Rydgård
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064f2b6d01
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Add some ONCE-reporting of multiple candidate situations
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2020-08-31 09:42:15 +02:00 |
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Henrik Rydgård
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eda4bb2341
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Test Drive: Allow virtual framebuffer copies. This eliminates the hyper expensive readbacks.
Write some comments in Depal about how we could get rid of the banding.
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2020-08-30 16:21:56 +02:00 |
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Henrik Rydgård
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4252036d89
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Apply the scoring model when creating/updating framebuffers too.
Reuses the same mechanism.
This is the second part of the Test Drive fix.
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2020-08-30 16:21:56 +02:00 |
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Henrik Rydgård
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a70ea98475
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Switch framebuffer matching to a scoring model.
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2020-08-30 16:21:56 +02:00 |
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Henrik Rydgård
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e9ff037e91
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Extract AttachFramebufferToEntry function
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2020-08-30 16:21:56 +02:00 |
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 Henrik RydgårdandGitHub
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e33c31e187
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Merge pull request #13353 from unknownbrackets/texcache
TexCache: Improve QuickTexHash a little, cleanup ARM64 defines
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2020-08-29 18:35:06 +02:00 |
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Unknown W. Brackets
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6b8f7294b3
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Global: Remove ARM64 define.
Was barely used anymore, and some users are specifying it when it's not
the case, so better to detect consistently.
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2020-08-29 08:45:50 -07:00 |
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Unknown W. Brackets
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2be8f86286
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GPU: Avoid compile error if ARM64=1 specified.
If it's specified, but incorrect, we would compile incorrectly. We're
moving away from it anyway.
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2020-08-29 08:18:54 -07:00 |
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Unknown W. Brackets
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7426e2a8f8
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TexCache: Try to avoid wrong texcache usage.
Now that the speed is closer, disable on non-ARMV7 so we can avoid wrong
compilations more often.
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2020-08-29 08:16:23 -07:00 |
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Unknown W. Brackets
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364aabe84f
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TexCache: Improve quicktexhash by ~1-4% on NEON.
Improvement is greater on 64-bit (4.3%) than 32-bit (1.6%.)
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2020-08-29 08:03:58 -07:00 |
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Henrik Rydgård
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8618cc7ab5
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Virtual framebuffer copies: Make a more informed guess on appropriate pixel format.
This is the first part of the Test Drive fix, which I want in
separately.
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2020-08-29 12:42:36 +02:00 |
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 Henrik RydgårdandGitHub
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cb3ed8f4a1
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Merge pull request #13343 from unknownbrackets/xxhash
Switch to XXH3
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2020-08-28 12:20:26 +02:00 |
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Henrik Rydgård
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41fe6f9e12
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Delete an unused buffer, saving 0.5MB of RAM.
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2020-08-28 10:38:00 +02:00 |
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Unknown W. Brackets
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e32524c544
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GPU: Remove ReliableHash aliases.
Let's just use XXH32/XXH64 directly in texture replacements, clearer
anyway.
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2020-08-28 01:15:22 -07:00 |
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Unknown W. Brackets
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15c25be42b
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GPU: Switch vertex/lookup hashes to XXH3.
This is faster pretty much everywhere.
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2020-08-27 20:37:49 -07:00 |
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Unknown W. Brackets
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30625225b0
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GPU: Remove neon xxhash implementation.
It's typically around the same speed now with modern compilers, and much
slower than XXH3.
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2020-08-27 20:31:09 -07:00 |
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Henrik Rydgård
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924329321c
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Throw in a minor simplification in depal.
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2020-08-27 23:02:17 +02:00 |
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Henrik Rydgård
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0b8e377872
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Address feedback from #13341.
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2020-08-27 22:59:27 +02:00 |
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Henrik Rydgård
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4e841ca3a6
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Naming fix, better names for temp fbos
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2020-08-27 21:50:05 +02:00 |
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Henrik Rydgård
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6e9d5ffbd7
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VulkanRenderManager: Improve logging. LogSteps output is much better.
More logging improvements
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2020-08-27 21:50:05 +02:00 |
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 Henrik RydgårdandGitHub
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13552550bc
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Merge pull request #13330 from unknownbrackets/gpu-clear
TexCache: Force recreate texture on detach
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2020-08-24 07:24:04 +02:00 |
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Unknown W. Brackets
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f44717c4f5
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TexCache: Force recreate texture on detach.
We could have multiple detaches, and we delete the texture on attach, so
we really must make sure we recreate.
Fixes #13320.
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2020-08-23 21:29:53 -07:00 |
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Henrik Rydgård
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055588c1a1
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Framebuffer manager refactor step 1: Split ApplyFramebuffer into Match and Apply steps.
This should have no change in behavior, but prepares the ground for the
next steps. Want this merged separately.
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2020-08-24 00:01:02 +02:00 |
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Henrik Rydgård
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35c5308c30
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Framebuffer matching: Don't try to match depth buffers with color if the swizzle bits don't indicate it.
Fixes God of War issue reported in a comment of #13317.
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2020-08-23 22:11:18 +02:00 |
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Unknown W. Brackets
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5ade93a091
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GPU: Properly detect clears.
The check was reversed before, oops. Detected masked draws.
Must've gotten this backwards debugging Mana Khemia.
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2020-08-23 08:23:39 -07:00 |
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Henrik Rydgård
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d465ce5123
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Quick Vulkan crashfix
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2020-08-22 10:50:39 +02:00 |
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Henrik Rydgård
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506a86300d
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More explicit invalidation of any cached state in Thin3D. Fixes #13307
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2020-08-22 00:30:29 +02:00 |
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Unknown W. Brackets
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3055deeba6
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GPU: Fix some case warnings.
Better to avoid the warnings.
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2020-08-19 21:18:44 -07:00 |
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Henrik Rydgård
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c0dffd56aa
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Log the first 100 block transfers instead of just the first one. Should make it easier to spot interesting things without hacking the log code.
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2020-08-16 22:38:15 +02:00 |
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Henrik Rydgård
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479dedf0ba
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Some logging improvements. Show more coordinates for block transfers, etc.
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2020-08-16 22:27:21 +02:00 |
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Henrik Rydgård
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9561a4f80a
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Move MsgHandler into Log.cpp/h
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2020-08-16 14:48:54 +02:00 |
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 Henrik RydgårdandGitHub
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61bf512244
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Merge pull request #13291 from hrydgard/assert-cleanup
Assert function cleanup
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2020-08-16 13:57:22 +02:00 |
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Henrik Rydgård
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5d64fc5ff1
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Switch to PPSSPP's assert functions (don't use the system's)
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2020-08-16 10:01:10 +02:00 |
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Henrik Rydgård
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7aacf3df37
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Remove time_now() - time_now_d() is the replacement. Absolute time values can't be stored reliably in floats.
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2020-08-16 09:37:18 +02:00 |
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Henrik Rydgård
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ccc0331279
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Move timeutil to Common. (Experiment to see how much work it is to move these).
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2020-08-15 20:53:08 +02:00 |
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Henrik Rydgård
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80e0f85332
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Getting really close to getting rid of base/logging.h now.
Qt buildfix
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2020-08-15 19:09:01 +02:00 |
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Henrik Rydgård
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c41f875df4
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Remove base/logging.h in a whole lot more places.
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2020-08-15 19:09:00 +02:00 |
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Henrik Rydgård
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6f1915110f
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Remove base/logging from UI and more
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2020-08-15 19:08:54 +02:00 |
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Henrik Rydgård
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b43698a13d
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Remove most instances of base/logging.h from Common, Core, GPU, more
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2020-08-15 19:08:44 +02:00 |
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