Commit Graph
62 Commits
Author SHA1 Message Date
Unknown W. Brackets 9ffc717de1 Properly save 16-bit textures for replacements. 2016-05-01 00:30:47 -07:00
Unknown W. Brackets 149de4147a Skip replacements for PPGe textures. 2016-05-01 00:30:47 -07:00
Unknown W. Brackets c1a8edfedf Replace textures from PNGs. 2016-05-01 00:30:46 -07:00
Unknown W. Brackets 6d0c7a9faf Skip gaps in texture replacement hashing.
This should hopefully provide the least duplicates possible.
2016-05-01 00:30:45 -07:00
Unknown W. Brackets 120cd0fb7e Don't convert pixels we're not going to use anyway. 2016-05-01 00:30:44 -07:00
Unknown W. Brackets 0c357c0ea3 Pass w/h in for replacement lookup.
So we can scale the w/h properly.
2016-05-01 00:30:44 -07:00
Unknown W. Brackets f039259a1a Use a same-everywhere quick hash for now. 2016-05-01 00:30:43 -07:00
Unknown W. Brackets 4f3bac1b0a Actually load the texture replacement ini file. 2016-05-01 00:30:42 -07:00
Unknown W. Brackets 59ada74deb Allow hashes to be ignored explicitly.
Still need the actual ini hookup.
2016-05-01 00:30:42 -07:00
Unknown W. Brackets d6e5df6f21 Save individual mip levels. 2016-05-01 00:30:41 -07:00
Unknown W. Brackets 565653c77b Save and load textures using full key.
Of course, need this, not just the hash.
2016-05-01 00:30:40 -07:00
Unknown W. Brackets 9039dd606f Move TextureReplacer to Core.
Probably makes more sense here after all.
2016-05-01 00:30:40 -07:00