Commit Graph
8 Commits
Author SHA1 Message Date
Henrik Rydgård 26ba65f385 Some minor logging improvements that get to tag along the previous commit 2020-08-22 00:32:51 +02:00
AdamNandGitHub 1380c09cb8 Patapon 3 Fix (#13231)
* Showing returned error code in the logs to give more info on the exact error with so many error code variations.

* Fix an issue where players that got forcefully disconnected (ie. Resetting the game) are no longer recognized by the Host when trying to reJoin on Patapon 3

* Allows Optional data pointer to be non-zero/null even if Optional data Length is 0, since we're not even accessing the data if it's length is 0 anyway. TODO: Will need someone to confirm if this is really allowed or returning an error on a real PSP.

* Fix Identity issue on Patapon 3 where all players became Player1. This should also fix other games with similar issue.
2020-08-01 15:24:21 +02:00
sum2012 2fcb55a772 Add a sceOpenPSID_driver nid
Used in  "Shin Sangoku Musou 6 special" chinese patched game
2020-06-21 11:01:21 +08:00
Unknown W. Brackets fcf0518223 Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
Lioncash 4ccb838306 Core: Mark some module functions as static 2014-12-08 04:40:08 -05:00
Unknown W. Brackets 05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00
TMaul a737f70cae Fake scesupPreAcc
Gets Dissidia Final Fantasy to title screen. We will need to make this
one go away by getting PRX loading working properly I think.
2012-12-06 18:02:55 +00:00
TMaul 9bcb67f90b Add some missing sce* Functions
Add the missing functions to sceHttp
Create sceOpenPSID and add what jpcsp is doing
Create sceParseHttp.cpp
Create sceParseUri.cpp
Create sceSsl.cpp and add what jpcsp is doing
reindent some files.

in an attempt to try and get a few games doing more.
2012-12-06 18:02:55 +00:00