Commit Graph
136 Commits
Author SHA1 Message Date
Unknown W. Brackets b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets 4c46867230 Audio: Avoid exposing fixed size queue in header. 2020-08-10 08:03:44 +00:00
Unknown W. Brackets 4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Henrik Rydgård a9befb5496 Remove our custom atomics code entirely. 2020-05-17 13:11:36 +02:00
Henrik Rydgård fce09f1865 Simplify how to get the debug stats from StereoResampler 2020-05-16 19:47:13 +02:00
Unknown W. Brackets 580c74c3e7 Audio: Remove latency setting.
This setting only changes some internal values that are shown in tests not
to match PSP behavior.  Removed, it now matches how the PSP works.

This setting wasn't really affecting any actual audio latency.
See #11844.
2020-04-08 00:08:19 -07:00
Unknown W. Brackets 4546db5635 Audio: Quick SRC resampling experiment. 2019-06-30 23:44:18 -07:00
Unknown W. Brackets 20ad7f2914 Audio: Track SRC frequency.
sceAudioSetFrequency is kernel mode only, and it sounds like it changes
the audio controller clock (didn't test.)  SRC only affects the SRC
channel.

Currently, this doesn't actually use the sample rate yet, but at least
it's tracked appropriately.
2019-06-30 23:09:46 -07:00
Unknown W. Brackets fd8a0612fa SaveState: Initialize some memory that is saved.
At the very least, will help them compress better.  Also good not to leak
random memory.
2018-06-22 21:29:18 -07:00
LunaMoo e78a644c00 spaces->underscores:) 2017-11-14 09:46:31 +01:00
LunaMoo aba4a4dfdb Change KernelTimeNow to KernelTimeNowFormatted and return nice timestamp. 2017-11-14 07:16:40 +01:00
LunaMoo 2ff4104ddf Requested changes. 2017-11-14 06:33:49 +01:00
LunaMoo f8f4acc316 Blah;p. Buildfix. 2017-11-14 06:03:52 +01:00
LunaMoo e698414f9b Add an option to allow resetting video/audio dump on save/load state. 2017-11-14 05:12:27 +01:00
LunaMoo 99ab8dfc99 Use gameID and emulated timestamp for Avi/Wav dump filenames. 2017-11-14 03:53:45 +01:00
Henrik Rydgård 6a1fa728d8 Remove Globals.h 2017-08-31 17:15:22 +02:00
Henrik Rydgard ff2b6b3fca Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit. 2017-03-23 10:02:28 +01:00
Henrik Rydgard 26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
LunaMoo d832b4adfd Make sound recording sane and match video recording behaviour. 2017-02-24 05:36:44 +01:00
Chris Burgener 7d089a0f76 Clean up various files 2016-09-03 19:23:17 -04:00
Chris Burgener 645cb4d69e Add Audio Dumping to File 2016-09-03 14:05:38 -04:00
zhyk fa6fe85dc3 Fix audio lag in Qt without SDL. 2016-02-10 23:34:38 +08:00
Unknown W. Brackets 2450724be2 Make Memory::Memcpy() execute memchecks directly.
This makes it easier to handle breakpoints in HLE.
2015-04-05 18:09:20 -07:00
Henrik Rydgard 2792602252 Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
Henrik Rydgard 86cee103f3 Add audio debug stats dev tool. Increase audio buffer low watermark a bit, hopefully helping #7370. 2015-01-29 12:56:17 +01:00
Henrik Rydgard 1079c21e38 Update native, and update README with more 1.0 features 2015-01-27 00:18:04 +01:00
Unknown W. Brackets db898aff23 Add a NEON method to apply the volume. 2015-01-11 14:23:41 -08:00
Unknown W. Brackets ff4db2a8dd Log any change to 48 kHz audio on the psp side. 2015-01-11 14:23:41 -08:00
Henrik Rydgard 26e4cb4a21 More cleanup 2015-01-11 20:35:52 +01:00
Henrik Rydgard e312d6b5fd Replace outAudioQueue with Dolphin's resampler. 2015-01-11 18:06:06 +01:00
Unknown W. Brackets f5d5f7d3fa Use SSE shifts for high-vol channels. 2014-12-08 21:23:47 -08:00
Henrik Rydgård 38345a497f Merge pull request #7137 from lioncash/static
Core: Mark some module functions as static
2014-12-08 11:10:14 +01:00
Unknown W. Brackets 066ce50a12 Disable SSE clamping for certain volume levels.
Fixes sound in Tales of Phantasia.  Can improve later.
2014-12-08 02:06:25 -08:00
Lioncash 4ccb838306 Core: Mark some module functions as static 2014-12-08 04:40:08 -05:00
Henrik Rydgard 7de3ed109a Android x86 buildfix 2014-12-07 22:00:30 +01:00
Henrik Rydgard 1a1faeffd1 More audio microoptimization 2014-12-07 21:14:09 +01:00
Henrik Rydgard 28aa18953a Audio: Minor SSE2 optimization, just because 2014-12-07 20:23:47 +01:00
Unknown W. Brackets 5c470a1923 Remove bgm and sfx volume settings.
They don't actually work in all games, and this only confuses users.

Also, the default 7 lowers the volume of audio detected as bgm or sfx, but
not other volume.  This means that some audio may have played too loud in
some games by default, which will be fixed by this change.
2014-08-17 14:16:59 -07:00
Unknown W. Brackets 2d54c1cf4e Reset the audio rate on save/load state.
Should fix #6484.
2014-07-02 08:11:26 -07:00
Unknown W. Brackets b73c1ba29b Reduce audio drift from 44.1kHz.
Although, not sure what the PSP's actual exact timing is...
2014-07-01 23:08:38 -07:00
Unknown W. Brackets e505655c2b Fix a potential crash/race condition.
If anything is behind, it might run __AudioWakeThreads() within
reschedule, and get confused.
2014-07-01 08:02:34 -07:00
Unknown W. Brackets 5cd4a17e88 Fix periodic events drifting when eating cycles.
Need to set the next timer before rescheduling threads or etc.
2014-07-01 00:26:15 -07:00
Unknown W. Brackets d8cff4509e Wake good pri threads immediately from audio. 2014-06-24 00:44:35 -07:00
raven02 eda3d48d53 Switch to low/medium/high audio latency mode 2014-04-27 22:11:26 +08:00
Henrik Rydgård 00c32ddadb Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
Sacha 91ddddc2ef Remove unused Thread.{cpp,h} 2013-11-13 02:50:46 +10:00
Henrik Rydgård 714754e149 sceAudio: only use the optimized volume=max path if stereo, add a TODO.
Might take care of #4470.
2013-11-07 11:50:24 +01:00
Peter Tissen 3bd01cce31 fixes #4443 buffer underrun in the audio system 2013-11-04 14:03:36 +01:00
Unknown W. Brackets b71255e7b0 Optimize the case where volume is 0x8000.
When left and right volume are both 0x8000, which is the most common, we
can just do a memory copy which is faster.

Also, we can use pushPointers on big endian, probably still faster.
2013-10-29 08:24:55 -07:00
Sacha 72fd653a31 sceAudio: ARM optimisation. 2013-10-29 00:16:37 +10:00