Commit Graph
570 Commits
Author SHA1 Message Date
ANR2ME 423a7b2391 Fix multiplayer on Valhalla Knights 2 2020-09-05 08:58:29 +07:00
ANR2ME 7d2236db2f Increasing the shutdown delay so that there will be at least one "4=sceUtilityNetconfGetStatus()" after "0=sceUtilityNetconfShutdownStart()" instead of directly to "0=sceUtilityNetconfGetStatus()" (just like what happen when using utility.prx file with KHBBS on JPCSP) 2020-09-04 13:09:44 +07:00
ANR2ME 6a9cf0f575 An attempt to differentiate adhoc connect, create, and join. 2020-09-04 13:09:44 +07:00
Henrik Rydgård b652f62d19 SavedataParam: Be careful with const char* to string. Might help #13187 2020-08-26 22:17:42 +02:00
Henrik Rydgård b43698a13d Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
ANR2ME bd36b9dff1 Shows AdHoc and Access Point Connecting... Dialog 2020-08-13 00:59:50 +07:00
ANR2ME d9d8c031d4 Making sure std::min/max are not overridden by windows header's min/max 2020-08-13 00:59:50 +07:00
Henrik Rydgård 5ec2da0f2d Move Section out of IniFile so it can be forward declared. Unlocked further improvements to build speed. 2020-08-10 15:53:52 +02:00
Unknown W. Brackets b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets 1dc5ee424b SaveState: Split out Do types to reduce headers. 2020-08-10 08:03:44 +00:00
Unknown W. Brackets 4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Henrik Rydgård 79b3352b67 Merge branch 'ppge-scroll' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-ppge-scroll 2020-07-19 14:09:24 +02:00
Unknown W. Brackets 500107a540 Savedata: Correct AM/PM and time/date settings.
The defaults and exposed system param values were out of sync.
2020-07-14 18:59:23 -07:00
Unknown W. Brackets dd909d36cc Osk: Draw shadows on all the letters. 2020-07-13 18:24:05 -07:00
Unknown W. Brackets f16a6b8abd MsgDialog: Show better error messages.
I think the PSP really did just show error codes, but that's not a reason
to keep that confusion going.  For common save errors, let's show the
messages.

Some games, for example, simply show the no data found error when you play
for the first time and trigger anything to check for data.
2020-07-13 18:24:05 -07:00
Unknown W. Brackets 3daf536e3c MsgDialog: Allow text to be wider.
Our font is a bit different, let's add a bit more as long as the spacing
looks okay.  Reduce scale if there's a lot of non-ASCII, since the PSP's
font seemed to use smaller glyphs than ours for those chars.
2020-07-13 18:24:05 -07:00
Unknown W. Brackets b181a93e5e MsgDialog: Add scrollbar when message is long.
Some games hard wrap their messages, and PSP firmware also showed a
scrollbar.  Let's do the same.

One intentional difference: trying to ensure we always show part of a
hidden line to make it clear to the user that there's more text.
2020-07-13 18:24:05 -07:00
Unknown W. Brackets 143ba22097 PPGe: Handle text shadows more consistently.
Don't really want them wrapping differently or etc.  Let's handle
centrally so we can make them consistent and better.
2020-07-13 18:20:57 -07:00
Unknown W. Brackets 4f586f9567 PPGe: Left align messages in dialogs.
It was previously left aligned, but the TextDrawer was being told to
center.  These are meant to just center the enclosing box of text, not the
individual lines within.

Makes Final Fantasy 3 look a lot better.
2020-05-23 19:59:56 -07:00
Unknown W. Brackets 7e70fa1627 Mp4: Cleanup some parameters. 2020-05-17 00:05:04 -07:00
Henrik RydgårdandGitHub 02143cac4e Merge pull request #12760 from unknownbrackets/ppge-spacing
PPGe: Fix dialog button positioning
2020-03-24 12:06:59 +01:00
Unknown W. Brackets 84cc212cfd SaveState: Correct compat load with OSK changes. 2020-03-23 19:57:04 -07:00
Unknown W. Brackets dbc78b437e PPGe: Fix dialog button positioning.
The measure was previously the line height, but always ultimately used
as the full text height.  This just makes it always full height.
2020-03-23 18:23:35 -07:00
Henrik Rydgård d1196f2fc0 Support a few more wstring functions on non-windows platforms, due to the armips assembler. 2020-03-22 17:03:49 +01:00
Henrik Rydgård 75cdc11fdb Text input: Clearly use 16-bit chars like the PSP, don't rely on wchar_t. 2020-03-22 16:44:19 +01:00
Unknown W. Brackets 97bc0a5245 Net: Support NETCONF_CONNECT_APNET_LAST request.
Also cleanup the dialog to handle timing like other dialogs.  May fix
issues where it lingers "open" and prevents other dialogs from working.
2020-03-15 12:23:22 -07:00
Unknown W. Brackets 998f95786a Android: Enable native keyboard for OSK.
And make Windows/Qt follow the same async behavior for input boxes.
2020-03-09 18:59:53 -07:00
Henrik Rydgård e97e3c4218 THe proposed Hive Sweeper fix in #11025 looks right, let's just commit it.
Probably helps #11025.
2020-03-10 00:01:28 +01:00
Henrik RydgårdandGitHub 4501045224 Merge pull request #12691 from unknownbrackets/inputbox
Android: Process input prompts more clearly
2020-03-09 20:28:25 +01:00
Henrik RydgårdandGitHub 94524f7893 Merge pull request #12694 from unknownbrackets/osk-limit
Osk: Prevent adding highlighted char past limit
2020-03-09 14:46:09 +01:00
Unknown W. Brackets bc07a0529c Osk: Prevent adding highlighted char past limit.
The display would correctly show the number of characters allowed, but you
could still end up going one past.  This caused glitches in some games,
see #9821.
2020-03-09 06:40:30 -07:00
Unknown W. Brackets ab38c387ad Io: Correct some error handling for OpenFile().
See #12433.
2020-03-08 21:22:21 -07:00
Unknown W. Brackets efceb031ce UI: Make System_InputBox API asynchronous.
Doing this as a precursor to cleaning up the Android madness.
2020-03-08 18:59:17 -07:00
Henrik Rydgård 45d94c4877 Switch all images to dynamic lookup in the atlas by string ID.
SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
2020-03-01 12:06:47 +01:00
Unknown W. Brackets 5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Unknown W. Brackets 913121cf2b Io: Consistently use error codes with OpenFile().
This gets rid of OpenWithError(), and just always returns a negative value
on error for OpenFile().  Also fixed the sequence rollover, which could've
returned 0.

0 should be considered a valid handle ideally, but left it never returning
0 to simplify cleanup in some areas.
2019-10-20 11:03:37 -07:00
Henrik Rydgård bd71af24db Fix some minor things found looking at Valgrind output 2019-02-27 13:42:00 +01:00
Henrik Rydgård e49c488c6f Silence a compiler warning, fix an uninitialized variable 2019-02-27 10:33:27 +01:00
Unknown W. Brackets 9a5fbe5ea5 Savedata: Truncate detail if it's too long.
We could add scrolling later, but this makes it more usable without ugly
text overlap, at least.

Fixes #11711.
2019-02-16 14:52:01 -08:00
Unknown W. Brackets 2650ddae75 Savedata: Write only one secure entry.
Before, we were filling all the entries when the first file was saved, a
regression from 1976be4.  This caused issues in games that use a single
savedata folder for multiple secure files, such as Valkyria Chronicles 3.
2018-10-28 12:35:54 -07:00
Unknown W. Brackets ed10b69b17 Savedata: Show confirm save without faded icon.
See #9632.
2018-09-01 14:40:44 -07:00
Unknown W. Brackets b64bb2e8ce Savedata: Also validate icon/subdata size. 2018-08-11 17:00:15 -07:00
Unknown W. Brackets c0ccc9449d Savedata: Use size, not bufSize, for icons.
Verified by tests.  Should help #8810.
2018-08-11 17:00:09 -07:00
Unknown W. Brackets 42feade460 Savedata: Return error when bufSize is too small.
Mirrors what a PSP does.
2018-08-11 16:36:28 -07:00
Unknown W. Brackets 718053e7fc Savedata: Return error codes on WRITEDATA/MAKEDATA. 2018-08-11 16:35:58 -07:00
Unknown W. Brackets c4717fae2f Savedata: Reset data size when retrying hash.
It's even possible we might've not loaded the key before, so let's play it
safe and reset everything.

The previous fix only worked in some games, when dataSize was larger than
necessary.
2018-07-28 09:41:44 -07:00
Unknown W. Brackets 1976be48ab Savedata: Use file hash to validate hash mode.
This makes older PPSSPP save data also work, and also logs when save data
is detected as corrupt.
2018-06-30 12:17:52 -07:00
Unknown W. Brackets 93d96b8a32 Savedata: Map secureVersion modes correctly.
1 was correct, but other modes were not.
2018-06-24 15:34:27 -07:00
Unknown W. Brackets 46d7ead781 Savedata: Add validation on secureVersion param. 2018-06-24 15:30:33 -07:00
Unknown W. Brackets aad6377580 Savedata: Return result codes from Save/Load.
This doesn't change anything, yet.
2018-06-24 13:28:57 -07:00