Commit Graph
187 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5.5 d5503978e7 Interrupts: Check whether a sub-interrupt is enabled when its turn comes
All the enabled sub-interrupt handlers were queued when the interrupt fired,
so a handler disabled by an earlier one in the same VBLANK still ran, and one
an earlier handler enabled waited for the next VBLANK. The PSP checks each
handler as it gets to it (intr/disablepending): skip a disabled one, and
queue a newly enabled one if it comes after the handler that's running.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 08:58:33 +01:00
Henrik RydgårdandClaude Opus 5.5 06a504c9d0 Interrupts: Don't drop the running entry when a handler releases itself
__ReleaseSubIntrHandler erased every pending entry for the sub-interrupt,
including the one at the front, which is the handler that's running. A
handler releasing its own sub-interrupt then left
__KernelReturnFromInterrupt popping an empty list (or the next entry),
which is undefined behaviour and fits Play reports crashing in free under
it on 32-bit. Skip the front entry while in an interrupt, as
__CancelRaisedInterrupts already does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 01:58:13 +01:00
Henrik RydgårdandClaude Opus 5.5 22b6fcbf22 Kernel: Fix sysclib strchr/strrchr, TLS pool leak, FPL counter
- sysclib strchr/strrchr searched for the whole string, not the
  character, so they returned 0 for any nonzero c.
- A thread ending with blocks from more than one TLS pool leaked every
  other block, since the restarted loop's ++iter skipped an entry.
- FPL's nextBlock grew by up to numBlocks per allocation and eventually
  overflowed into a negative block index. Old states with a negative one
  now reset it rather than failing to load.
- sysclib strncpy bounded its copy by the source's valid size only, not
  the destination's.
- sceKernelAllocHeapMemory wrapped for sizes near 4GB, and
  sceKernelGetModuleIdList could write a partial entry past the buffer
  size and dereferenced a missing module.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-26 21:42:06 +01:00
Henrik Rydgård 518795e35f Cut down on outdated/useless REPORTing and logging 2026-10-25 17:33:44 +01:00
Henrik RydgårdandClaude Opus 5.5 8af7643efa ME: sceSysreg_driver's ME reset and clock calls, MMIO copies in sysclib
The calls homebrew starts the ME with (1.50's NIDs, and 3.71's for the
ME's reset and bus clock) set or clear a bit of the reset or bus clock
register the way the firmware's driver does, returning whether it was
set. Only those NIDs, so a later firmware's lowio.prx keeps its own
exports under --vsh.

Kernel modules copy their ME code to the boot page with SysclibForKernel's
memcpy, which now goes through MMIO for hardware addresses like the
replaced memcpy already did (MMIO::Copy, shared).

pspsdk's mebasic, MElib's test, PSP Bunny, snes9xTYL and ProTrekkr's test
now start their ME.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-21 12:06:11 +02:00
Henrik RydgårdandClaude Opus 5.5 e52cc38866 ME: Reset, interrupts and the other registers homebrew runs the ME with
Sysreg (0xBC100000) gets the ME's reset bit (0x4C bit 2), the soft
interrupt (0x44, which interrupts the other CPU: the ME's controller from
the main CPU, PSP_MECODEC_INTR from the ME), the hardware mutex (0x48,
each CPU sets its own bit only while the other's is clear) and the clock
and config registers it writes. The ME's interrupt controller (0xBC300000,
write-1-to-clear, mask at 8) answers the ME only. All of it is the ME's
state and stays unhandled without an ME.

On the ME: interrupts to EBase with EPC and EXL, halt sleeping until an
unmasked interrupt, and Count, which doesn't run: it stays 0 across 10ms
with ERL set after reset and with Status cleared, and reads back what was
written. Reset keeps the GPRs and sets Status ERL/BEV/SR, which homebrew
relies on: mcidclan's samples run C on the stack Sony's ME code left. The
values are from a kernel probe on a PSP-1000 (sp 0x801FFFE0, COP0 22 = 1,
Status 0x20500404, mfic 0, which doesn't gate interrupts).

The main CPU runs base interrupt handlers the way interruptman calls them
(a0 intno, a1 arg, a2 interrupted pc; -2 disables), and interrupt 31 has
a stand-in for me_wrapper's handler, which homebrew releases first.

While the ME is emulated, any main CPU code may access hardware registers:
homebrew calls its own code in kernel mode through a kcall module. This
is a stopgap (g_kernelModeAnywhere, marked HACK): kernel mode should be
part of the CPU's state, switched on while a kernel module's export runs.
The memcpy/memmove replacements copy through MMIO when an end is a
register address, for code copied to the boot page.

mcidclan's me-soft-interrupt sample now runs, counting each interrupt in
both directions.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-21 09:33:26 +02:00
Francisco José García García e9515d0f8a HLE: 6.60 kernel NIDs for module loading, memset and strnlen
The firmware's POPS manager imports these by their 6.60 NIDs:
sceKernelLoadModuleForKernel and sceKernelStartModule from ModuleMgrForKernel,
SysMem's sceKernelMemset and sceKernelGetUIDcontrolBlock, Sysclib's strnlen,
and sceKernelExtendKernelStack, which runs the callback like
sceKernelExtendThreadStack does.

sceKernelGetUIDcontrolBlock reports no such UID: the manager uses it to make
a descriptor it opened in kernel mode usable from user mode, and ours aren't
access-checked.
2026-10-20 21:49:42 +02:00
Henrik RydgårdandClaude Opus 5.5 7dd1475ed7 HLE: Pass the MIPSState to syscalls and their implementations
HLEFunc and ReplaceFunc now take the MIPSState they run on. The dispatch
paths (both interpreters and every JIT backend) pass in the state they
belong to, and CallSyscall*, hleFinishSyscall and the HLE mips call
machinery use it instead of currentMIPS.

The wrappers in FunctionWrappers.h take the function as `auto` and call it
through HLECall, which also accepts an implementation with an extra leading
MIPSState * parameter and passes the state to it. Any other signature still
fails to compile, as before. PARAM/RETURN now refer to a local `mips`.

The HLE functions (and replacement functions) that used currentMIPS now take
the state that way. Callers outside a syscall's own frame - CoreTiming
events, the adhoc matching thread, dialogs, PPGe, the debugger UIs - pass
currentMIPS or &mipsr4k explicitly. The kernel's thread internals still use
currentMIPS.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-20 15:45:14 +02:00
Henrik RydgårdandClaude Opus 5.5 5f2e4bd416 Kernel: Implement sceKernelRegisterIntrHandler and friends
sceKernelRegisterIntrHandler, sceKernelReleaseIntrHandler,
sceKernelEnableIntr and sceKernelDisableIntr now keep a base handler per
interrupt, and return what tests/intr/kernel/intrhandler recorded on a PSP:
80020065 for an interrupt number out of range (or no handler), 80020067 for
a second handler, 80020068 for one that isn't there.

Faking success for these used to stall the VSH boot, which is why they were
left unresolved. It doesn't anymore: the firmware's drivers make the same 31
calls (interrupts 4, 12, 15-18, 20-24 and 31), and 6.61 reaches the XMB on the
JIT and the interpreter. Nothing raises those interrupts yet, so the handlers
are only kept, and saved in savestates (IntrHandler section version 2).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-20 13:40:47 +02:00
Henrik RydgårdandClaude Opus 5.5 30cab94840 SaveState: Fixes from a review of the kernel savestates
- A partition memory block restored its allocator through
  BlockAllocatorFromID, whose privilege check asked the thread current
  before the load, already deleted with the kernel objects. Loading a
  kernel-partition block under a user thread left it without an allocator,
  crashing when it was freed. The saved id maps straight back now, and the
  current thread is cleared along with the objects.
- The thread LoadExec leaves waiting (with no timeout) for plugins and VSH
  modules to start wasn't saved, so a state saved while one was starting
  hung the game thread after loading. The VSH modules still to start
  weren't saved either, nor cleared.
- A state without the exit callback id left the previous session's.
- From a broken or crafted state: thread ids that GetFast trusts (current,
  idle and ready), interrupt handler numbers, FPL and TLSPL indices, and a
  MIPS call or action slot that isn't there.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-20 00:20:24 +02:00
Henrik RydgårdandClaude Opus 5.5 6d122f416e Keep JIT block entries and replacement hooks out of PSP memory
The JITs used to find a block by overwriting its first instruction with an "emuhack" holding
the offset into the code space, and replacement functions installed their own emuhack the same
way. Anything that read code (savestates, the debugger, memory dumps, cheats, the function
hasher, games reading their own code) had to translate them back.

Blocks now live in a block shadow: one u32 per guest instruction, indexed by the PC masked with
BLOCK_SHADOW_MASK (1GB on 64-bit, folding the kernel and uncached mirrors; 256MB on 32-bit, iOS
and Switch, where address space is short), with the low bits cleared so a misaligned PC can't
read across two entries. Only the ranges under memory views are committed, so a bad PC still
faults in the dispatcher, and the shadow is reserved before the memory map so it can't land in
a gap of the 4GB window. Entries hold full 32-bit offsets, lifting the 16MB limit. The
dispatchers on every backend, and the IR interpreter's loop, look blocks up there.

A hooked instruction without a compiled block gets the JIT's hook value in its entry: the offset
of the dispatcher's compile path (1 for the interpreters, the IR arena keeping that offset
empty), so dispatching there compiles a block, and the frontends substitute the hook. Compiling
replaces the entry with the block's, and destroying the block puts the hook value back. The hook
value is rewritten when the JIT changes or regenerates its dispatcher.

Hooks live in a map keyed by the masked address, and are dropped when the game overwrites the
hooked instruction, or when an icache invalidation finds the function's hash (immediates masked,
as when matching it) changed. Those checks run when queued invalidations are processed, since
cheats and the debugger queue them before writing. Installing and removing hooks invalidates
deferred, as it happens in HLE calls that can run inside a block. The cache instruction goes
through MIPSState, so it drops changed hooks too.

With clean memory, the save/clear/restore around savestates, memory reads and dumps goes away,
as do the source-range invalidations in the memcpy replacements, sceDmac and the cheats.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-11 10:33:30 +02:00
Henrik RydgårdandClaude Opus 5.5 8e6f8de19b Kernel: Validate thread, MipsCall and interrupt indices from savestates
waitType, thread priorities, MipsCall::numArgs, action type IDs and pending
interrupt numbers all index host arrays (some of them function pointer
tables) without further checks.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-09 15:32:05 +02:00
Henrik RydgårdandClaude Opus 5.5 804dd59df0 Interrupts: Charge for alarm handlers, and stop parking threads on idle
An interrupt with no handler to run, a vblank with none registered for
example, switched the running thread off to idle and left it there until
some later event rescheduled: ~775us of every frame in a game that spins
without a vblank handler. It now reschedules at once. Taking an interrupt
also clears the ll bit directly, which that switch had been doing.

Interrupt handlers can now carry a cost before they run and after the
last queued one returns. Alarms use it: on hardware a thread that keeps
running loses ~70us to an alarm handler, and a thread the handler wakes
runs ~50us after it (pspautotests threads/scheduling/alarmcosts), so
17us in and 40us out. sceKernelSetAlarm's 40us is split evenly around the
deadline, keeping the handler ~1040us after a 1000us alarm.

A handler's return value re-arms its alarm counting from the previous
deadline, so a repeating alarm doesn't drift by those costs, unless
that's already past, as after interrupts were suspended for a while.

The vblank's own cost (~62us of CPU on hardware) isn't charged yet: with
it, a waiter ~90us after the vblank still reads hcount 1 on hardware, but
line 2 here. Hardware evidently raises the interrupt ~40us before the
line count wraps. That's noted where the waiters are released.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-30 09:06:30 -06:00
Henrik RydgårdandClaude Opus 5.5 8e291b8e12 Interrupts: Interrupt 8 has no handler on 6.61
intr/registersub, re-recorded on a 6.61 PSP with every test in the
directory rebuilt, finds no handler on interrupt 8 where the old
recording found one that didn't take user sub-interrupts. The old one was
probably made on an earlier firmware, whose drivers hooked it. Follow
6.61, the firmware PPSSPP models.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 09:19:32 -06:00
Henrik RydgårdandClaude Opus 5.5 23fc0cd422 Interrupts: Refuse sub-interrupt handlers where the firmware does
Only the GE and vblank interrupts take user sub-interrupt handlers, and
vblank only in slots 0-15, with some of the rest already held by the
kernel. The errors follow interruptman.prx's checks, and which interrupts
have handlers at all is read back from pspautotests intr/registersub and
intr/releasesub, which now pass.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 09:19:32 -06:00
Henrik RydgårdandClaude Opus 5.5 feb6caa3c4 Implement mfic and mtic
Both were no-ops, so mfic left its destination unchanged. They read and
write the interrupt enable flag that sceKernelCpuSuspendIntr/ResumeIntr
use. Only bit 0 counts for mtic, which also goes for
sceKernelCpuResumeIntr, since on hardware it's just mtic.

Adds the intr/mfic test, recorded on hardware.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-25 11:08:13 -06:00
Henrik RydgårdandClaude Opus 5 4aef060293 Carry "this is video" across block copies
videos_ only learns about the CSC output, so the texture we actually draw is
just an ordinary 512x512 8888 texture whose contents happen to be different
every frame: hash, miss, throw it in the secondary cache, rebuild, forever.

So track the copy. NotifyVideoCopy marks the destination as video when the
source is, and the copy funnels call it: sceDmacMemcpy, sceKernelMemcpy, and
the four replaced memcpy/memmove variants. It sits outside their "is either
side VRAM" gate, since a RAM-to-RAM copy of a frame is still a frame.

Being a video texture also gets it forced linear filtering and keeps it out of
texture upscaling, which is what you want for a video either way.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-22 16:10:28 -06:00
Henrik RydgårdandClaude Fable 5.1 cc41a23256 GPU: empty the display list queue on sceKernelLoadExec, fixes Crazy Taxi
Reinitialize() wiped the 64 display lists but kept the queue of their ids.
Whatever the old executable still had queued came back as lists with no state
and a pc of 0, behind the first list of the new executable, where they
blocked everything. Crazy Taxi: Fare Wars is a launcher for its two games,
and stopped at a black screen that way. Fixes #19894.

This removes the workaround for it, which dropped such a list but returned
before currentList was cleared, and only worked as long as something else
happened to clear it later. A list with a bad pc is now dropped like one that
ran into an error, instead of sitting at the head of the queue for good.

Also narrows what sceGeBreak(1) throws away to interrupts that have actually
been raised, which is what gpu/ge/intrsuspend shows. The ones we haven't
raised yet are only late because we execute lists ahead of time: a game that
breaks right after its last list, and then waits for what the finish callback
signals, got that callback long ago on hardware.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-21 13:10:02 -06:00
Henrik Rydgård 5c9eda7cd8 KDebugForKernel: implement Kprintf
Outrun 2006's USB kernel module calls it on a failed sceUsbbdRegister,
so booting the game printed "Unimplemented function Kprintf". It's the
kernel's debug printf - on hardware it goes to whatever
sceKernelRegisterKprintfHandler() installed, which on a retail PSP is
the serial port, so this is just debug output the game shipped with.
We format it and log it, which is the useful thing to do with it.

The vararg walker that sysclib's sprintf/snprintf already had is now
HLEFormatPrintf() in HLE.cpp, so there's one of these rather than a
second copy. It takes the index of the first vararg (counting a0 as 0)
instead of an offset from a2, which is the same mapping written in
absolute terms - sprintf passes 2 and snprintf 3, where they passed
0 and 1 before.

Kprintf replaces the existing nullptr entry in the KDebugForKernel
table, so no indices move and savestates are unaffected.
2026-09-18 16:26:41 -06:00
Henrik Rydgård ed2d118812 sysclib: Fix buffer overflows in strcpy and strcat
Both wrote past the end of guest memory with game-supplied pointers:

- strcpy validated the destination with IsValidAddress, which covers a single
  byte, then wrote strlen(src) + 1 bytes there.
- strcat validated both strings as they were, but the concatenation is longer
  than either, and that's what gets written.

Check that the result actually fits, and copy with an explicit size instead of
the unbounded str* functions.

Also, snprintf with a negative size fell into result.resize(limit - 1), which
converts to a huge size_t and throws.
2026-09-04 18:10:10 -06:00
Henrik RydgårdandClaude Opus 5 f449fa6ab2 Implement a batch of the VSH's unresolved imports (and document three we must not)
Mostly small stubs:

- sceImpose: GetParam/SetParam/Changes/SetStatus, plus the 6.60 alias of
  sceImposeGetBatteryIconStatus. Also fixes that function's first output - it
  is a plain "is it charging" boolean, not a BATTICON_ value. We wrote
  PSP_IMPOSE_BATTICON_NONE (0x80000000) there, which games ignore but which the
  VSH reads as "no battery" and draws the empty-battery indicator for. These
  are the bulk of the traffic: the VSH calls sceImposeChanges once a frame, so
  this alone removes ~10000 trapped calls from a boot.
- SysMemForKernel: sceKernelSetRebootKernel, sceKernelSetUmdCacheOn.
- scePower_driver: scePowerSetWakeupCondition.
- sceHprm_driver, sceUsb: one NID-named call each, as in JPCSP.

Three groups are deliberately left unresolved, with comments explaining why,
because resolving them lets real flash0 drivers walk into hardware we do not
emulate and the boot dies where it used to reach the shell:

- ThreadManForKernel mutex/fpl NIDs: the NAND and ID storage drivers use these
  to init, then poll the NAND controller at 0xbd101300 forever.
- InterruptManagerForKernel intr registration: 31 calls, then a stall in GE
  list execution with no plugin module ever started.

73 unresolved import hits over 37 distinct module/NID pairs remain in a VSH
boot, mostly sceSysEventForKernel, sceSuspendForKernel and the various
*_driver modules that need real hardware behind them.

The sceImpose savestate section goes to v2 for the two new state variables.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
2026-08-24 10:58:35 +02:00
Henrik Rydgård ed5c05fb28 VSH boot: load real kd/ kernel driver modules
Extends LoadAndStartVshKernelModules() to load the 11 real kd/*.prx
kernel drivers for --vsh (dmacman, systimer, memlmd_01g,
loadexec_01g, lowio, idstorage, syscon, rtc, wlan, wlanfirm_01g, utility),
ahead of the existing 4 VSH-specific modules.
Only active when g_runningVSH, no effect on normal game boot.

Improve implementations of sceKernelSm1ReferOperations and sceKernelIsIntrContext.

Add some more MMIO stubs (GPIO, SYSCON).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
(cherry picked from commit 7f3168b7df85e47438900016c9ee7d7ef01a0a28)
2026-08-24 10:58:35 +02:00
Henrik Rydgård 9f90512ef6 Make instruction cache invalidation (for us, jit cache invalidation) clearer 2026-08-16 16:59:52 +02:00
Henrik Rydgård 3bd41376da More memory cleanup 2026-08-11 20:12:10 +02:00
Henrik Rydgård 68ec34ad54 Build and warning fixes 2026-08-03 19:11:07 +02:00
Henrik Rydgård e892c4e446 Implement the length check. 2026-04-14 12:55:29 -06:00
Henrik Rydgård f7a7eeaf74 Rough implementation of sysclib_snprintf (kernel function, useful for plugins)
Requested by danssmnt on Discord
2026-04-14 12:48:44 -06:00
Henrik Rydgård 4144839154 Add stub for sysclib_snprintf 2026-04-13 10:04:02 -06:00
Henrik Rydgård 31ad682e86 Kernel sysclib: Reduce logspam. This is useful for plugin developers. 2026-04-09 13:09:12 -06:00
Henrik Rydgård 5f7a937466 Rename ValidSize to ClampValidSizeAt 2025-12-30 20:31:07 +01:00
Henrik Rydgård 4e25f44eef Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
Henrik Rydgård 0f840e6240 Move JPEG error codes to the big enum, some include cleanup 2025-03-21 20:44:46 +01:00
Henrik Rydgård 962bd8239d Remove more excessive error reporting. 2025-03-02 02:28:45 +01:00
Henrik Rydgård 28b2c7f540 HLE log rename part 1: Remove duplicate log functions. Return type should be determined by metadata. 2025-01-29 09:45:39 +01:00
Henrik Rydgård 3ce72f87d3 Another batch of log cleanup 2025-01-28 09:31:38 +01:00
Henrik Rydgård 26547e2629 More fixes 2025-01-20 12:20:21 +01:00
Henrik Rydgård 2523690584 Flip around so sceDelayResult is always outermost. Start using HLECall. 2025-01-20 12:20:18 +01:00
Henrik Rydgård 42f8b49531 Unbreak Tekken 6, logging fix 2025-01-20 10:23:40 +01:00
Henrik Rydgård ff8b51e6b7 Some logging cleanup in kernel 2025-01-19 14:54:09 +01:00
Henrik Rydgård c8f7f84627 Add an assert in intr handler 2024-10-25 21:36:05 +02:00
Herman Semenov 3c66f149d3 [Common/Core/Windows] Removed excess check pointer before delete or free() 2024-09-17 11:34:42 +02:00
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård 5e3abe3def IRInterpreter compiler: Reject all vec2ops where the prefix is unknown
Fixes #19164

May help #19172
2024-05-22 23:19:14 +02:00
Henrik Rydgård 0b91aa50ee Improve memory safety, add bugfix to little-used sysclib functions 2024-05-05 14:19:49 +02:00
Henrik Rydgård d769c3223c Fix camera mirroring color issue, fix warning 2024-05-05 11:20:29 +02:00
Henrik Rydgård e631be3607 Make a simpler CMakeLists.txt for zstd 2024-05-04 10:48:54 +02:00
Katharine Chui b570cacd90 add Memory::IsValidNullTerminatedString 2024-05-01 22:58:01 +08:00
Katharine Chui 49cd9c76d9 sysclib_sprintf psp memory bound checking instead of length limits 2024-05-01 20:23:47 +08:00
Katharine Chui fa0eaebfb5 cleanup 2024-05-01 17:32:13 +08:00
Katharine Chui 7ff48f97c3 implement sysclib_sprintf 2024-05-01 01:43:24 +08:00