Commit Graph
438 Commits
Author SHA1 Message Date
Henrik Rydgård 5c36aec484 More renaming 2023-03-26 11:21:34 +02:00
Unknown W. Brackets 42f64e34e8 headless: Rename StubHost to HeadlessHost.
It's had that weird name forever, get rid of it.
2023-03-25 17:49:05 -07:00
Unknown W. Brackets 0ade62d264 Core: Remove Host entirely. 2023-03-25 17:47:25 -07:00
Henrik Rydgård 349b73acec Move the resampler usage to a common file, AudioCommon. (#17176)
* Move the resampler usage to a common file, AudioCommon.

Ports that don't want to use the resampler can now simply exclude that
file and provide their own implementation. Next up, libretro will be
converted to do it that way.

* Android.mk typo

* libretro makefile fix

* libretro buildfix

* libretro: try a different approach for the temporary solution

* duh

* double duh
2023-03-24 17:19:57 +01:00
Henrik Rydgård 8bbb9e7c95 Buildfixing 2023-03-22 13:22:10 +01:00
Henrik Rydgård 32e8ab3b5d Import all of basisu_transcoder, set up build 2023-03-13 12:37:43 +01:00
Henrik Rydgård f936a6e9ce Structs and enums and build files 2023-03-11 11:19:33 +01:00
Henrik Rydgård cb10862510 Move texture replacer to GPU/Common.
Add new files ReplacedTexture.cpp/h too.
2023-03-09 21:11:53 +01:00
Henrik Rydgård 53172eff63 Renaming and file splitting 2023-03-06 16:42:50 +01:00
Henrik Rydgård 18999c3687 Create the GPUCommonHW class. 2023-02-25 14:42:10 +01:00
Lubos abf76bd212 OpenXR - One APK for both Pico and Quest 2023-02-08 17:26:36 +01:00
Henrik Rydgård d502198aa3 Move GLFrameData out of GLRenderManager.
Small refactor to prepare for adding delayed readback support to the
OpenGL backend.
2023-02-07 12:12:00 +01:00
Henrik Rydgård fb8aff5a8c Split out the depth stuff from the file, move to GPU/Common 2023-02-03 21:06:43 +01:00
Henrik Rydgård 3b36a1bb66 TiltEventProcessor belongs in Core, not UI. 2023-02-01 15:04:32 +01:00
Henrik Rydgård a88bafff4d Break out the JoystickHistoryView 2023-02-01 14:58:16 +01:00
Unknown W. Brackets 489411359e Common: Add cpu_features library. 2023-01-29 14:35:58 -08:00
Henrik Rydgård c27689910e Break out ScrollView from ViewGroup.h, and PopupScreens from UIScreen.h 2023-01-11 10:56:31 +01:00
Unknown W. Brackets 77849d3eed riscv: Add disassembler.
From https://github.com/anthony-coulter/riscv-disassembler.
Modified slightly to pull in less headers in the h, prefix funcs.
2023-01-01 10:28:53 -08:00
Henrik Rydgård e209227be1 Delete dead code path (initialize EGL from C++ on Android) 2022-12-20 23:17:51 +01:00
Henrik Rydgård 31af24a230 Break out VKRFramebuffer/VKRRenderpass from VulkanRenderManager 2022-11-27 10:22:37 +01:00
Henrik Rydgård d38019ee6a Add basic CI support for build-testing the Android-based VR build.
Note: Doesn't do APK generation, to keep things simple, instead using
the old NDK build.

Later should run gradle on github CI too, I guess.

Fixes #15981
2022-11-25 10:49:59 +01:00
Henrik Rydgård 57864f62ce Rework the display layout editor to ditch the preview thing.
We lose the snapping in the refactor because I ended up rewriting the
whole dragging mechanism, might reintroduce later.
2022-11-22 20:10:20 +01:00
Henrik Rydgård ec6d330ae4 Move AsyncImageFileView to Common, which required some more shuffling around of stuff. 2022-11-21 20:38:20 +01:00
Henrik Rydgård 0ef39d11d8 Add a dynamic loader for OpenXR so the VR code can link. Make it all build on Windows. 2022-11-06 15:37:58 +01:00
Unknown W. Brackets 79d53552a5 armips: Update to latest. 2022-10-29 09:02:12 -07:00
Henrik Rydgård 70488be450 Make as much as possible of the VR code build on all platforms 2022-10-17 20:12:48 +02:00
Henrik Rydgård d4bfe9299d Track min and max GPU time, init time, render CPU time.
Mainly wanted to see if init time is a factor, there are optimizations
we can do there.
2022-10-10 10:53:27 +02:00
Henrik Rydgård cdee10fe86 Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
Unknown W. Brackets 559fdd167f armips: Also update UWP and ARM64, etc. 2022-09-30 20:16:34 -07:00
Henrik Rydgård fabd50b178 Move FrameData out of VulkanRenderManager 2022-09-17 01:34:38 +02:00
Unknown W. Brackets 542e7aa555 GE Debugger: Add a table of register metadata.
So far, not used, but indicates info about each GE register.
2022-09-05 12:15:53 -07:00
Henrik Rydgård ed8c4e8758 Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics. 2022-09-05 10:33:05 +02:00
Unknown W. Brackets 18c2b04e7a Build: Update to zstd v1.5.3.
Untagged, so using latest as of now.  Has perf improvements.
2022-09-04 23:54:14 -07:00
Unknown W. Brackets fb8268e081 Build: Split ppsspp_common out for Android bins.
This gives room for headless/unittest to keep building on Windows even as
we add more files.
2022-09-04 20:07:29 -07:00
Unknown W. Brackets 216fcb228c riscv: Add a simple unit test.
Since I haven't tried running these yet, at least best to validate...
2022-08-28 06:03:31 -07:00
Henrik Rydgård 82a6c42e17 DepalettizeCommon -> TextureShaderCommon. Simplifications. 2022-08-22 12:21:20 +02:00
Henrik Rydgård de10c1fddd Buildfixes 2022-08-06 18:27:04 +02:00
Henrik Rydgård 37555fd442 Move to Common 2022-08-06 18:27:02 +02:00
ANR2ME 41de63f13c Moving sceNpMatching2-stuff to sceNp2.cpp/h.
PS: Register_sceNpMatching2 not being added to HLETables because currently the callback didn't work properly yet and could crash the game.
2022-08-04 16:12:29 +07:00
ANR2ME dcf3ece8f4 Implement NP Signin Dialog (faked signin) 2022-08-04 16:12:25 +07:00
Henrik Rydgård 59b3df0643 Draw2D 2022-08-03 14:12:55 +02:00
Henrik Rydgård 41e327a66b Cleanup and testfixes 2022-08-03 13:34:59 +02:00
Henrik Rydgård 9bead443c3 Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation). 2022-08-03 13:31:13 +02:00
Henrik Rydgård 063cd18254 Simplify CPU upscaling code
Use the existing expandTo32bit mode in the texture decoder instead of
the backend-specific switches and stuff.

Just gets rid of a bunch of redundant code and makes further changes
easier.
2022-07-30 15:06:25 +02:00
Unknown W. Brackets 8f23025209 irjit: Add tests for IR passes. 2022-07-24 11:35:54 -07:00
Henrik Rydgård 3b9ab88b21 Add utility class VulkanBarrier 2022-05-01 10:20:11 +02:00
Henrik Rydgård a68ddd0a8d Merge separate NEON functions into the normal functions.
We no longer support non-NEON ARM.

It's nice also to have the NEON and SSE implementations "close" to each
other, easier to port optimizations back and forth etc.
2022-04-12 23:43:21 +02:00
iota97 5e1062678f Allow custom UI themes 2022-02-11 12:42:38 +01:00
Unknown W. Brackets ad2e380987 Display: Move listeners to separate HW file.
Mixing this in with the HLE management funcs was messy.
2022-01-30 09:41:08 -08:00
Unknown W. Brackets 0d93200faf softjit: Add tests for compile success. 2022-01-29 18:47:36 -08:00