Commit Graph
157 Commits
Author SHA1 Message Date
Henrik Rydgård de064e210e Replace the inputbox queue with a more generic RequestManager. 2023-03-22 12:41:11 +01:00
Henrik Rydgård 3852d4f698 Make a little system to replace the InputBox message queue with something more generic 2023-03-22 11:35:57 +01:00
Henrik Rydgård 32e8ab3b5d Import all of basisu_transcoder, set up build 2023-03-13 12:37:43 +01:00
Henrik Rydgård f936a6e9ce Structs and enums and build files 2023-03-11 11:19:33 +01:00
Henrik Rydgård 53172eff63 Renaming and file splitting 2023-03-06 16:42:50 +01:00
Henrik Rydgård d502198aa3 Move GLFrameData out of GLRenderManager.
Small refactor to prepare for adding delayed readback support to the
OpenGL backend.
2023-02-07 12:12:00 +01:00
Unknown W. Brackets 489411359e Common: Add cpu_features library. 2023-01-29 14:35:58 -08:00
Henrik Rydgård c27689910e Break out ScrollView from ViewGroup.h, and PopupScreens from UIScreen.h 2023-01-11 10:56:31 +01:00
Henrik Rydgård 31af24a230 Break out VKRFramebuffer/VKRRenderpass from VulkanRenderManager 2022-11-27 10:22:37 +01:00
Henrik Rydgård 70d1d8fa07 Replace the "GetCurrentStepId"-based state invalidation with callbacks 2022-11-24 10:52:42 +01:00
Henrik Rydgård ec6d330ae4 Move AsyncImageFileView to Common, which required some more shuffling around of stuff. 2022-11-21 20:38:20 +01:00
Henrik Rydgård 0ef39d11d8 Add a dynamic loader for OpenXR so the VR code can link. Make it all build on Windows. 2022-11-06 15:37:58 +01:00
Henrik Rydgård 70488be450 Make as much as possible of the VR code build on all platforms 2022-10-17 20:12:48 +02:00
Henrik Rydgård aa51bfd1ef Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere. 2022-10-17 19:57:11 +02:00
Henrik Rydgård d4bfe9299d Track min and max GPU time, init time, render CPU time.
Mainly wanted to see if init time is a factor, there are optimizations
we can do there.
2022-10-10 10:53:27 +02:00
Unknown W. Brackets a268b9d1c9 Build: Ignore no symbols link warning.
This is just because we ifdef some files out for certain platforms.
2022-10-01 17:14:12 -07:00
Henrik Rydgård fabd50b178 Move FrameData out of VulkanRenderManager 2022-09-17 01:34:38 +02:00
Henrik Rydgård 06e9995ab6 Remove reference to non-existent file from Common.vcxproj 2022-09-05 19:13:14 +02:00
Henrik Rydgård ed8c4e8758 Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics. 2022-09-05 10:33:05 +02:00
Unknown W. Brackets 9fcad83940 riscv: Add initial emitter shell. 2022-08-25 21:17:11 -07:00
Henrik Rydgård 3b9ab88b21 Add utility class VulkanBarrier 2022-05-01 10:20:11 +02:00
Henrik Rydgård a68ddd0a8d Merge separate NEON functions into the normal functions.
We no longer support non-NEON ARM.

It's nice also to have the NEON and SSE implementations "close" to each
other, easier to port optimizations back and forth etc.
2022-04-12 23:43:21 +02:00
Henrik Rydgård 5b20ace502 OK, this does crash 2022-04-08 12:04:34 +02:00
Henrik Rydgård b04e5925d2 Add a scheduling stress test to TestThreadManager.cpp.
Was hoping to find the cause of the issue I looked at in #15431
2022-04-08 11:41:50 +02:00
Henrik Rydgård 55fe21db1e Add a simple GPU profiler to profile individual events, rather than full passes. 2021-12-12 12:11:54 +01:00
Henrik Rydgård 1b1e585a35 More integration, use VMA in VulkanTexture 2021-11-22 18:54:09 +01:00
Henrik Rydgård 8f9ce03a8d Start integrating VMA 2021-11-22 18:54:08 +01:00
Unknown W. Brackets 9fdf0e1071 Common: Remove MakeUnique.h.
No longer used.
2021-10-12 20:33:07 -07:00
Pierce Andjelkovic d9a3741fcb RISC-V CPU detect 2021-07-28 21:58:56 +10:00
Henrik Rydgård 6d634f0c96 Mailbox: Address feedback 2021-06-13 11:27:12 +02:00
Henrik Rydgård 1b0ac23a69 Get rid of Executor.cpp/h.
There was only one implementation.
2021-06-12 13:03:53 +02:00
Henrik Rydgård 446c2c027e Get rid of the PrioritizedWorkQueue. Instead just queue tasks on the ThreadManager. 2021-06-12 13:03:53 +02:00
Henrik Rydgård 73871b9b7e Implement new thread manager, port stuff to it. 2021-06-12 13:03:53 +02:00
Henrik Rydgård 9b32ea2f55 Split out AndroidStorage.cpp from android/jni/app-android.cpp, move to Common 2021-06-07 00:26:24 +02:00
Unknown W. Brackets 64678e0114 Reporting: Move message report interface to Common.
This makes it so we can call reporting from Common.
2021-06-06 09:22:03 -07:00
Henrik Rydgård 79e3d1c5f9 Buildfix (debug mode)
libpng isn't so happy if you force include the memory debug wrappers.

We should probably not have it in Common anyway, not sure how it ended
up there.
2021-05-27 01:02:02 +02:00
Henrik Rydgård 025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Unknown W. Brackets 1e22966984 http: Separate out net buffer code from formatting. 2021-05-01 11:20:05 -07:00
Unknown W. Brackets 8a8328c431 Common: Move ColorConv to a more appropriate place. 2021-05-01 11:20:05 -07:00
Henrik Rydgård e6aa841b78 Common: Get rid of Executor.cpp/h.
There was only one implementation.
2021-04-30 22:33:34 -07:00
Unknown W. Brackets d3e2aa6d28 Build: Add libzstd to build. 2021-04-11 09:13:10 -07:00
Unknown W. Brackets ff98d81e33 Build: Simplify by always including FakeCPUDetect. 2021-03-20 17:25:50 -07:00
Unknown W. Brackets e7a3faaa8c Windows: Stop ignoring all deprecated warnings. 2021-02-18 08:56:36 -08:00
Henrik Rydgård 766dbc5a9f Move ShaderTranslation.cpp/h to Common/GPU. 2020-11-09 11:18:43 +01:00
Henrik Rydgård 19b4febbbf More reinterpret shader gen and test work.
More work on reinterpret

Buildsystem fixes
2020-11-08 10:41:20 +01:00
Henrik Rydgård 733a152c54 Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h. 2020-11-04 09:18:35 +01:00
Henrik Rydgård 886a8b1ac6 Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
Henrik Rydgård 4310e35714 Windows: Remove the native project. 2020-10-05 06:56:10 +02:00
Henrik Rydgård 8761bf2bc9 Move text rendering to Common. 2020-10-05 00:05:28 +02:00
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00