Commit Graph
5071 Commits
Author SHA1 Message Date
raven02 0a44bff7fa GLES3: Try to re-enable PSP-based mipmapping generation 2013-12-25 17:17:10 +08:00
Henrik Rydgard 9e109e16d9 Android buildfix.
Also, this warning flag appears not supported. (4.6?)
2013-12-21 13:06:29 +01:00
Henrik Rydgard 6a051a9eed Oops 2013-12-21 13:05:30 +01:00
Henrik Rydgard 215a269b34 Optimize dl_write_matrix just because. not expecting a big speedup... 2013-12-21 12:39:34 +01:00
raven02 ee566d2e79 emnu fix#4 2013-12-21 16:24:16 +08:00
Henrik Rydgard 455a73bba7 Bugfix replace function inlining (compilerPC needs to be increased). Misc. 2013-12-20 15:37:37 +01:00
Henrik Rydgard a53a032120 Prevent hashes from coming out differently after replacement. 2013-12-20 13:53:03 +01:00
Sacha 3cad2ed850 Use VFS for Flash0 dir on non-Windows/Apple platforms. 2013-12-19 23:30:32 +10:00
Henrik Rydgård 28a518bfa7 Reformat JitBlockCache 2013-12-19 13:34:06 +01:00
Henrik Rydgård 2eb1f89ad0 Rework proxy blocks a bit 2013-12-19 13:31:13 +01:00
Henrik Rydgård 3957b5fb42 Call ProxyBlock in ArmJit too. Plus various cleanup and one more string function. 2013-12-19 11:45:39 +01:00
Henrik Rydgård 5585b85ccc Use GetPointerUnchecked in replaced functions. No point in checking these addresses really. 2013-12-19 11:34:55 +01:00
Unknown W. Brackets 46e0ac5f23 Logging tweak. 2013-12-19 00:18:29 -08:00
Unknown W. Brackets b48c625adc Replacements: use memmove, avoid invalid addr.
If size = 0, don't care about addresses.  Some games use 0, 0, 0 and
expect it to work just fine, which it should.
2013-12-19 00:15:03 -08:00
Unknown W. Brackets 9bb03072e6 Increase the min size of an "interesting" func.
Seeing a bunch of forwarders and stuff that won't hash safely.
2013-12-18 23:58:45 -08:00
Unknown W. Brackets 438361d0bc Clean up code pointer naming for the jit.
Now it properly identifies thunk code which is actually a decent percent
when fastmem is off at least.
2013-12-18 23:57:39 -08:00
Henrik Rydgard 1cb7965cb1 Jit feature preparation: Introduce "proxy blocks".
When these are invalidated, the block they point to gets invalidated too.

Will be useful to implement various types of block merging and function inlining
without affecting correctness of cache clears etc.

Also, with this commit we can now fully inline replaced functions. fabsf() boils
down to 1-2 instructions and the block continues, for example.
2013-12-19 00:39:49 +01:00
Henrik Rydgard 1e300447e1 Fix some replace-related bugs. Add "jal" replace inlining, not activated. 2013-12-18 16:27:23 +01:00
Henrik Rydgard 2d4c28826a Show replaced instructions correctly in disassembly 2013-12-18 11:42:19 +01:00
Henrik Rydgard 041ed9a4b8 More replace function work 2013-12-18 11:22:53 +01:00
Henrik Rydgard 6937719c3b Minor fixes around function replacement, a couple of math funcs 2013-12-18 10:35:50 +01:00
Unknown W. Brackets 497537a4c4 Fix another dumb typo.
Arg, need to stop rushing things.  May have caused #4869.
2013-12-17 23:36:51 -08:00
Henrik Rydgard 1d2f1efd06 Fix function replacement on ARM 2013-12-18 00:09:08 +01:00
Henrik Rydgard 2eab4aa1bf Play around with function replacement. Turned off by default of course. 2013-12-17 23:40:27 +01:00
Henrik Rydgård 5c5c961d94 Merge pull request #4872 from unknownbrackets/savedata
Only draw visible savedata icons, fix leak
2013-12-17 09:38:53 -08:00
Unknown W. Brackets b2795b31c0 Only draw visible savedata icons, fix leak.
Fixes #4870.
2013-12-17 08:07:30 -08:00
Henrik Rydgard ca9efb1619 Linux build fix 2013-12-17 12:41:45 +01:00
Henrik Rydgard 291d25f43d Only autosave the hashmap if enabled and not on mobile. 2013-12-17 12:30:56 +01:00
Henrik Rydgard 2140892074 Initial preparations for ability to replace game functions with custom implementations.
Also auto-saves hashmap additions and reapplies the hashmap on function
rename so that if you rename a function that exists in several copies
they will all be labelled.

Note that actual function replacement is not activated yet.
2013-12-17 12:27:20 +01:00
Unknown W. Brackets 8e797796e5 Wait for only 5 frames before seeking mpegs.
Workaround for Mana Khemia, ugh... must be more complex logic.  Valkyrie
Profile still works.
2013-12-17 02:00:57 -08:00
Unknown W. Brackets d704f39981 Report unknown devctl commands. 2013-12-17 01:55:38 -08:00
Henrik Rydgård 6432451334 Merge pull request #4864 from unknownbrackets/io-minor
Implement some ioctl commands for disc0:/ files
2013-12-17 00:38:04 -08:00
Unknown W. Brackets fd9d4916d5 Implement ioctl 0x01030008, seems important.
There are a number of games using this, which might be happier now.
2013-12-17 00:17:34 -08:00
Unknown W. Brackets c301eb9b53 Implement ioctl 0x01010005 based on PSP tests.
Fixes #1210.  May fix issues, since it was being silently ignored before.
2013-12-16 23:51:04 -08:00
Unknown W. Brackets 183b4cb45c Add a static method for creating PSPPointers.
This is still kinda ugly, but the assignment thing was just too ugly, I
couldn't do it anymore.
2013-12-16 23:50:52 -08:00
sum2012 9b7e5566d1 Add more information for "Not support this patcher" 2013-12-17 05:36:55 +08:00
Unknown W. Brackets 90b649c9fc Clean up error handling for umd9660 ioctls. 2013-12-16 07:55:46 -08:00
Unknown W. Brackets 23ba2cec2f Implement ioctl command 0x01020001.
Not sure what might use this...
2013-12-16 07:55:45 -08:00
Henrik Rydgård 2871633e36 Merge pull request #4750 from unknownbrackets/ui-tweaks
Support pinning paths in the game browser
2013-12-16 06:08:05 -08:00
Unknown W. Brackets 9e9c6c0719 Allow auto frameskip to skip > 1 frame. 2013-12-15 13:27:16 -08:00
Unknown W. Brackets f7bad51cc7 Clip in PPGe, fixing issues in softgpu.
We were just drawing wrong, so softgpu was correct.
2013-12-15 11:59:23 -08:00
raven02 29f7d4cb5f Regression fix #4837 2013-12-15 19:54:06 +08:00
raven02 bf93910215 sceAtracGetNextDecodePosition() : write 0 to outposAddr when before return ATRAC_ERROR_ALL_DATA_DECODED 2013-12-15 14:48:08 +08:00
Unknown W. Brackets 4ed419d4d5 Support pinning paths in the game browser.
For example, you might have games in multiple places, internal and
external storage, or a projects directory in addition to regular games,
etc.
2013-12-14 22:34:44 -08:00
The Dax 9ea907d7b7 Update comment in PSPDialog::IsButtonHeld. 2013-12-14 19:05:19 -05:00
Henrik Rydgård 309f1aa082 Merge pull request #4832 from thedax/oskInputRepeat
OSK: Allow the text input buttons to be held and thus repeat.
2013-12-14 15:23:35 -08:00
The Dax 92ab821f14 Allow the OSK text input buttons to be held and thus repeat. 2013-12-14 18:18:18 -05:00
Henrik Rydgård a63e9828ed Merge pull request #4831 from unknownbrackets/jit-invalidate
When importing vars, invalidate jit for HI16 too
2013-12-14 15:11:21 -08:00
Unknown W. Brackets 18e2648a27 When importing vars, invalidate jit for HI16 too. 2013-12-14 15:05:56 -08:00
Unknown W. Brackets 13bf4d83fa Add memchecks for common HLE copy operations.
Better to catch some than miss everything.
2013-12-14 14:56:05 -08:00