Commit Graph
21281 Commits
Author SHA1 Message Date
Henrik Rydgard 08cebe99fc D3D11: Fix a bunch of errors. Still no buffers or drawing. 2017-02-07 12:12:05 +01:00
Henrik Rydgard abc80ae770 Enough D3D11 to stumble to the first thin3d draw call. Buffers not implemented yet. 2017-02-07 11:44:44 +01:00
Henrik Rydgard e5c20b47cd Add new headers to "dx9sdk" for D3D11. Enable building of the very early d3d11 code. 2017-02-07 09:29:23 +01:00
Henrik Rydgård df86854c69 Merge pull request #9287 from hrydgard/fbo-cleanup-3
FBO cleanup 3: The grand unification .. sort of
2017-02-07 09:10:05 +01:00
Henrik Rydgard 391f7be8f9 Unify DecimateFBOs 2017-02-07 00:46:14 +01:00
Henrik Rydgard 5c69878ccb Unify ResizeFramebufFBO 2017-02-07 00:38:12 +01:00
Henrik Rydgard b9283b70d9 More simplification 2017-02-07 00:31:41 +01:00
Henrik Rydgard 27d5c5a2d4 Unify NotifyRenderFramebufferSwitched 2017-02-07 00:29:02 +01:00
Henrik Rydgard 19868b5df7 Unify GetTempFBO 2017-02-07 00:24:38 +01:00
Henrik Rydgard 06addecb3d Unify cardboard settings calculation 2017-02-07 00:19:31 +01:00
Henrik Rydgard 5b181e8244 Further work on DrawActiveTexture 2017-02-07 00:13:54 +01:00
Henrik Rydgard 275f9248a1 Preparing to unify the DrawActiveTexture API 2017-02-07 00:08:45 +01:00
Henrik Rydgard 89763efe57 Unify SetNumExtraFBOs 2017-02-07 00:08:45 +01:00
Henrik Rydgard 9e644aa815 Unify NotifyRenderFramebufferUpdated 2017-02-07 00:08:45 +01:00
Henrik Rydgard 85ec96ecf1 Unify NotifyRenderFramebufferCreated 2017-02-07 00:08:45 +01:00
Henrik Rydgard a0992cce75 Unify DestroyFramebuf() 2017-02-07 00:08:45 +01:00
Henrik Rydgård 29e16bfefd Update lang submodule 2017-02-07 00:00:52 +01:00
Henrik Rydgård 96c450e265 Merge pull request #9284 from hrydgard/fbo-cleanup-2
Use a common API for framebuffers.
2017-02-06 21:36:16 +01:00
Henrik Rydgard 55aa879216 A lot of buildfixes 2017-02-06 16:16:43 +01:00
Henrik Rydgard be557fc323 Remove fbo_preferred_z_bitdepth 2017-02-06 11:40:16 +01:00
Henrik Rydgard e42f5e6f46 Rename the fbo_ functions to match the rest of DrawContext. 2017-02-06 11:40:16 +01:00
Henrik Rydgard ad29974a56 Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
Henrik Rydgard 948e2284fd VK/D3D11 early prep 2017-02-06 11:40:16 +01:00
Henrik Rydgard f1c96c056d Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
Henrik Rydgard abf7a7abe0 Windows buildfix 2017-02-06 10:28:58 +01:00
Henrik Rydgård cf790f0c19 Merge pull request #9282 from hrydgard/d3d9-cleanup
D3D9 code moving and cleanup
2017-02-05 21:08:55 +01:00
Henrik Rydgard 41f770d815 Move dx_state into gfx/d3d9_state 2017-02-05 20:54:24 +01:00
Henrik Rydgard ba52ba8714 Move global.cpp to native/gfx/d3d9_shader.cpp 2017-02-05 20:50:17 +01:00
Henrik Rydgard 9c275730c5 Move pD3DDevice into dx_state.h. 2017-02-05 20:46:26 +01:00
Henrik Rydgard f00f7d2fb8 Remove some dependencies on the pD3DDevice globals 2017-02-05 20:36:00 +01:00
Henrik Rydgard 4dd96d6993 Remove dx_fbo dependency on global.h 2017-02-05 20:19:43 +01:00
Henrik Rydgard 5b49c2f840 DX9 cleanup: Remove more stuff from global.cpp 2017-02-05 20:13:48 +01:00
Henrik Rydgard a8f69e7d64 More DX cleanup 2017-02-05 20:06:56 +01:00
Henrik Rydgard d05ef4a859 Pass through the DrawContext to texturecaches and fb managers.
This is preparation for sharing more framebuffer code between the
backends.
2017-02-05 19:51:50 +01:00
Henrik Rydgard 1c5ad71f60 Further minor DX9 code cleanups 2017-02-05 19:42:54 +01:00
Henrik Rydgard 0b3ebbddf4 Minor DX9 code cleanup 2017-02-05 19:38:52 +01:00
Henrik Rydgård 837ce9085c Merge pull request #9281 from zminhquanz/UIWindows
Add Github choose in help
2017-02-05 16:22:50 +01:00
zminhquanz 99ce8d343b Typo fix 2017-02-05 20:19:30 +07:00
zminhquanz beaa03c0ad Add Github choose in help
Make more convenient if you contact github quickly
2017-02-05 20:16:22 +07:00
Henrik Rydgård 83ff9f4eb9 Merge pull request #9280 from hrydgard/fbo-cleanup
FBO API cleanup
2017-02-04 22:26:18 +01:00
Henrik Rydgard 1a149ba02d Final tweak to the cleaned up FBO api before moving it to thin3d. Buildfixes. 2017-02-04 22:25:34 +01:00
Henrik Rydgard bec2921aca Add escape route for some more esoteric FBO functionality 2017-02-04 22:25:34 +01:00
Henrik Rydgard f4c3f884e9 DX: Remove further fbo functions to get the interfaces closer 2017-02-04 22:25:34 +01:00
Henrik Rydgard 0b7f3720ae More FBO api cleanup 2017-02-04 22:25:34 +01:00
Henrik Rydgard daee5c24e5 Work towards unifying the GL and DX FBO APIs 2017-02-04 22:25:34 +01:00
Henrik Rydgard 089fa4f5a7 Delete more unused fbo functions 2017-02-04 22:25:34 +01:00
Henrik Rydgard 16dda97dfa Get rid of fbo_unbind_read 2017-02-04 22:25:34 +01:00
Henrik Rydgard 8f00dd3f30 Hide glBlitFramebuffer behind fbo_blit 2017-02-04 22:25:34 +01:00
Henrik Rydgard d14a388441 Hide glCopyImageSubData behind the FBO interface 2017-02-04 22:25:34 +01:00
Henrik Rydgard c1f9f96621 Minor code formatting in x86 Jit 2017-02-04 14:34:39 +01:00