Commit Graph
361 Commits
Author SHA1 Message Date
Henrik Rydgård dbe6ec80a0 Fix some bad "for (auto x : y)" usage 2025-04-29 16:46:14 +02:00
Henrik Rydgård 41b77bf1ae More log cleanup 2025-04-14 22:27:51 +02:00
Henrik Rydgård 4dd3621fa0 Remove some unnecessary <algorithm> includes. 2024-12-18 17:04:27 +01:00
Henrik Rydgård 111d0c872d Global rename of FBChannel to Aspect, also make it a class enum 2024-12-15 22:24:05 +01:00
Henrik Rydgård 6763c13f88 ImGui: Finish implementing pipeline switching for all backends 2024-11-27 01:19:05 +01:00
Henrik Rydgård 09779e0f44 ImGui drawing: Allow varying the pipeline when binding textures 2024-11-26 19:59:09 +01:00
Henrik Rydgård eaff38f161 Implement ImGui clipped batch texturing support in the other backends too 2024-11-26 09:38:30 +01:00
Henrik Rydgård c6c9e32d15 Fix the ImDebugger on OpenGL 2024-11-21 15:48:18 +01:00
Henrik Rydgård 472103d460 Back out the 32-bit index buffer support. Not actually needed for ImGui. 2024-11-04 23:14:39 +01:00
Henrik Rydgård 184a3ecf2a Code fixes. Correct the UWP fix 2024-11-04 23:14:39 +01:00
Henrik Rydgård 17a7c80cb1 Get it rendering on Vulkan and D3D11 (OpenGL is bugged though) 2024-11-04 23:14:39 +01:00
Henrik Rydgård d37c04079d Change the 2D matrix generation to query the coordinate convention from the draw context 2024-11-04 23:14:23 +01:00
Henrik Rydgård 8f8598c347 thin3d: Add partial support for 32-bit index buffers. Add DrawIndexedUP. 2024-11-04 23:14:22 +01:00
Henrik Rydgård a545d3074f Do some renaming, dedupe some strings (old commit resurrected), add an assert 2024-10-22 22:28:06 +02:00
Henrik Rydgård a6a189c24d An old version of android had strict JNI validation of UTF-8 strings enabled. Let's pass it. 2024-10-22 11:02:26 +02:00
Henrik Rydgård e1527233d9 Add the EmuScreen pass assert on OpenGL as well 2024-10-14 14:35:35 +02:00
Henrik Rydgård 4d6905672e Bunch more linting 2024-10-10 11:57:10 +02:00
Henrik Rydgård e0c12c9547 More lint warning fixes 2024-10-10 10:52:45 +02:00
Henrik Rydgård b2d9ac54dd Make InfoField an "enum class", extract function FormatAPIVersion 2024-09-25 16:34:33 +02:00
Henrik RydgårdandGitHub a6dbb4dfdb Merge pull request #19468 from hrydgard/german-static-const-override
Code cleanup: Add some const and static modifiers
2024-09-17 17:35:06 +02:00
Henrik RydgårdandGitHub 0bb69a0ccf Merge pull request #19464 from hrydgard/german-align-struct-64
Partial application of GermanAizek's PR #19047
2024-09-17 15:29:15 +02:00
Henrik Rydgård 2ba4eaf3dd First part of the const changes etc 2024-09-17 15:13:13 +02:00
Henrik RydgårdandGitHub 9d48e51205 Merge pull request #19467 from hrydgard/german-check-before-delete
[Common/Core/Windows] Removed excess check pointer before delete or free
2024-09-17 14:27:41 +02:00
Henrik RydgårdandGitHub ed8f0c560a Merge branch 'master' into fix-core-gpu-always-true 2024-09-17 13:03:26 +02:00
Herman SemenovandHenrik Rydgård 3c66f149d3 [Common/Core/Windows] Removed excess check pointer before delete or free() 2024-09-17 11:34:42 +02:00
Herman SemenovandHenrik Rydgård dcb8b4f81b [GPU/Core/Debugger] Reduced struct sizes using align for x64 platforms, fields carefully moved
Then revert changes that aren't worth it
2024-09-16 13:32:48 +02:00
Henrik Rydgård 665f03ff62 Add provoking vertex to caps, flip the flag around 2024-07-17 14:40:52 +02:00
Henrik RydgårdandGitHub e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Luboš VandGitHub 8120d4c10c OpenGL - Remove unused code 2024-06-24 19:12:01 +02:00
Lubos ffca688f99 OpenXR - Remove multiview 2024-06-24 17:00:56 +02:00
Henrik Rydgård 3065979528 iOS: Fix hang when task switching in GL mode 2024-05-29 18:21:58 +02:00
Henrik Rydgård f864f52b64 More app lifecycle work. Switching between Vulkan and OpenGL now works. 2024-05-24 11:48:44 +02:00
Henrik RydgårdandGitHub 9dc8c05fae Merge pull request #19038 from GermanAizek/all-fields-init-refactor
[Core/GL/UI] Not all fields initilize and minor code refactor
2024-05-12 17:05:39 +02:00
Herman Semenov 8e580045cd Fixed condition always false using unsigned int and logical AND 0 & 4 2024-04-11 16:56:59 +03:00
Herman Semenov c901e8c9bb [Core/GPU] Fixed condition blocks where result always true 2024-04-11 16:05:11 +03:00
Herman Semenov 0d1f7e2e6c [Core/GL/UI] Not all fields initilize and minor code refactor 2024-04-11 15:50:42 +03:00
Henrik Rydgård c0bc6446dd Improve assert, cleanup 2024-02-01 16:33:01 +01:00
Henrik Rydgård 7af6501a6f UI: ScrollView: Improve interaction with the scroll bar thingy, avoid accidental clicks 2024-01-31 09:37:11 +01:00
Henrik Rydgård cbb4236cd8 Vulkan: Attempt to fix some more shutdown race conditions, simplify. 2024-01-17 14:49:49 +01:00
Henrik Rydgård e3177ac870 Make some global string pointers const, not just the strings.
Minor cleanup.
2023-12-29 14:09:45 +01:00
Henrik Rydgård 126d88ecfc Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00
Herman Semenov b8748ae9e5 [Common/File/GPU/Render/Input] Using reserve if possible 2023-12-15 14:00:51 +03:00
Henrik Rydgård 31c85ae0a5 Add the basics of a played-time tracker. 2023-11-26 19:15:38 +01:00
Jools Wills 82ce83185e Fix building on OpenGL ES 2.0 (RPI VideoCore IV)
GL_COMPRESSED_RGBA_ASTC_4x4_KHR is not defined and looks to be an OpenGL ES 3.0 extension.

This fixes building on the Raspberry Pi 1-3 using VideoCore IV OpenGL ES 2.0 headers.
2023-11-21 20:16:09 +00:00
Henrik Rydgård 19eeaef2ea More uses of string_view 2023-11-13 23:36:34 +01:00
Henrik Rydgård d891aaf9cd Remove code that pretended that we supported multiple vertex streams
Don't really see that we'll have much use for this feature, so simplify
it away. Only single vertex stream data is now supported by the thin3d
API.
2023-11-13 01:15:28 +01:00
Henrik Rydgård 4d465678cd GL: Add resilience to delete-null bugs (but assert in debug builds) 2023-09-26 00:49:59 +02:00
Henrik Rydgård db245e1b34 Fix old texture leak in GLES hardware tessellation 2023-09-26 00:38:11 +02:00
Henrik Rydgård 626d901441 OpenGL: Fix hang that mostly happened when buffered commands == off 2023-09-11 00:30:52 +02:00
Henrik Rydgård 13cfd9c3d6 Add Mesa as a known GPU driver "vendor". 2023-08-17 22:06:03 +02:00