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Merge pull request #19464 from hrydgard/german-align-struct-64
Partial application of GermanAizek's PR #19047
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@@ -95,13 +95,13 @@ struct GLRRenderData {
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GLenum func;
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} depth;
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struct {
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GLboolean enabled;
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GLenum func;
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uint8_t ref;
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uint8_t compareMask;
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GLenum sFail;
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GLenum zFail;
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GLenum pass;
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GLboolean enabled;
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uint8_t ref;
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uint8_t compareMask;
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uint8_t writeMask;
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} stencil;
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struct {
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@@ -160,8 +160,8 @@ struct GLRRenderData {
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uint8_t *data; // owned, delete[]-d
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} texture_subimage;
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struct {
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GLRFramebuffer* framebuffer;
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int slot;
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GLRFramebuffer *framebuffer;
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int aspect;
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} bind_fb_texture;
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struct {
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@@ -192,9 +192,9 @@ struct GLRRenderData {
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GLRect2D rc;
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} scissor;
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struct {
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GLboolean cullEnable;
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GLenum frontFace;
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GLenum cullFace;
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GLboolean cullEnable;
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GLboolean ditherEnable;
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GLboolean depthClampEnable;
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} raster;
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@@ -326,9 +326,9 @@ struct GLRStep {
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GLboolean filter;
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} blit;
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struct {
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int aspectMask;
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GLRFramebuffer *src;
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GLRFramebuffer* src;
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GLRect2D srcRect;
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int aspectMask;
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Draw::DataFormat dstFormat;
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} readback;
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struct {
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@@ -159,7 +159,7 @@ struct CompileQueueEntry {
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Type type;
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VkRenderPass compatibleRenderPass;
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RenderPassType renderPassType;
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VKRGraphicsPipeline *graphics = nullptr;
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VKRGraphicsPipeline* graphics = nullptr;
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VkSampleCountFlagBits sampleCount;
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};
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