oltolm
c75c2992b3
D3D11: use ComPtr in more places
2025-05-17 23:35:41 +02:00
Henrik Rydgård
7efd604c25
Improve the MGS Acid 2 hack to fix the oil spill crash
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Not really proud of this, but takes care of #20306 for now.
2025-05-16 19:22:37 +02:00
Henrik Rydgård
ceef65fe67
Wait for pipelines to finish creating before proceeding with boot.
2025-05-15 12:26:03 +02:00
Henrik Rydgård
751e4fad2e
Move more of GPU init to the loader thread. Some log cleanup.
2025-05-15 11:43:37 +02:00
Henrik Rydgård
e2bfc48886
Sanity checks in Vulkan backend, PSPDialog
2025-05-14 00:39:00 +02:00
Henrik Rydgård
dbe6ec80a0
Fix some bad "for (auto x : y)" usage
2025-04-29 16:46:14 +02:00
Henrik Rydgård
bddd3c2a30
Minor stuff
2025-04-17 18:45:55 +02:00
Henrik Rydgård
2e0ca023ae
Build warning fixes
2025-04-17 11:05:52 +02:00
Henrik Rydgård
f36173e17f
Vulkan: Remove mac specific hack for specifying host coherent memory - we need this everywhere.
2025-04-16 08:42:07 +02:00
Henrik Rydgård
50b604e010
Log fixes
2025-04-15 14:29:40 +02:00
Henrik Rydgård
41b77bf1ae
More log cleanup
2025-04-14 22:27:51 +02:00
Henrik Rydgård
ece55b531d
Enable Vulkan again on certain Motorola devices, from a certain driver version.
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See #17825
2025-04-13 16:11:05 +02:00
Henrik Rydgård
6eefe8c982
Vulkan init: Slight logging reduction
2025-04-13 15:21:29 +02:00
Henrik Rydgård
3e4b187004
Blacklist Vulkan from some old Mac intel GPUs, where it blackscreens
2025-04-11 10:33:07 +02:00
Henrik Rydgård
73cdbe204e
Fix Star Ocean with MSAA enabled: don't use the blit optimization, can't blit to multisampled images.
2025-04-10 21:33:05 +02:00
Henrik Rydgård
67dfbfe97e
Add developer setting to prevent loading overlays (and other 'implicit' Vulkan layers)
2025-04-10 18:56:05 +02:00
Henrik Rydgård
670ff21529
Make the Vulkan init flags a proper enum class
2025-04-10 18:16:05 +02:00
Henrik Rydgård
531842f577
Add font cache stats to "internals" screen
2025-04-09 12:40:10 +02:00
Henrik Rydgård
b32c0b461a
Very minor VulkanImage optimization
2025-03-30 11:22:19 +02:00
Henrik Rydgård
85304d58a8
Warning fixes
2025-03-27 14:45:42 +01:00
Henrik Rydgård
5fcf0c6276
Swap the Cancel and No functions in the assert dialog. Plus a function rename and some safety checks.
2025-03-25 00:01:14 +01:00
Henrik Rydgård
fed476bc94
Fix rare deadlock in Vulkan shader compilation.
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Hopefully won't introduce new problems..
2025-03-05 13:34:45 +01:00
Henrik Rydgård
6adefa61d0
Libretro buildfix
2025-02-24 09:15:45 -06:00
oltolm
02e767866a
fix compiler warnings
2025-02-22 14:15:15 +01:00
oltolm
b09eb3dd23
use ComPtr for D3D11
2025-02-17 22:58:44 +01:00
Henrik Rydgård
359f58be69
Workaround for retroarch's buildserver using an old SDK
2025-02-14 19:06:00 -06:00
Nukem and Henrik Rydgård
d5cd8e699b
d3d11: Fix DXGI device ref count leak
2025-02-12 19:50:06 -06:00
Nukem and Henrik Rydgård
0e623450c0
d3d11: Use modern flip model and tearing flags for swap chain creation
2025-02-12 19:50:05 -06:00
Henrik Rydgård
948c38a034
Some more minor fixes
2025-02-04 10:24:55 -06:00
oltolm
391e272df7
d3dx9: do not use it
2025-01-18 12:08:03 +01:00
Henrik Rydgård and GitHub
7a0ec74c32
Merge pull request #19855 from oltolm/cmake
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make compile with Clang/GCC on Windows
2025-01-17 15:13:52 +01:00
Henrik Rydgård
6e0cafccb9
Request Vulkan 1.4 if available.
2025-01-17 14:27:08 +01:00
oltolm
9566065455
make compile on mingw-w64
2025-01-11 01:25:27 +01:00
Nukem
d3aeff861e
libretro: Restore Vulkan MSAA video option
2025-01-10 16:13:16 -05:00
Luboš V. and GitHub
d1f8b78bbb
OpenXR - Remove non-functional Vulkan implementation ( #19766 )
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* OpenXR - Remove non-functional Vulkan implementation
* Forgotten to commit
2024-12-26 10:05:18 +01:00
Henrik Rydgård
58adb379ea
GE debugger improvements
2024-12-20 20:31:58 +01:00
Henrik Rydgård
c91169e702
Restore removed <algorithm> includes.
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Turns out these were needed after all. For some reason, on Windows and
Mac, <algorithm> gets auto-included by something else so I don't notice
when it's missing, and MSVC's include dependency tracker doesn't see it
either.
2024-12-19 09:53:07 +01:00
Henrik Rydgård
4dd3621fa0
Remove some unnecessary <algorithm> includes.
2024-12-18 17:04:27 +01:00
Henrik Rydgård
c608184cdd
ImGeDebugger: Add support to inspect depth and stencil buffers too, including hover values
2024-12-16 21:06:09 +01:00
Henrik Rydgård
111d0c872d
Global rename of FBChannel to Aspect, also make it a class enum
2024-12-15 22:24:05 +01:00
Henrik Rydgård
27122a9e64
Work on previews
2024-12-10 22:09:51 +01:00
Henrik Rydgård
b2a8b4168b
Core: Minor changes to stepping (and some log changes)
2024-12-10 01:06:19 +01:00
Katharine Chui
49553bcf8d
Simplify MacOS AMD GPU workaround
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Based on https://github.com/KhronosGroup/MoltenVK/issues/960 ,
expand MacOS AMD GPU workaround to all dGPU and instead of
changing usage, just append VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
2024-12-09 14:22:56 +01:00
Katharine Chui
286580a6a0
Switch to VMA_MEMORY_USAGE_CPU_ONLY on MacOS AMD
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The ideal allocation would be VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
like in 1.12.3, but vma picked an index that's actually not mappable
VMA_MEMORY_USAGE_GPU_TO_CPU selects VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
which seems to hurt performance
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT + VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
selection with VMA_MEMORY_USAGE_CPU_ONLY would suffice for the
workaround, and get better performance
2024-12-09 12:32:31 +01:00
Katharine Chui
93009a3178
Work around metal buffer bug on MacOS + AMD GPU
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With VMA_MEMORY_USAGE_CPU_TO_GPU buffers, metal buffer appears 0
filled in metal trace during vkCmdCopyBufferToImage triggered
MTLBlitCommandEncoder instance method.
Allocate VMA_MEMORY_USAGE_GPU_TO_CPU instead on MacOS + AMD GPU
2024-12-08 22:13:33 +01:00
Henrik Rydgård
080798b5dd
Move out two more functions from Core.cpp. Clean up Windows includes
2024-12-08 12:12:02 +01:00
Henrik Rydgård
e94defbb15
Get the CORE_RUNNING_GE coreState working!
2024-12-01 22:49:18 +01:00
Henrik Rydgård
e4adc112ff
ImDebugger: Add a basic texture browser
2024-11-29 19:30:38 +01:00
Henrik Rydgård
27a60517af
Fix broken check for intel macs (for auto-disabling Vulkan)
2024-11-27 15:23:50 +01:00
Henrik Rydgård
6763c13f88
ImGui: Finish implementing pipeline switching for all backends
2024-11-27 01:19:05 +01:00