Commit Graph
2938 Commits
Author SHA1 Message Date
Unknown W. Brackets 062bcceeee Oops, forgot to multiply. 2014-09-17 08:27:44 -07:00
Unknown W. Brackets f426be59b4 vertexjit: Initial u8/u16 weights for d3d9. 2014-09-16 23:28:35 -07:00
Unknown W. Brackets 37f90597e3 vertexjit: Optimize u8/u16 weights a little.
Only for uncommon values.
2014-09-16 23:28:28 -07:00
Unknown W. Brackets 94c865b0ab d3d: Fix auto texture scaling.
Fixes #6913.
2014-09-15 07:09:25 -07:00
Unknown W. Brackets 01bdb6e160 Cleanup some minor vertex cache stuff. 2014-09-15 07:08:55 -07:00
Henrik Rydgård b7a54a23d0 Merge pull request #6910 from unknownbrackets/d3d9
d3d: Fix some vertex cache glitches, enable bounding box test
2014-09-14 23:38:33 +02:00
Unknown W. Brackets 64d955ea49 d3d: Share the bounding box code. 2014-09-14 14:04:09 -07:00
Unknown W. Brackets f0c37e3f61 d3d: Use minihashing in the vertex cache. 2014-09-14 13:50:57 -07:00
Unknown W. Brackets c4b6e74999 d3d: Fix vertex cache alpha flag tracking. 2014-09-14 13:49:59 -07:00
Unknown W. Brackets d2df54153d d3d: Fix some issues with the vertex cache. 2014-09-14 13:35:19 -07:00
Henrik Rydgård ee8178d8e4 Merge pull request #6907 from unknownbrackets/d3d-mipmap
d3d: Enable mipmapping
2014-09-14 21:40:02 +02:00
Unknown W. Brackets dc1013ad67 d3d: Add a not-working experiment to blit depth. 2014-09-14 11:54:55 -07:00
Unknown W. Brackets 937fe0ea57 d3d: Use INTZ if supported.
No performance impact on my card, and allows downloading depth/stencil
data.
2014-09-14 11:20:59 -07:00
Unknown W. Brackets 2c88935755 d3d: Support depth and stencil in the GE debugger.
But, not with our current depth surfaces.
2014-09-14 11:15:37 -07:00
Unknown W. Brackets fee1ab98ba Add support for 24/8 textures in the GE debugger. 2014-09-14 11:13:03 -07:00
Unknown W. Brackets bccb8dfb1e d3d: Correct render-to-texture effects.
Was checking the corners wrong.
2014-09-14 09:37:59 -07:00
Unknown W. Brackets 6af41aeed9 d3d: Enable mipmapping. 2014-09-14 09:14:04 -07:00
Henrik Rydgard 8175c014e2 Warning fixes 2014-09-14 17:38:49 +02:00
Unknown W. Brackets afd9d864be Clear alpha only when clearing stencil.
Not sure if this will fix anything.
2014-09-14 08:00:35 -07:00
Unknown W. Brackets bb7f3c0762 d3d: Fix silly typo in stencil handling.
Now it works.
2014-09-14 07:56:48 -07:00
Henrik Rydgard a074bf1677 Delete some dead and duplicated code 2014-09-14 13:23:36 +02:00
Unknown W. Brackets 71e310aff8 d3d: Initial attempt to upload stencil. 2014-09-14 02:21:41 -07:00
Henrik Rydgård 2b4ff04c32 Merge pull request #6902 from unknownbrackets/gpu-convergence
d3d: Handle block transfers
2014-09-14 11:06:15 +02:00
Unknown W. Brackets db4fedcbc0 d3d: Fix a missing include. 2014-09-14 02:01:17 -07:00
Unknown W. Brackets 692cc8dbf1 d3d: Support the Breath of Fire 3 hack.
Since framebuffers are not always flipped.
2014-09-14 00:49:40 -07:00
Unknown W. Brackets d48fb04a18 d3d: Declare a couple overrides. 2014-09-14 00:34:52 -07:00
Unknown W. Brackets b0cad8ecac d3d: StretchRect properly at > 1x. 2014-09-14 00:26:35 -07:00
Unknown W. Brackets 26978ad7e0 d3d: Allow blit to self in block transfers/etc. 2014-09-13 22:39:54 -07:00
Unknown W. Brackets 8c4c9e554e d3d: Cache offscreen surfaces. 2014-09-13 22:28:39 -07:00
Unknown W. Brackets ff3c5075fa d3d: Apply a half pixel offset when rendering.
Makes things a lot sharper, although there still seem to be problems.
This makes it so the viewport aligns with pixel edges rather than centers
at whole integers.
2014-09-13 22:08:43 -07:00
Unknown W. Brackets 0d1a529b01 d3d: Fix 4444 framebuffer data upload. 2014-09-13 21:50:38 -07:00
Unknown W. Brackets 95bf3a71dd d3d: Properly cache the DrawPixels tex size. 2014-09-13 21:45:18 -07:00
Unknown W. Brackets abb2ce325c d3d: If possible, use StretchRect() to display.
May be faster, has less half-pixel offset issues.  Still seeing blurriness
problems, but they're better.
2014-09-13 20:31:01 -07:00
Unknown W. Brackets 822c5d9e75 d3d: Use StretchRect() when possible. 2014-09-13 20:08:29 -07:00
Unknown W. Brackets 003aaed9a7 d3d: Dirty the shader when drawing textures. 2014-09-13 20:05:41 -07:00
Unknown W. Brackets 98549aeb51 d3d: Fix download of small sections, oops. 2014-09-13 19:57:49 -07:00
Unknown W. Brackets e4d5eb5d6c d3d: Dynamically size the drawPixelsTex_ like gl. 2014-09-13 19:56:08 -07:00
Unknown W. Brackets 6490a4ef44 d3d: Report errors on download/blit/upload. 2014-09-13 19:21:59 -07:00
Unknown W. Brackets ec4e96b870 d3d: Expliticly bind after fbo_create().
In GLES, this is a tiny call that checks a cache, but it's necessary in
Direct3D 9.
2014-09-13 18:46:59 -07:00
Unknown W. Brackets 2d530a916f d3d: Always download 8888, at least for now. 2014-09-13 18:25:45 -07:00
Unknown W. Brackets d332452077 d3d: Track memory copies/uploads/downloads. 2014-09-13 17:59:21 -07:00
Unknown W. Brackets 9d24de3269 d3d: Oops, switch over block transfer logic. 2014-09-13 17:28:35 -07:00
Unknown W. Brackets ddc9aaa4e8 d3d: Download from the specified region only. 2014-09-13 17:28:05 -07:00
Unknown W. Brackets c17931c179 d3d: Fix flipped y in framebuf blit. 2014-09-13 17:10:57 -07:00
Unknown W. Brackets b9d7ffe484 d3d: Support the Danganronpa hack. 2014-09-13 16:47:23 -07:00
Unknown W. Brackets 1f44bf2396 d3d: Don't flip blits when downloading. 2014-09-13 16:39:31 -07:00
Unknown W. Brackets 7f89723d2b d3d: Initial implementation of framebuf download.
Not working, or not working properly...
2014-09-13 16:37:59 -07:00
Unknown W. Brackets 2463074530 d3d: Converge block transfer logic. 2014-09-13 15:40:55 -07:00
Unknown W. Brackets 971dd5df1e d3d: Unify BlitFramebuffer() as well. 2014-09-13 15:12:59 -07:00
Unknown W. Brackets a4d33d77b7 d3d: Unify ReadFramebufferToMemory() signature. 2014-09-13 15:09:30 -07:00