Commit Graph
316 Commits
Author SHA1 Message Date
Henrik Rydgård a0873e5b0e Enable HTTPS on Linux, through naett's libcurl backend
naett has had a complete libcurl backend all along; we just never built it,
so Linux ran with HTTPS_NOT_AVAILABLE. That means no homebrew store over
HTTPS, and RetroAchievements talking to plain http://retroachievements.org.

libcurl is loaded with dlopen rather than linked, the same way we handle the
Vulkan loader, so it stays a soft dependency: we need the curl headers at
build time, but a build made here still starts on a machine without libcurl
installed - it just reports HTTPS as unavailable, exactly like today. Distro
packagers get the behavior they'd expect either way, and certificate
validation comes free from the system CA store.

New net::HTTPSAvailable() answers "did that work", and SDLMain folds it into
SYSPROP_SUPPORTS_HTTPS, which everything downstream already degrades on.

Four fixes to the backend itself, all noted in ext/naett/README-ppsspp.md:

- panic() called exit(1) on a pipe or curl_multi_perform failure. Taking the
  emulator down because a download failed isn't acceptable - the backend now
  disables itself and requests complete with naettGenericError.
- CURLINFO_RESPONSE_CODE writes a long into res->code, which is an int. Eight
  bytes into four, getting away with it only because the next field absorbs
  the zeroes.
- curl_easy_setopt is varargs and wants a long for these options; int literals
  and int variables are UB on LP64.
- naettPlatformCloseResponse called through a null function pointer when
  libcurl was missing. Found by testing that path, which segfaulted.

CI needs libcurl4-openssl-dev (curl-dev on Alpine) or it would quietly keep
building without HTTPS.
2026-09-02 17:42:04 +02:00
Henrik Rydgård 04a6166c90 Android: Remove some unused code 2026-08-31 11:02:32 +02:00
Katharine Chui 435033e439 Avoid frame pacing issues with SDL_GetPowerInfo on linux
SDL_GetPowerInfo on linux asks upower through dbus for power
information, which can block DrawFPS in UI/DebugOverlay.cpp and in
turn the main thread. Run SDL_GetPowerInfo on another thread
instead to avoid the issue.
2026-08-19 01:33:56 +02:00
Henrik Rydgård a44c2c0bde Replace System_SendDebugOutput with a registered callback
I normally try to avoid registrations when not needed, but in this case
only headless uses this, so it's motivated.
2026-08-11 22:36:47 +02:00
Henrik Rydgård abb57c620f Adjust some log levels 2026-08-09 22:10:54 +02:00
Henrik Rydgård 07e63c345c Add SAVE_STATE to BrowseFileType 2026-08-09 19:03:08 +02:00
Henrik Rydgård c490d4ef36 Headless SDL: Add support for Vulkan rendering 2026-08-06 11:06:03 +02:00
Katharine Chui c39205496c bring back VulkanContext::SetCbGetDrawSize for linux wayland
It was removed during https://github.com/hrydgard/ppsspp/pull/21982

On Linux Wayland however this can be observed without:
34:25:550 Vulkan/VulkanContext.cpp:1401 I[G3D]: surfCapabilities_.current: -1x-1
34:25:550 Vulkan/VulkanContext.cpp:1406 I[G3D]: surfCapabilities_.current after clamp: -1x-1 min: 1x1 max: 32768x32768 computed: 1x1 cbdraw
2026-08-06 00:29:21 +02:00
Henrik RydgårdandClaude Sonnet 5 5bd1ff8066 Move remaining manual command line parsing into CmdLine.cpp
Headless.cpp, NativeApp.cpp, and SDLMain.cpp each still hand-parsed a few
argv flags directly (mount/log/state/ignore/loglevel in headless and the
app, xres/yres/dpi/scale in SDL), duplicating and in some cases conflicting
with the shared CommandLineOptions parser. Consolidate all of it into
CmdLine.cpp/.h so there's a single source of truth, and drop the now-dead
remain_argc/remain_argv filtering in SDLMain.cpp since NativeInit no longer
reads argv itself.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PfFvWzpHxErWgRhKqqSewN
2026-08-05 16:02:49 +02:00
Henrik Rydgård 16206d18ab Simplify the EmuThread API again 2026-08-05 09:48:51 +02:00
Henrik Rydgård 58c70f312a SDL: Initialize g_display before starting the EmuThread
Avoid racing between EmuThread and main thread.
2026-08-05 09:21:43 +02:00
Henrik Rydgård 5eb4772644 Minor EmuThread refactor 2026-08-05 00:15:56 +02:00
Henrik Rydgård be922eca62 Make OpenGL render thread shutdown more robust. 2026-08-04 16:44:55 +02:00
Henrik Rydgård ced24079cb Error handling cleanup, with some Claude help 2026-08-03 23:53:48 +02:00
Henrik Rydgård 72a80363d9 Update the SDL DPI handling 2026-08-03 23:26:46 +02:00
Henrik Rydgård b6d7c18f39 Try to eliminate a race condition 2026-08-03 23:09:07 +02:00
Henrik Rydgård 0f4f1d7091 More SDL GL context refactor 2026-08-03 17:52:56 +02:00
Henrik Rydgård 1c0740c4b9 SDL: Simplify graphics context fallback 2026-08-03 14:54:49 +02:00
Kevin Reinholz 20e747e594 Fix build with clang when not on a supported platform 2026-07-26 13:48:40 -07:00
Henrik Rydgård cb623f725c Get rid of the SDL-specific Vulkan graphics context 2026-07-26 19:10:46 +02:00
Henrik Rydgård 4b869a025e Move SDL stuff out of SDLVulkanGraphicsContext 2026-07-26 19:10:46 +02:00
Henrik Rydgård 3eb056ad86 Move Common/GraphicsContext.h to Common/GPU/GraphicsContext.h 2026-07-26 13:58:17 +02:00
Henrik Rydgård 6020fbcf0e Remove bad calls to ThreadStart/ThreadEnd from SDLMain.cpp 2026-07-26 13:44:53 +02:00
Henrik Rydgård 63f9d08de7 Buildfix 2026-07-26 12:14:34 +02:00
Henrik Rydgård ea3a2a2e84 Use the common EmuThread in the Android backend 2026-07-26 11:54:50 +02:00
Henrik Rydgård 7f218acc53 Change the GraphicsContext interface to be more consistent 2026-07-26 10:22:00 +02:00
Henrik Rydgård 85f8715660 Break the circular dependency caused by putting EmuThread in core using an interface 2026-07-24 15:31:42 +02:00
Henrik Rydgård 86c8e9ae68 Minor code cleanup 2026-07-24 15:31:41 +02:00
Henrik Rydgård 2489f5c581 Some CMakeLists.txt reorganization, use EmuThread from SDL 2026-07-24 15:31:41 +02:00
Henrik Rydgård afe4d5beaf Buildfixes, dependency shuffling to make things more logical 2026-07-24 14:43:34 +02:00
Henrik Rydgård 240a974e95 Remove direct dependency from Core to MacCameraHelper.mm 2026-07-24 12:06:15 +02:00
Henrik Rydgård 16c7ec390f Headless: Start taking logic out of the "HeadlessHost"
Also update some agent files
2026-07-21 11:01:48 +02:00
Henrik Rydgård 9a2342b98e SDL buildfix, headless logic fix 2026-07-20 19:18:18 +02:00
Henrik Rydgård bd25962cbe Convert more options to the new command line parser 2026-07-20 16:33:03 +02:00
Henrik Rydgård e6875fa339 More cmdline work. 2026-07-20 16:33:03 +02:00
Henrik Rydgård 717ffc9fae Buildfixes 2026-07-20 12:02:07 +02:00
Henrik Rydgård a59637975a Call the new command line parser from all backends 2026-07-20 12:02:07 +02:00
Henrik Rydgård 79f6aa57e2 Remove some redundant code from SDL mousewheel handling.
Should help #21923
2026-07-16 00:39:34 +02:00
Henrik Rydgård 993c3a9c67 Avoid accurately computing disk space on iOS and Android (where it can be slow). Add a setting. 2026-07-14 22:22:29 +02:00
Henrik Rydgård 31aad51d68 Minor SDLMain fixes 2026-06-16 11:39:24 +02:00
Henrik Rydgård 6c85a1a4b6 More SDL3 work by AI 2026-06-16 11:39:24 +02:00
Henrik Rydgård 34c2218558 SDL3 port phase 1 2026-06-16 11:39:24 +02:00
Henrik Rydgård edcc0763cb Mac buildfix 2026-06-16 11:07:08 +02:00
Henrik Rydgård 84ca42271b Quickfix for Steam Deck keyboard issue: Ask SDL not to spawn one when we ask for text input 2026-06-16 10:57:55 +02:00
Henrik Rydgård bfadd2539b Some code hardening in TextEdit view 2026-04-27 20:55:46 +02:00
Guido Cella 4413c7b10f Implement pause on lost focus on SDL
This option was Windows exclusive and this commit implements it on SDL
as well.

It is hidden on mobile devices because it makes no sense there.
2026-04-01 15:39:34 +02:00
Henrik Rydgård 2b946094a9 Warning fixes 2026-03-10 12:19:27 +01:00
Henrik Rydgård d6ca0378b6 Move DarwinFileSystemServices.mm/h to Core/Util 2026-03-07 11:35:34 +01:00
Henrik Rydgård 2052ebc60c Fix switching of audio devices on Windows.
Fixes #21337
2026-03-04 14:41:59 +01:00
BearOso 0871d53d68 Prevent starvation of window state updates with Vulkan. 2026-02-24 22:18:07 -06:00