Commit Graph
24931 Commits
Author SHA1 Message Date
Henrik Rydgård 04b4dedfca Have to increment the build number due to a mistake, so make it 1.7.4 v1.7.4 2018-11-23 16:17:54 +01:00
Henrik Rydgård a59019a43a Update readme for 1.7.3 v1.7.3.1 2018-11-23 16:05:31 +01:00
Henrik Rydgård 2a65f224e6 1.7.3 v1.7.3 2018-11-23 13:29:42 +01:00
Henrik Rydgård fedc72eff5 Revert "Android: Fix Vulkan immersive startup."
This reverts commit 5a5483ca93.
2018-11-23 09:51:16 +01:00
Henrik Rydgård d6b8d9bfe5 VK: Fix sometimes-missing images in GameScreen. Can't load textures from update(). (should probably make that possible though.. later). 2018-11-22 23:55:43 +01:00
Henrik Rydgård 0fd5d10ab8 Attempt to fix the last very common issue of #11493 by being paranoid 2018-11-21 22:15:01 +01:00
Henrik Rydgård 7af93d08cf VK: Add extra safety checks around font texture creation. Motivated by some Play crashes. 2018-11-21 17:33:30 +01:00
Unknown W. Brackets c73b13781c Core: Fix spurious error on Linux/Unix paths.
CreateFullPath with an absolute path would try to create ''.
2018-11-21 17:08:14 +01:00
Henrik Rydgård dd9503e418 Coldbird server moved, so change the default.
Should look into doing this automatically, maybe storing the coldbird
server in a config file on ppsspp.org.
2018-11-21 17:07:42 +01:00
Henrik Rydgård 7adb04f773 ManagedTexture: CreateTextureFromFileData should not return a ManagedTexture object if it fails.
Alternatively, we should add even more checks around the code for empty
ManagedTextures...
2018-11-21 17:07:10 +01:00
Henrik Rydgård 640973ff47 Comply with new Google Play policy that is not happy with "Support PPSSPP" leading to the PPSSPP Gold app in Play v1.7.2 2018-11-03 17:37:30 +01:00
Unknown W. Brackets c9aa039695 Windows: Check for devices on Windows events only.
A user reported stuttering after the periodic checks, and devices failing
until unplug/replug.  Presumably, this is caused by poor drivers reacting
badly to periodic DirectInput queries, so less queries should help.
2018-11-03 17:37:22 +01:00
Henrik Rydgård fdb07323e0 Update AndroidManifest.xml to 1.7.1 v1.7.1 2018-11-01 14:51:14 +01:00
Henrik Rydgård 9cd8911d0d Update README for 1.7.1
And add some disabled debug code.
2018-11-01 14:45:07 +01:00
Henrik Rydgård 8a186869dc Update lang yet again 2018-10-31 16:28:41 +01:00
Henrik Rydgård 0134fc8739 Merge pull request #11513 from unknownbrackets/gpu-shutdown
Wait for orderly finish of cache before shutdown
2018-10-31 15:55:36 +01:00
Unknown W. Brackets 40ca49d0e3 GPU: Cancel shader preload on shutdown/lost.
Otherwise, we could've ended up with shaders loading after or during the
lost event, and dense hash map corruption.
2018-10-30 20:32:12 -07:00
Unknown W. Brackets dcf71fc43f GLES: Skip freeing program if not allocated.
This could cause a crash when skipGLCalls is true, if null.
2018-10-30 19:14:02 -07:00
Unknown W. Brackets 6130eb34be Vulkan: Wait for GPU ready on shutdown.
In case it's still busy preloading shaders.
2018-10-30 19:13:22 -07:00
Henrik Rydgård bb656a0f0f Update lang submodule 2018-10-30 10:28:16 +01:00
Henrik Rydgård 7339abf28a Merge pull request #11508 from unknownbrackets/savedata
Savedata: Write only one secure entry
2018-10-28 21:32:16 +01:00
Unknown W. Brackets 2650ddae75 Savedata: Write only one secure entry.
Before, we were filling all the entries when the first file was saved, a
regression from 1976be4.  This caused issues in games that use a single
savedata folder for multiple secure files, such as Valkyria Chronicles 3.
2018-10-28 12:35:54 -07:00
Unknown W. Brackets cc9ad06cfe Merge pull request #11502 from hrydgard/improve-readback-checks
Improve sanity checks for framebuffer readbacks
2018-10-28 11:57:45 -04:00
Henrik Rydgård 67310888c8 Merge pull request #11504 from vnctdj/translateMoreCreditsLines
Make more lines translatable in credits
2018-10-28 16:55:35 +01:00
Henrik Rydgård c6c22a03fd Address feedback, thanks! 2018-10-28 16:48:46 +01:00
vnctdj 61be3785d3 Make more lines translatable in credits
Fixes https://github.com/hrydgard/ppsspp/issues/11499
2018-10-28 15:58:13 +01:00
Henrik Rydgård c074d3c61f Improve sanity checks for framebuffer readbacks 2018-10-28 14:30:39 +01:00
Henrik Rydgård 5ea935f4bf Merge pull request #11498 from jbeich/freebsd
Fix "No backtrace available to print on this platform" on BSDs
2018-10-28 08:46:28 +01:00
Jan Beich 94c56ea09c native: enable backtrace on some BSDs 2018-10-27 18:22:24 +00:00
Henrik Rydgård caa506bf2a Update AndroidManifest.xml for 1.7.0 v1.7 2018-10-27 11:29:42 +02:00
Henrik Rydgård 61e38b4539 On older Android versions, densityDpi can't change and is thus not present in the Configuration objects.
Fixes crash opening/closing the Xperia Play (and probably lots of others).
2018-10-27 10:25:19 +02:00
Henrik Rydgård 5807ad0d7f Update lang submodule again 2018-10-27 09:44:57 +02:00
Henrik Rydgård f8aa3a1b01 Minor README update 2018-10-27 09:44:20 +02:00
Henrik Rydgård 696ab7bbcd Update lang submodule 2018-10-27 07:33:07 +02:00
Henrik Rydgård 2f75d12937 Update lang submodule 2018-10-25 20:15:32 +02:00
Henrik Rydgård 3c3aaf5bc7 Just fix some gradle build warnings. It's using platform 16 anyway (but somehow it all still works back on -9) 2018-10-25 01:20:41 +02:00
Henrik Rydgård 93047a0928 Update lang 2018-10-24 18:25:17 +02:00
Henrik Rydgård 6c84f281bb Merge pull request #11487 from hrydgard/readme-1.7
Update README.md for 1.7.0
2018-10-24 08:29:39 +02:00
Henrik Rydgård 6d1d04be52 Update README.md for 1.7.0 2018-10-23 21:26:32 +02:00
Henrik Rydgard 8883156e45 Yet another try at taking care of the GPD crashes in #11063.
Thanks tiagao for all the testing.
2018-10-22 09:59:49 +02:00
Unknown W. Brackets 6905606c95 Merge pull request #11482 from hrydgard/disable-range-cull-d3d9-intel
Disable triangle range culling on D3D9 on Intel. Should fix #11477
2018-10-21 05:03:33 -07:00
Henrik Rydgård fa40bcff8d Disable triangle range culling on D3D9 on Intel. Should fix #11477 2018-10-21 09:36:15 +02:00
Henrik Rydgård 292d2f44ee GL: Also skip gl calls in ThreadEnd during shutdown on Android. May help #11063 2018-10-21 09:14:02 +02:00
Unknown W. Brackets fd20d7b09e Merge pull request #11481 from hrydgard/adreno-int-workarounds
Workaround for bad int behaviour on Adreno / GLES. (no problems in Vulkan).
2018-10-20 07:52:29 -07:00
Henrik Rydgård ca58bb78dd Turn off gl debug logging again 2018-10-20 16:48:17 +02:00
Henrik Rydgård aea5f38a15 Fix issue where skipGLCalls_ wasn't respected. May help #11063 2018-10-20 15:59:33 +02:00
Henrik Rydgård 81b781fd4f Revert two accidental minor changes 2018-10-20 13:25:53 +02:00
Henrik Rydgård 842290b6dd Workaround for bad int behaviour on Adreno / GLES. (no problems in
Vulkan).

See #11480, should help #11479.
2018-10-20 13:22:14 +02:00
Henrik Rydgård 42a73e4c76 Fix minor bug in natural.vsh, which caused a gl_error that I ran into when tracing another bug 2018-10-20 12:15:58 +02:00
Henrik Rydgård c514a27c81 Merge pull request #11475 from pleonex/fix-sigpipe
Ignore broken pipe / SIGPIPE signal to avoid crash
2018-10-17 09:44:14 +02:00