Henrik Rydgard
323eb72b7c
Write-protect the dispatcher on all platforms.
2016-08-28 13:35:27 +02:00
Henrik Rydgard
5005e83254
Consistency improvements to the memory protect/alloc APIs
2016-08-28 12:28:17 +02:00
Henrik Rydgard
adbac55b1d
Replace Write/UnWriteProtectMemory with ProtectMemory that takes flags
2016-08-28 12:09:01 +02:00
Henrik Rydgård
22cef33a18
Merge pull request #8932 from unknownbrackets/font-minor
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Font: Draw nothing for chars before first glyph
2016-08-28 11:21:24 +02:00
Henrik Rydgård
ef3f369311
Merge pull request #8933 from unknownbrackets/utility-deps
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Utility: Only require avcodec for mp4
2016-08-28 11:19:24 +02:00
Henrik Rydgård
0a1f322769
Merge pull request #8934 from unknownbrackets/io-seek
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Io: Do not delay on file seek
2016-08-28 11:18:45 +02:00
Unknown W. Brackets
5a797a08f7
Io: Do not delay on file seek.
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This doesn't seem to reschedule, must've measured wrong in #939 .
Fixes #8749 .
2016-08-27 14:18:59 -07:00
Unknown W. Brackets
ee664fdc25
Utility: Only require avcodec for mp4.
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Test was ambiguous - testing more carefully only 300 is required. Not
sure how I got this wrong before since only 300 was required for the
others...
Should help #8926 .
2016-08-27 10:15:35 -07:00
Unknown W. Brackets
eacebd4c41
Font: Draw nothing for chars before first glyph.
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This matches the logic in sceFontGetCharImageRect(), and improves tests.
Previously, we were drawing the alt character in these cases.
2016-08-27 09:41:01 -07:00
Henrik Rydgård
028e98a92c
Merge pull request #8919 from unknownbrackets/ui-tweaks
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UI: Suppress state slot switch preview during boot
2016-08-21 11:08:14 +02:00
Henrik Rydgård
947680dd8e
Merge pull request #8924 from unknownbrackets/runtime-core
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Fix cpu core change during runtime
2016-08-21 11:08:01 +02:00
Unknown W. Brackets
0855720e04
Fix cpu core change during runtime.
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Some change must've lost this - the core wasn't updating without a game
restart. Now it does.
2016-08-20 12:31:02 -07:00
Unknown W. Brackets
a3efa99cd4
UI: Suppress state slot switch preview during boot.
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Boot may change the slot if the game has game-specific settings, but we
shouldn't show the preview.
Should fix #8916 .
2016-08-16 21:24:01 -07:00
Unknown W. Brackets
e4b0f295b2
Oops, these should copy the i18n pointer.
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Since it leaves scope.
2016-08-16 18:56:04 -07:00
Henrik Rydgård
2184d371c1
Merge pull request #8914 from unknownbrackets/psmf-size
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Psmf: Ignore stream size with old PsmfPlayer libs
2016-08-16 15:03:24 +02:00
Henrik Rydgård
6b4b21726b
Merge pull request #8913 from unknownbrackets/ui-tweaks
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Add setting tips on selection
2016-08-16 15:02:42 +02:00
Henrik Rydgård
540e86b340
Merge pull request #8894 from unknownbrackets/core-profile
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Clean up a few more core profile things
2016-08-16 15:01:55 +02:00
Unknown W. Brackets
a0484dce65
Psmf: Use packets for end in all versions.
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Turns out no version of the library looks at the pts for the end.
2016-08-15 21:00:10 -07:00
Unknown W. Brackets
4eca12890e
Merge pull request #6 from sum2012/psmf-size
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Psmf: Ignore last timestamp with old PsmfPlayer libs
2016-08-15 20:57:03 -07:00
Unknown W. Brackets
4507bb8466
Fix more cases of FILL_PARENT used as WRAP_CONTENT.
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Fixes #8915 .
2016-08-15 20:40:44 -07:00
sum2012
00a379e9f0
Psmf: Ignore last timestamp with old PsmfPlayer libs
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Until 5.50
Fix #6574
2016-08-16 03:57:36 +08:00
Unknown W. Brackets
f23391578f
Psmf: Ignore stream size with old PsmfPlayer libs.
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Until 5.50, the stream size was not used. See #6574 .
2016-08-14 17:24:29 -07:00
Unknown W. Brackets
d9bbbab1b9
UI: Add various tips to some settings.
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Let's not overuse these though: if it's not needed, that's for the best.
2016-08-14 15:26:42 -07:00
Unknown W. Brackets
0fd6f296de
UI: Add a view to show setting info.
2016-08-14 14:57:39 -07:00
Unknown W. Brackets
da7a42a957
UI: Measure text with & in it properly.
2016-08-14 14:57:39 -07:00
Unknown W. Brackets
53cc4524b1
UI: Center multiline text more correctly.
2016-08-14 14:57:38 -07:00
Unknown W. Brackets
f4c735ee4e
UI: Allow scrollviews to wrap content.
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In the opposing direction, we can't AT_MOST if we don't have a good size
and we're wrapping content. This can happen inside a LinearLayout.
2016-08-14 13:09:55 -07:00
Unknown W. Brackets
086dc9e0ed
Move Apple GL2.0 forcing to a common place.
2016-08-08 17:56:11 -07:00
Unknown W. Brackets
6088c7d5f5
Ensure elided core profile extensions are set.
2016-08-08 17:56:11 -07:00
Unknown W. Brackets
b1e57a29a4
Handle core profile better in shader generators.
2016-08-08 17:56:10 -07:00
Unknown W. Brackets
2e2674be21
Properly allow triggering a core context.
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This will be useful on Mac.
2016-08-08 17:56:09 -07:00
Henrik Rydgård
0924dbfdee
Merge pull request #8900 from unknownbrackets/ui-text-wrap
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Wrap text in many places where it makes sense
2016-08-09 00:16:13 +02:00
Henrik Rydgård
f9401eab66
Merge pull request #8901 from unknownbrackets/utf8-bom
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Remove UTF-8 BOMs from a few files
2016-08-09 00:14:57 +02:00
Unknown W. Brackets
34358fb907
Use an explicit Unicode reference.
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This should be less likely of triggering weird issues with Visual Studio.
2016-08-07 18:02:10 -07:00
Unknown W. Brackets
f0a8e931ff
Remove UTF-8 BOMs from a few files.
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And note the only ones that do need them in editorconfig.
2016-08-07 17:59:35 -07:00
Unknown W. Brackets
192d6ca60a
UI: Allow explicit newlines in popup choice titles.
2016-08-07 17:44:02 -07:00
Unknown W. Brackets
604d6113c1
UI: Allow choices and checkboxes to wrap.
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If the text is too long, they will scroll down first, then wrap.
2016-08-07 17:35:41 -07:00
Unknown W. Brackets
d6820f3cc3
UI: Allow measuring text with a scale.
2016-08-07 16:49:50 -07:00
Unknown W. Brackets
2076d66663
UI: Wrap descriptions in the savedata manager.
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Sometimes the savedata info is long, better to wrap than overflow the box.
2016-08-07 16:35:59 -07:00
Unknown W. Brackets
ab3ed7d2ef
UI: Account for flexible things changing on wrap.
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If something has a flexible width, that may affect its final calculated
height. This allows it to grow in such a situation.
2016-08-07 16:35:58 -07:00
Unknown W. Brackets
49f96917c6
UI: Allow title, etc. to wrap on game info screen.
2016-08-07 16:35:58 -07:00
Unknown W. Brackets
838de5b5c0
UI: Asynchronously load the game info screen.
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No reason to wait, just need to keep the buttons hidden.
Intentionally hiding even the buttons below the possibly added buttons, so
we don't accidentally play "button keep away" with the user.
2016-08-07 16:35:57 -07:00
Unknown W. Brackets
64403e520f
UI: Wrap browsing path if long.
2016-08-07 16:35:56 -07:00
Unknown W. Brackets
f7231686bd
UI: Make it easy to measure with spec info.
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This still allows skipping a Measure() override, so that it can still
clamp properly.
2016-08-07 16:35:56 -07:00
Unknown W. Brackets
d00a2bbc04
UI: Specify max height for horizontal scroll.
2016-08-07 16:35:55 -07:00
Henrik Rydgård
fb05c05e74
Merge pull request #8898 from unknownbrackets/ui-text-scale
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UI: Scale option text down when there's no space
2016-08-08 00:46:26 +02:00
Henrik Rydgård
e6fbea4630
Merge pull request #8897 from unknownbrackets/font-minor
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Font: Skip log on missing zh_gb.pgf
2016-08-08 00:46:08 +02:00
Unknown W. Brackets
277983ce35
UI: Scale option text down when there's no space.
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This way, smaller or portrait screens just get smaller text, rather than
jumbled text going off the side. Particularly important for some
translations.
2016-08-07 15:24:49 -07:00
Unknown W. Brackets
df5377b8d5
UI: Measure small text correctly in Qt/Windows.
2016-08-07 15:24:48 -07:00
Unknown W. Brackets
b37ac3580d
UI: Use a helper for vert/horiz margin sum.
2016-08-07 15:24:47 -07:00