Henrik Rydgard
525df21751
Unbreak version check on Windows
2017-03-12 17:24:46 +01:00
Henrik Rydgård
537115f25c
Merge pull request #9418 from xebra/cleanup_spline_bezier
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GLES:Remove texture_half_float extension.
2017-03-12 17:09:24 +01:00
xebra
b9a9a509ae
GLES:Remove texture_half_float extension.
2017-03-13 01:02:05 +09:00
Henrik Rydgård
586a0400cd
Merge pull request #9416 from hrydgard/ui-generate-mipmap
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Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
2017-03-12 16:55:02 +01:00
Henrik Rydgård
c1881a09c5
Merge pull request #9413 from unknownbrackets/small-window
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Render small window fonts at double resolution
2017-03-12 16:54:53 +01:00
Henrik Rydgard
8a8360ef96
Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
2017-03-12 16:30:53 +01:00
Henrik Rydgård
cfb93a707c
Merge pull request #9370 from fireballwayne/remoteiso
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Remoteiso
2017-03-12 12:39:45 +01:00
Henrik Rydgård
fb008f48c0
Merge pull request #9414 from Atalanttore/patch-1
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Update ppsspp_de.ts
2017-03-12 11:02:39 +01:00
Henrik Rydgård
b1909105e2
Merge pull request #9415 from unknownbrackets/slow-warning
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Detect when the game is running slow, and warn
2017-03-12 10:59:41 +01:00
Fireball Wayne
9ea7d347c1
Remoteiso better http header detection
2017-03-12 01:15:40 -05:00
Unknown W. Brackets
ad8a0e6cc0
Add an ini setting to hide performance warnings.
2017-03-11 19:31:00 -08:00
Unknown W. Brackets
10ad7e1b5b
Detect when the game is running slow, and warn.
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Many users assume that sound emulation is broken, and don't realize they
may need to tweak their settings - we don't even show the FPS counter by
default.
2017-03-11 19:24:00 -08:00
Ettore Atalan
e5462ad003
Update ppsspp_de.ts
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Updated and almost completed German translation.
2017-03-11 23:52:06 +01:00
Unknown W. Brackets
87ab24c085
Render small window fonts at double resolution.
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Otherwise, they become blurry at half-pixel offsets (such as when a
settings pop up is centered.)
2017-03-11 13:07:52 -08:00
Henrik Rydgard
21d97a7947
Dirty UVSCALEOFFSET on every draw call.
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This is needed since we no longer dirty it on normal changes since we
prescale, but it's still necessary for spline/bezier which generate texture coords.
2017-03-11 13:10:38 +01:00
Henrik Rydgard
e33428414f
Restore flushing the GPU pipeline on changes to CLIPENABLE, as per @unknownbrackets' comments. Also remove a redundant dirtying of textures.
2017-03-11 13:10:38 +01:00
Henrik Rydgård
3286c62ee5
Fix shutdown crash in SDL builds. Fixes #9409
2017-03-11 12:58:21 +01:00
Henrik Rydgard
9bb81a24c0
Fix bug where we'd reload the post shader information every frame. Fixes #9410
2017-03-11 12:25:43 +01:00
Fireball Wayne
88760b2f61
RemoteISO relax subdir restrictions
2017-03-11 01:53:16 -05:00
Fireball Wayne
c394b9e26c
RemoteISO moved settings to connection screen.
2017-03-11 00:46:51 -05:00
Fireball Wayne
768da4b2ca
RemoteIso backend changes requested
2017-03-11 00:46:50 -05:00
Fireball Wayne
ed046079a5
Function name change, additional comments, code cleanup for remote disc streaming
2017-03-11 00:46:50 -05:00
Fireball Wayne
ce7a93e24c
remoteiso gui settings
2017-03-11 00:46:49 -05:00
Fireball Wayne
6dd0f7a152
Remoteiso Manual Mode Backend
2017-03-11 00:46:48 -05:00
Fireball Wayne
8853b72684
Resolve conflict on http::client get
2017-03-11 00:23:49 -05:00
Henrik Rydgård
e68ea3bc3a
Improve a comment
2017-03-10 18:08:55 +01:00
Henrik Rydgård
32a71c4c74
Fix typo, preprocessor warning
2017-03-10 18:02:41 +01:00
Henrik Rydgard
8956a823bb
If the main CPU JIT is not enabled, don't try to vertex-jit. See #9404
2017-03-10 00:18:53 +01:00
Henrik Rydgård
1894be24de
Merge pull request #9407 from hrydgard/more-from-uwp
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Some minor fixes
2017-03-10 00:14:03 +01:00
Henrik Rydgård
62dcb9c70c
Log if Comp_SysCall encounters bad syscall instructions
2017-03-10 00:13:06 +01:00
Henrik Rydgård
7520c0e273
UWP: Don't try to use dual source blending on D3D9 feature level devices.
2017-03-10 00:12:57 +01:00
Henrik Rydgård
7be5a18ef8
Don't need a uint in the stencil draw shader
2017-03-10 00:11:02 +01:00
Henrik Rydgård
4cdbe0b957
Fix an ancient bug in sceKernelExitDeleteThread
2017-03-10 00:11:01 +01:00
Henrik Rydgård
7590a44fc4
Enable "FrameskipUnthrottle" on Windows UWP as we don't control VSync (yet)
2017-03-10 00:11:00 +01:00
Henrik Rydgård
e74749f2b2
A function renamed, some logging improvements
2017-03-10 00:11:00 +01:00
Henrik Rydgård
c7cb3688d8
Merge pull request #9405 from xebra/cleanup_spline_bezier
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Fixed some bugs in spline/bezier.
2017-03-09 11:03:40 +01:00
xebra
56f80ace90
[spline/bezier]Unify the word "tesselate" to "tessellate".
2017-03-09 18:04:16 +09:00
xebra
29791faf00
[spline/bezier]Fix the avoiding of "crazy tessellation factor" was not working.
2017-03-09 17:56:19 +09:00
xebra
8d7f3f1e0c
[spline/bezier]Fix not enough spline buffer causes crash.
2017-03-09 16:12:24 +09:00
Henrik Rydgård
ca85716fa2
Merge pull request #9400 from hrydgard/more-uwp-stuff
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More bits and pieces from my UWP branch
2017-03-07 22:00:04 +01:00
Henrik Rydgard
afc27c30eb
Quick buildfix (should probably just enable exceptions on Android)
2017-03-07 20:10:18 +01:00
Henrik Rydgård
529d84a57b
Avoid a crash if trying to do two screen switches at once.
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Managed to make this happen while using the UWP File Open dialog - it
lagged and I started another action while it hadn't returned.
2017-03-07 15:33:23 +01:00
Henrik Rydgård
ee48a075b0
UWP: Implement display rotation in framebuffer manager, now games display right-way-up in buffered rendering mode.
2017-03-07 15:32:53 +01:00
Henrik Rydgård
ed16096365
Don't crash if not enough memory to save a state. Very annoying.
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Minor tweaks.
2017-03-07 15:32:34 +01:00
Henrik Rydgård
474db602ca
UWP: Fix screen rotation in non-buffered rendering mode
2017-03-07 15:32:26 +01:00
Henrik Rydgård
234e3b10bd
Add serial joystick to gamecontrollerdb.txt, thanks AnnCoulter. Fixes issue #9394 .
2017-03-07 09:44:40 +01:00
Henrik Rydgård
9f17c7f01e
Fix iOS crash. Fixes #9381
2017-03-06 20:27:11 +01:00
Henrik Rydgård
bd33f5d032
CMake: Add a custom cmake file for SPIRV-Cross that avoids building extra binaries
2017-03-06 18:50:51 +01:00
Henrik Rydgård
1496e2caa2
Fix possible crash when task switching on Android
2017-03-06 17:04:55 +01:00
Henrik Rydgård
90e0079c98
GE Debugger D3D11: Support displaying the current texture
2017-03-06 16:46:15 +01:00