Commit Graph
23807 Commits
Author SHA1 Message Date
Henrik Rydgard 525df21751 Unbreak version check on Windows 2017-03-12 17:24:46 +01:00
Henrik Rydgård 537115f25c Merge pull request #9418 from xebra/cleanup_spline_bezier
GLES:Remove texture_half_float extension.
2017-03-12 17:09:24 +01:00
xebra b9a9a509ae GLES:Remove texture_half_float extension. 2017-03-13 01:02:05 +09:00
Henrik Rydgård 586a0400cd Merge pull request #9416 from hrydgard/ui-generate-mipmap
Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9)
2017-03-12 16:55:02 +01:00
Henrik Rydgård c1881a09c5 Merge pull request #9413 from unknownbrackets/small-window
Render small window fonts at double resolution
2017-03-12 16:54:53 +01:00
Henrik Rydgard 8a8360ef96 Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9) 2017-03-12 16:30:53 +01:00
Henrik Rydgård cfb93a707c Merge pull request #9370 from fireballwayne/remoteiso
Remoteiso
2017-03-12 12:39:45 +01:00
Henrik Rydgård fb008f48c0 Merge pull request #9414 from Atalanttore/patch-1
Update ppsspp_de.ts
2017-03-12 11:02:39 +01:00
Henrik Rydgård b1909105e2 Merge pull request #9415 from unknownbrackets/slow-warning
Detect when the game is running slow, and warn
2017-03-12 10:59:41 +01:00
Fireball Wayne 9ea7d347c1 Remoteiso better http header detection 2017-03-12 01:15:40 -05:00
Unknown W. Brackets ad8a0e6cc0 Add an ini setting to hide performance warnings. 2017-03-11 19:31:00 -08:00
Unknown W. Brackets 10ad7e1b5b Detect when the game is running slow, and warn.
Many users assume that sound emulation is broken, and don't realize they
may need to tweak their settings - we don't even show the FPS counter by
default.
2017-03-11 19:24:00 -08:00
Ettore Atalan e5462ad003 Update ppsspp_de.ts
Updated and almost completed German translation.
2017-03-11 23:52:06 +01:00
Unknown W. Brackets 87ab24c085 Render small window fonts at double resolution.
Otherwise, they become blurry at half-pixel offsets (such as when a
settings pop up is centered.)
2017-03-11 13:07:52 -08:00
Henrik Rydgard 21d97a7947 Dirty UVSCALEOFFSET on every draw call.
This is needed since we no longer dirty it on normal changes since we
prescale, but it's still necessary for spline/bezier which generate texture coords.
2017-03-11 13:10:38 +01:00
Henrik Rydgard e33428414f Restore flushing the GPU pipeline on changes to CLIPENABLE, as per @unknownbrackets' comments. Also remove a redundant dirtying of textures. 2017-03-11 13:10:38 +01:00
Henrik Rydgård 3286c62ee5 Fix shutdown crash in SDL builds. Fixes #9409 2017-03-11 12:58:21 +01:00
Henrik Rydgard 9bb81a24c0 Fix bug where we'd reload the post shader information every frame. Fixes #9410 2017-03-11 12:25:43 +01:00
Fireball Wayne 88760b2f61 RemoteISO relax subdir restrictions 2017-03-11 01:53:16 -05:00
Fireball Wayne c394b9e26c RemoteISO moved settings to connection screen. 2017-03-11 00:46:51 -05:00
Fireball Wayne 768da4b2ca RemoteIso backend changes requested 2017-03-11 00:46:50 -05:00
Fireball Wayne ed046079a5 Function name change, additional comments, code cleanup for remote disc streaming 2017-03-11 00:46:50 -05:00
Fireball Wayne ce7a93e24c remoteiso gui settings 2017-03-11 00:46:49 -05:00
Fireball Wayne 6dd0f7a152 Remoteiso Manual Mode Backend 2017-03-11 00:46:48 -05:00
Fireball Wayne 8853b72684 Resolve conflict on http::client get 2017-03-11 00:23:49 -05:00
Henrik Rydgård e68ea3bc3a Improve a comment 2017-03-10 18:08:55 +01:00
Henrik Rydgård 32a71c4c74 Fix typo, preprocessor warning 2017-03-10 18:02:41 +01:00
Henrik Rydgard 8956a823bb If the main CPU JIT is not enabled, don't try to vertex-jit. See #9404 2017-03-10 00:18:53 +01:00
Henrik Rydgård 1894be24de Merge pull request #9407 from hrydgard/more-from-uwp
Some minor fixes
2017-03-10 00:14:03 +01:00
Henrik Rydgård 62dcb9c70c Log if Comp_SysCall encounters bad syscall instructions 2017-03-10 00:13:06 +01:00
Henrik Rydgård 7520c0e273 UWP: Don't try to use dual source blending on D3D9 feature level devices. 2017-03-10 00:12:57 +01:00
Henrik Rydgård 7be5a18ef8 Don't need a uint in the stencil draw shader 2017-03-10 00:11:02 +01:00
Henrik Rydgård 4cdbe0b957 Fix an ancient bug in sceKernelExitDeleteThread 2017-03-10 00:11:01 +01:00
Henrik Rydgård 7590a44fc4 Enable "FrameskipUnthrottle" on Windows UWP as we don't control VSync (yet) 2017-03-10 00:11:00 +01:00
Henrik Rydgård e74749f2b2 A function renamed, some logging improvements 2017-03-10 00:11:00 +01:00
Henrik Rydgård c7cb3688d8 Merge pull request #9405 from xebra/cleanup_spline_bezier
Fixed some bugs in spline/bezier.
2017-03-09 11:03:40 +01:00
xebra 56f80ace90 [spline/bezier]Unify the word "tesselate" to "tessellate". 2017-03-09 18:04:16 +09:00
xebra 29791faf00 [spline/bezier]Fix the avoiding of "crazy tessellation factor" was not working. 2017-03-09 17:56:19 +09:00
xebra 8d7f3f1e0c [spline/bezier]Fix not enough spline buffer causes crash. 2017-03-09 16:12:24 +09:00
Henrik Rydgård ca85716fa2 Merge pull request #9400 from hrydgard/more-uwp-stuff
More bits and pieces from my UWP branch
2017-03-07 22:00:04 +01:00
Henrik Rydgard afc27c30eb Quick buildfix (should probably just enable exceptions on Android) 2017-03-07 20:10:18 +01:00
Henrik Rydgård 529d84a57b Avoid a crash if trying to do two screen switches at once.
Managed to make this happen while using the UWP File Open dialog - it
lagged and I started another action while it hadn't returned.
2017-03-07 15:33:23 +01:00
Henrik Rydgård ee48a075b0 UWP: Implement display rotation in framebuffer manager, now games display right-way-up in buffered rendering mode. 2017-03-07 15:32:53 +01:00
Henrik Rydgård ed16096365 Don't crash if not enough memory to save a state. Very annoying.
Minor tweaks.
2017-03-07 15:32:34 +01:00
Henrik Rydgård 474db602ca UWP: Fix screen rotation in non-buffered rendering mode 2017-03-07 15:32:26 +01:00
Henrik Rydgård 234e3b10bd Add serial joystick to gamecontrollerdb.txt, thanks AnnCoulter. Fixes issue #9394. 2017-03-07 09:44:40 +01:00
Henrik Rydgård 9f17c7f01e Fix iOS crash. Fixes #9381 2017-03-06 20:27:11 +01:00
Henrik Rydgård bd33f5d032 CMake: Add a custom cmake file for SPIRV-Cross that avoids building extra binaries 2017-03-06 18:50:51 +01:00
Henrik Rydgård 1496e2caa2 Fix possible crash when task switching on Android 2017-03-06 17:04:55 +01:00
Henrik Rydgård 90e0079c98 GE Debugger D3D11: Support displaying the current texture 2017-03-06 16:46:15 +01:00