Commit Graph
23807 Commits
Author SHA1 Message Date
Unknown W. Brackets bd692ddf66 Check for low GPU memory and try to disable cache.
This may help with phones and even desktops without much VRAM/RAM.
Normally OpenGL will copy between them, though, so it should not happen
often, especially not on desktops.
2013-05-05 00:00:22 -07:00
Unknown W. Brackets 8ffbdc32e6 Eat some cycles in sceGeListUpdateStallAddr().
Another common function.  Per real PSP timing.
2013-05-04 23:42:11 -07:00
Unknown W. Brackets 2df10e9b69 Add more accurate cycles in sceRtc and sceDisplay. 2013-05-04 23:42:11 -07:00
Unknown W. Brackets bf826ed9c1 Correct delay for sceKernelDelayThread(0).
It's not 200 for 0, more like 100ish.
2013-05-04 23:42:10 -07:00
Unknown W. Brackets f1f2cf0603 Replace some hleEatCycles() with actual PSP timing.
Measured several runs at 8 per run with test overhead check.
2013-05-04 23:42:10 -07:00
Unknown W. Brackets 5b970d76e3 Use SSE2 in the texture hashing function.
Speeds it up significantly, but only when it's called a lot.
2013-05-04 21:39:12 -07:00
Unknown W. Brackets 02c88b9517 Add a secondary texture cache again.
This time, only used when invalidations happen several times, but not
too often, and still hashes the entire texture.
2013-05-04 20:33:31 -07:00
Unknown W. Brackets 608f469b54 Minor cleanup to tex hash and clut check. 2013-05-04 19:16:52 -07:00
cv4720120318 86e207ea85 Change Frameskip as an adjustable option, add VPS limit option. 2013-05-05 07:56:59 +08:00
Peter Thoman e7b382dc57 __forceinline doesn't make a measureable difference here, so no need to make the code nonstandard 2013-05-05 01:49:16 +02:00
Peter Thoman f49cc04c7d Merge branch 'master' of https://github.com/hrydgard/ppsspp
Conflicts:
	Windows/resource.h
2013-05-05 01:38:47 +02:00
Peter Thoman bfe1cb9ca2 Added bicubic texture filtering and hybrid bicubic texture filtering options 2013-05-05 01:27:15 +02:00
Henrik Rydgård e797ed7f95 Merge pull request #1669 from unknownbrackets/fbo-fix
When displaying an FBO, pick the most recent used
2013-05-04 15:38:52 -07:00
Unknown W. Brackets 353528b63d When displaying an FBO, pick the most recent used.
Fixes flicker in Jewel Summoner, and black screen in Shadow of Destiny.
2013-05-04 15:36:24 -07:00
Unknown W. Brackets fd0c368037 Fix texfunc disasm missing color doubling. 2013-05-04 15:36:23 -07:00
Henrik Rydgard e254dbf6aa Delete junk from Windows/resource.h . More cursor stuff. 2013-05-04 23:54:22 +02:00
nachume 4821d7f7bd Add Symbol of some of the SJIS.
Add "碧" to KANJI_LEARNING_ORDER_ADDTIONAL
Add kanjifilter SJIS partition table (KANJI_SJIS_LX)
FIX Not float variable initialization vertOffset.
2013-05-05 06:25:00 +09:00
Henrik Rydgard d053d3c8b4 Windows Cursor fixes: Show mouse cursor in menu in fullscreen. Remove ClipCursor calls, not necessary. 2013-05-04 23:21:51 +02:00
Henrik Rydgård dfd07cd37c Merge pull request #1667 from unknownbrackets/gpu-minor
If unspecified, default normal to 0, 0, 1
2013-05-04 13:31:14 -07:00
Unknown W. Brackets a0e6917ee8 If unspecified, default normal to 0, 0, 1.
Fixes Trails in the Sky buttons and improves Kingdom Hearts lighting.
2013-05-04 13:23:50 -07:00
Henrik Rydgård 4cf3a3580b Merge pull request #1664 from unknownbrackets/atrac-fix
Correct savestate logic in atrac
2013-05-04 09:43:37 -07:00
Henrik Rydgård a1d67c834e Merge pull request #1665 from raven02/patch-7
Add ffmpeg as submodule
2013-05-04 09:43:10 -07:00
raven02 368e5fe7d8 Add ffmpeg as submodule 2013-05-05 00:31:33 +08:00
Unknown W. Brackets 0613e4b20d Correct savestate logic in atrac.
Not 100% sure it works though, it doesn't crash and games run.
USE_FFMPEG builds with this change.
2013-05-04 09:30:06 -07:00
Henrik Rydgard 1d6c36585e Update native and lang 2013-05-04 17:56:32 +02:00
Henrik Rydgard 3edf239571 Remove use of clock_gettime in favor of gettimeofday. 2013-05-04 17:55:01 +02:00
Henrik Rydgard 34b1c24daf Buildfix for some new compiler 2013-05-04 17:46:44 +02:00
Henrik Rydgård d952f7413b Merge pull request #1662 from raven02/patch-6
Basic Atrac3 Support in sceAtrac using ffmpeg
2013-05-04 07:34:24 -07:00
Henrik Rydgård 99227561cd Merge pull request #1663 from nachume/ebootbin
ISO that replaced EBOOT.BIN(DLC update) is playable.
2013-05-04 05:30:59 -07:00
nachume dd2fbd3401 typo SysMemUserForUser_FE707FDF. 2013-05-04 20:46:41 +09:00
nachume 2181b76c42 ISO that replaced EBOOT.BIN is playable.
implement LoadExecForUer_362A956B() and sceKernelRegisterExitCallback.
Add some ERROR define on kernel.h. I was referring to the jpcsp.
2013-05-04 20:34:33 +09:00
raven02 4373c1170d Basic Atrac3 Support in sceAtrac using ffmpeg 2013-05-04 16:00:00 +08:00
Henrik Rydgård 55561832b5 Merge pull request #1657 from raven02/patch-5
Add Texture Deposterize option to Android/iOS build
2013-05-04 00:02:58 -07:00
raven02 25ab317e9d Add Deposterize option to Android/iOS build 2013-05-04 02:36:16 +08:00
Henrik Rydgard e23b226789 Update README.md to have the right build instructions for Android. 2013-05-03 18:32:02 +02:00
Henrik Rydgard ba71ac43cb Restore BOM in UI/MenuScreens.cpp
Conflicts:
	UI/MenuScreens.cpp
2013-05-03 18:22:48 +02:00
Henrik Rydgård 5c2b337526 Merge pull request #1652 from PeterTh/master
Add Texture Deposterization
2013-05-03 08:06:27 -07:00
Sacha 279158a010 Buildfix (Harmattan and Blackberry): stdlib is required for abs(int). 2013-05-04 00:32:25 +10:00
Peter Thoman 3ede2b69cb Drop std:: from bind in deposterize, I want to avoid breaking builds again if at all possible 2013-05-03 16:26:02 +02:00
Peter Thoman 3c2ee6bd65 Added texture deposterization option 2013-05-03 16:26:02 +02:00
Sacha ac9f271078 Buildfix. Was meant to be from unsigned int to u8. 2013-05-04 00:08:38 +10:00
Sacha e0ef9a9505 Buildfix (all C++0x compilers). Drop the std::, do a static_cast for narrowing conversion as required by C++0x spec. 2013-05-04 00:06:41 +10:00
Henrik Rydgård 3ddf1d016a Merge pull request #1649 from raven02/patch-4
Minor UI fix
2013-05-03 07:03:51 -07:00
raven02 4286c8e031 Minor UI fix 2013-05-03 21:29:45 +08:00
Henrik Rydgård 9f76a533ad Merge pull request #1648 from PeterTh/master
Scaler cleaning, speedup
2013-05-03 05:49:23 -07:00
Henrik Rydgård 203e3c9903 Merge pull request #74 from PeterTh/master
When processing a parallel loop, save some context switching by processing one chunk on the calling thread
2013-05-03 05:46:36 -07:00
Peter Thoman f4f0a958d3 Applied loop tiling/strip mining to algorithms where it makes sense 2013-05-03 14:38:24 +02:00
Peter Thoman 5835fe293a When processing a parallel loop, save some context switching by processing one chunk on the calling thread 2013-05-03 14:27:34 +02:00
Henrik Rydgård 831681110d Merge pull request #1647 from raven02/patch-3
Add Hybrid option for Texture Scaling
2013-05-03 05:26:55 -07:00
raven02 401d373068 Add Hybrid option for Texture Scaling 2013-05-03 20:23:43 +08:00