Commit Graph
23807 Commits
Author SHA1 Message Date
Henrik Rydgård 2afb6715d7 Merge pull request #10369 from hrydgard/shader-translate-gl-core
Use glslang to translate GLSL 1.x postshaders to GLSL 3.0 or later
2017-12-08 11:31:52 +01:00
Henrik Rydgård 58fd674bbf Try to fix build with the old Android build system too... 2017-12-08 10:25:42 +01:00
Henrik Rydgård b895f944ff SPIRV-Cross should build on Android now, so remove another platform check. 2017-12-08 10:25:42 +01:00
Henrik Rydgård 99b34c7b45 Use glslang to translate GLSL 1.x postshaders to GLSL 3.0 or later to appease strict GL Core drivers. Should fix #10362
Fixed small bugs, now tested and working on mac.

Add spirv-cross to cmake build
2017-12-08 10:25:42 +01:00
Henrik Rydgård 253bba28d8 Update travis config to use NDK 16b 2017-12-08 08:52:20 +01:00
Henrik Rydgård c268e37818 Merge pull request #10371 from hrydgard/switch-android-stl
From NDK 16, libc++ is out of beta and gnustl will be deprecated soon, so make the switch.
2017-12-08 00:29:44 +01:00
Henrik Rydgård 1076e358e0 Also update Application.mk for the old build system. 2017-12-07 23:47:54 +01:00
Henrik Rydgård 18f93342f3 From NDK 16, libc++ is out of beta and gnustl will be deprecated soon, so switch.
No apparent issues, even on Nexus One with Android 2.3.
2017-12-07 23:45:36 +01:00
Henrik Rydgård 3eda310009 Merge pull request #10366 from hrydgard/gl-lost-device-rework
Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
2017-12-07 22:48:43 +01:00
Henrik Rydgård b75c8b72c6 Fix another little inconsistency (two uniforms were merged for bad reasons) 2017-12-07 21:39:09 +01:00
Henrik Rydgård fb74c9dfeb Clean up a small inconsistency 2017-12-07 21:09:09 +01:00
Henrik Rydgård 7d0fc9ce65 Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
Henrik Rydgård 026d3d4a00 Recreate views after boot is done, to workaround #10360 . Not the best solution.. 2017-12-07 10:21:33 +01:00
Henrik Rydgård bd40479224 Vulkan: Add facility to auto-generate mipmap levels. Not yet used.
Intended for replacement textures and optional quality improvements
later.
2017-12-07 09:28:18 +01:00
Henrik Rydgård 2ebae034a4 Vulkan: Show samplers in "shader debug" 2017-12-07 09:28:18 +01:00
Henrik Rydgård 3b78687672 Merge pull request #10213 from hrydgard/immediate-flip
Flip immediately if that's OK, instead of waiting for VBlank.
2017-12-06 21:14:23 +01:00
Henrik Rydgård 54ff4c8822 Avoid multiple flips per frame, fixes immediate flip for God of War 2017-12-06 14:29:08 +01:00
Henrik Rydgård 4c720631c1 Add mitigation for games like GTA that never call sceDisplaySetFramebuf 2017-12-06 14:29:08 +01:00
Henrik Rydgård 522de63eed Flip immediately if that's OK. This can save up to a frame of graphics latency, in games that display "immediately" instead of latched. 2017-12-06 14:29:08 +01:00
Henrik Rydgård cf5ede493b Merge pull request #10247 from unknownbrackets/ui-tween
UI: Show a loading message during shader preload
2017-12-06 14:24:21 +01:00
Henrik Rydgård e3eb6d36b1 Merge pull request #10113 from unknownbrackets/core-context
Request a core profile in OpenGL (after 1.5.0)
2017-12-06 14:10:58 +01:00
Henrik Rydgård 9a732fe52e Merge pull request #10230 from unknownbrackets/savedata-new
Savedata: Show icon for new saves more often
2017-12-06 14:10:41 +01:00
Henrik Rydgård e11f67ed74 Merge pull request #10226 from unknownbrackets/max-flips
Display: Correct max FPS limiting skew
2017-12-06 14:10:17 +01:00
Henrik Rydgård cb835fb17d Merge pull request #10240 from unknownbrackets/vertdec
arm64: Use LDRUH instead of two LDRBs
2017-12-06 14:09:26 +01:00
Henrik Rydgård a1e74d0d4f v1.5.4 v1.5.4 2017-12-05 14:51:51 +01:00
Henrik Rydgård 44b1dc8daf Try to fix iOS builds on the Travis buildbot. #10254 2017-12-05 13:23:13 +01:00
Henrik Rydgård e8db163072 Replacement: Break the mip loading loop if a level is wrong. Also shrink the log output. 2017-12-05 13:20:25 +01:00
Unknown W. Brackets db68d38a06 Merge pull request #10260 from hrydgard/replace-fixup
Don't try to load replacement mipmaps with bad sizes.
2017-12-05 07:15:33 -05:00
Henrik Rydgård b3086b1465 Reject texture replacement mipmaps of the wrong size 2017-12-05 13:07:03 +01:00
Henrik Rydgård 85b743c732 Just some debug output for future decisions 2017-12-05 11:42:51 +01:00
Henrik Rydgård 1d2dbdcebc Update submodule lang 2017-12-05 08:27:58 +01:00
Henrik Rydgård 20af8264c2 Also disable dualsrc blend on Tegra K1. Should help #10208 2017-12-05 08:24:20 +01:00
Henrik Rydgård 62fc802543 Merge pull request #10254 from sergiobenrocha2/patch-1
Missing -lEGL when -DUSING_EGL=ON
2017-12-04 19:41:09 +01:00
sergio-br2 4b59fe6dac Missing -lEGL when -DUSING_EGL=ON
Related to #9565

I tested only on ARM Linux (Ubuntu 14.04 on Odroid U3). Qt is building fine and working.
2017-12-04 16:09:06 -02:00
Henrik Rydgård d0d2675645 Android: Warn if PPSSPP fails to save the config file. 2017-12-04 18:37:03 +01:00
Henrik Rydgård 7e10633472 Merge pull request #10253 from hrydgard/riff-cleanup
RIFF reader cleanup and sanity checks
2017-12-04 18:25:00 +01:00
Henrik Rydgård c4e8c509d6 RIFF: Add check for truncated files, cleanup a little more. 2017-12-04 18:01:51 +01:00
Henrik Rydgård b3b57f1b47 Try to protect against bad data in RIFF files (used for menu background audio only) 2017-12-04 17:41:06 +01:00
Henrik Rydgård b47251dbd4 Even more cleanup of RIFFReader 2017-12-04 17:34:47 +01:00
Henrik Rydgård 210b70ff0c Kill off more unused code in RIFFReader 2017-12-04 17:30:16 +01:00
Henrik Rydgård 1c0a0fefdb Remove write support from chunk_file, rename to RIFFReader 2017-12-04 17:27:47 +01:00
Henrik Rydgård 14a263d5b6 Reformat chunk_file. Don't usually reformat whole files, but this was too ugly to work on :P 2017-12-04 17:23:29 +01:00
Henrik Rydgård ca6865b323 GE Record: After recording a frame, log the filename of the output file. 2017-12-04 15:15:55 +01:00
Henrik Rydgård fc0f3513bd Disable "Accurate Depth" in Burnout games, they have trouble with it on Mali (Z-fighting...) 2017-12-04 15:15:12 +01:00
Henrik Rydgård ab95dcae91 Merge pull request #10249 from unknownbrackets/minor
More minor cleanups
2017-12-04 09:49:44 +01:00
Henrik Rydgård 752949bc3e Merge pull request #10250 from unknownbrackets/android-lock
Fix hangs on Android lock/unlock with Vulkan
2017-12-04 09:46:50 +01:00
Unknown W. Brackets 5846016247 Vulkan: Allow shutdown with init commands.
On startup, when immediately shutting down, there will be init commands
from creating the backbuffers.  Rather than fight this, just free them.

This fixes hangs when locking/unlocking Android.
2017-12-03 20:32:17 -08:00
Unknown W. Brackets 9c046d7518 Android: Fix race condition on lock/unlock.
This might be related to the recreate from bad orientation - sometimes, it
was pause/resuming pretty quick, which would get stuck waiting for a join.
2017-12-03 20:32:17 -08:00
Unknown W. Brackets 2e87a652a4 Android: Reset immersive after native dialogs.
Not sure why it only happens on OpenGL, but it implies we need to reset
the state after the alert is dismissed.  Fixes #10177.
2017-12-03 19:22:04 -08:00
Unknown W. Brackets a5998e6dc7 Vulkan: Swap in more forceful asserts.
Just in case of unexpected format issues.
2017-12-03 19:22:03 -08:00