Commit Graph
127 Commits
Author SHA1 Message Date
Unknown W. Brackets 496b2bff35 Vulkan: Fix fragment depth rounding.
Was slightly off in the accurate depth path.
2017-12-26 16:19:11 -08:00
Henrik Rydgård 023c3736c6 Disable anisotropic filtering in headless, screws up mipmap test 2017-11-15 18:14:04 +01:00
Henrik Rydgård 830645e7c5 Fix headless to work better in vulkan mode 2017-11-15 15:35:15 +01:00
Unknown W. Brackets 9080f41642 Headless: Prevent segfaults with Vulkan. 2017-11-14 22:34:18 -08:00
Henrik Rydgård d618b3673b Count readbacks in a frame and show in GPU debug stats. 2017-11-08 11:57:53 +01:00
Unknown W. Brackets 5a3d229d04 Headless: Add support for SDL. 2017-09-20 07:24:58 -07:00
Henrik Rydgård 1b05a54800 Remove the Mipmap setting. One step forward for #8171 2017-05-26 10:21:20 +02:00
Unknown W. Brackets 3b4103cb3b System: Use a separate API for bool props.
This simplifies defaulting, instead of -1 being "true".
2017-04-29 17:35:12 -07:00
Unknown W. Brackets 90f3ae14e0 Windows: Simplify host shutdown.
The whole nativeHost/oldHost thing is unnecessary.

This also fixes gl lost holder mismatches.
2017-04-29 12:04:54 -07:00
Unknown W. Brackets b2711c2ebf Headless: Enable mipmaps. 2017-04-22 18:17:48 -07:00
Unknown W. Brackets 19a3e166ec Headless: Fix DirectX11 support on Windows. 2017-04-22 18:17:03 -07:00
Unknown W. Brackets 930d6c0558 Headless: Fix graphics tests.
The draw context wasn't being passed through, so it was segfaulting.
2017-04-20 21:10:59 -07:00
Henrik Rydgard cf365bb257 Minor cleanup with GOLD define - only use it in System_GetPropertyInt 2017-04-05 16:21:08 +02:00
Henrik Rydgard 8d1ece05ca Finally move flash0 into assets, fixing #9468 and #9520
CMake fix
Fix the innosetup and zip scripts for the new assets location
2017-04-01 00:20:53 +02:00
Henrik Rydgard 4f707a1022 Simplify logging code some more. Cleaner log output on Android. 2017-03-18 10:47:36 +01:00
Henrik Rydgard 1ccca2ef33 We don't really support different listeners per log type, so let's get rid of that fiction. 2017-03-17 17:57:32 +01:00
Unknown W. Brackets 9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
Henrik Rydgard b9b3a022fb Switch another enum to enum class 2017-03-02 12:36:54 +01:00
Florent Castelli 70593d1004 android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Florent Castelli 4145b60a0e symbian: Remove! 2016-10-11 18:49:08 +02:00
Florent Castelli 373db56a16 blackberry: Remove! 2016-10-11 17:40:32 +02:00
Unknown W. Brackets afdd01571c Uncouple savestates from NativeApp some.
Still have osm.
2016-05-27 20:41:37 -07:00
Unknown W. Brackets 2353cf6e85 Delete no longer needed linkage hacks. 2016-05-27 20:25:10 -07:00
Unknown W. Brackets 95d912c378 Get rid of the input_state global linkage. 2016-05-27 20:24:01 -07:00
Unknown W. Brackets a5560c657e Headless: Use --ir instead of -ir.
Other multi-letter options are prefixed too, let's be consistent.
2016-05-14 19:23:52 -07:00
Henrik Rydgard ce8aae5ed1 Make the IRJit core selectable in developer tools 2016-05-08 01:43:27 +02:00
Henrik Rydgard e611915a52 Rename some GPU classes and enums to fix some consistency issues between the backends. 2016-04-10 10:21:48 +02:00
Unknown W. Brackets d909b0395b Make tests use high quality splines. 2016-04-09 21:10:41 -07:00
Unknown W. BracketsandHenrik Rydgard add506a0d3 Cleanup differences in aniso handling.
Some places were not handling it as a power of two.
2016-03-20 19:31:02 +01:00
Unknown W. BracketsandHenrik Rydgard c770349475 Switch headless to using graphics contexts.
Vulkan doesn't work yet, needs some thin3d for the command buffer?
2016-03-20 19:31:02 +01:00
Henrik Rydgard c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Unknown W. Brackets 6c38b22467 Fix crashes when running games, tests, etc.
Need the graphicsContext value to stick around.
2016-01-03 11:05:36 -08:00
Henrik Rydgard 3398288bd0 Some cleanup around input_state 2016-01-01 14:40:18 +01:00
Henrik Rydgard 15de6e6b98 GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.

Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00
Henrik Rydgard 732b1239e7 Add some permission infrastructure, add an ugly button that asks you to grant STORAGE permission if necessary. 2015-12-17 22:41:50 +01:00
Henrik Rydgard 44be9f2a50 Move Windows GPU init code into Windows/GPU 2015-11-03 23:22:09 +01:00
Henrik Rydgard bfed830f91 Remove the ability to disable rounding mode support. It's time. 2015-10-08 14:54:42 +02:00
Henrik Rydgard 08735b806f Remove silly use of gstate.SetVSyncInterval 2015-09-06 13:36:33 +02:00
Unknown W. Brackets 90093faffc Ensure headless doesn't crash when profiler on.
Obviously, the frame profiler graph isn't very useful in headless (maybe
it could be?) but at least, it's nice to not have to change the .h and
rebuild all kinds of files when using headless for testing.
2015-05-30 12:53:57 -07:00
Henrik Rydgard 001eda39e0 Add really primitive save preview on "Next Slot". Improve pause screen layout a little. 2015-02-01 18:04:50 +01:00
Henrik Rydgard d24abb3af0 More GetPointer cleanup. memCardDirectory->memStickDirectory. 2014-10-19 23:20:51 +02:00
Henrik Rydgard dda3ca3d5f D3D9 init error reporting improved. Use "override" properly in Host. 2014-09-20 21:55:58 +02:00
Unknown W. Brackets b68be67d9a Workaround headless help not showing graphics. 2014-08-30 09:57:56 -07:00
Henrik Rydgård 5d836bfa5a Merge pull request #6765 from hrydgard/thin3d
Switch UI drawing from GL to Thin3D. This activates the D3D9 path as well.
2014-08-23 10:52:21 +02:00
Henrik Rydgard 92c3775d95 Start hooking up D3D 2014-08-22 20:55:04 +02:00
Unknown W. Brackets dc91dc1ce8 x86jit: Support fpu rounding modes for mul, etc.
Fixes Gods Eater Burst loading PSP savedata, but can no longer load old
savedata.
2014-08-21 23:59:55 -07:00
Unknown W. Brackets 5c470a1923 Remove bgm and sfx volume settings.
They don't actually work in all games, and this only confuses users.

Also, the default 7 lowers the volume of audio detected as bgm or sfx, but
not other volume.  This means that some audio may have played too loud in
some games by default, which will be fixed by this change.
2014-08-17 14:16:59 -07:00
Henrik Rydgard 39cde7fc48 Hide "immersive mode" on pre-kitkat Android. 2014-07-20 12:11:50 +02:00
Unknown W. Brackets 098e763b82 Enable block transfers in headless for testing.
This allows us to do memory (not just screenshot) tests with GLES, yay.
2014-06-14 08:44:14 -07:00
Unknown W. Brackets 63b5ec3d85 Allow specifying a root path for host0:/.
This way, similar to the PSP, we can have a root path outside the test.
2014-04-19 21:43:09 -07:00