Commit Graph

62 Commits

Author SHA1 Message Date
Unknown W. Brackets 0474ff5c23 GLES: Use aligned memory for textures.
We use SSE on them, and they used to be aligned, and must be aligned in
PSP RAM, so keep them aligned.

This only really affects 32-bit, since allocs will typically be aligned on
64-bit anyway.

Fixes #10601.
2018-02-11 08:13:57 -08:00
Unknown W. Brackets 0e2a586c1b Global: Fix some type comparison/shadow warnings. 2018-02-11 07:03:23 -08:00
Henrik Rydgård 0fe4e70aef Fix another way the scissor test could accidentally get disabled 2018-02-08 16:47:04 +01:00
Henrik Rydgård 8c5a94ce01 gl-render-manager: Oops, fix scissor tests after clears 2018-02-08 00:50:39 +01:00
Henrik Rydgård 1eec30dac2 Avoid causing a gl error on startup on core contexts. 2018-02-08 00:44:10 +01:00
Henrik Rydgård ce16547854 GL render manager: Fix bug when setting texture sampler if the wrong GL texture slot is active. Will likely help #10583 2018-02-07 19:49:58 +01:00
Henrik Rydgård 3e56d8bbdf Noticed that the UWP build has been broken for some time, fix it.
Should probably set up a buildbot if we care about this...
2018-02-05 16:21:39 +01:00
Henrik Rydgård d6e888a39b Revert "Simpler way to deal with the GL deleter"
This reverts commit 3a988400a7.
2018-02-04 13:09:51 +01:00
Henrik Rydgård 5351c9ddb3 gl-render-manager: Support scissored clears, as used by the GL backend. Fixes GT. 2018-01-31 17:07:20 +01:00
Henrik Rydgård 3a988400a7 Simpler way to deal with the GL deleter 2018-01-30 22:32:16 +01:00
Henrik Rydgård bd2c875c9a Fix readback color conversion 2018-01-28 21:28:16 +01:00
Henrik Rydgård 6c109abd9e Don't crash on missing readback formats. 2018-01-28 18:00:48 +01:00
Unknown W. Brackets 95bcda409d GLES: Fix segfault on GL 2.x. 2018-01-27 15:10:17 +01:00
Unknown W. Brackets 0399088fc7 GLES: Handle glGetString() on GL thread.
We only use a few strings, so should be fine to cache them.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets acc3e39b67 GLES: Reintroduce out of memory checks. 2018-01-27 15:10:17 +01:00
Unknown W. Brackets 38161f3c69 GLES: Use linear for high-res FBO tex copies. 2018-01-27 15:10:17 +01:00
Unknown W. Brackets e56ae322fd GLES: Report errors for link failures.
Let's not lose reporting on this, it's often an issue...
2018-01-27 15:10:17 +01:00
Unknown W. Brackets 3380ab8705 GLES: Keep the GLRShader desc around.
This way we can also log it on link errors.  It's not much data.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets 48a07474f8 GLES: Avoid using failed depal shaders if possible.
Better to have one totally broken frame than all totally broken frames.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets 638cbf725b GLES: Skip blend reset after stencil upload.
We dirty the flag anyway.  Avoid extra calls.
2018-01-27 15:10:17 +01:00
Henrik Rydgård e5b8d91c9f ES2 buildfix - glGetTexImage is not available 2018-01-27 15:10:17 +01:00
Henrik Rydgård 903bd07d6e gl-render-manager: Fix updating sampler modes when texturing from framebuffer 2018-01-27 15:10:17 +01:00
Henrik Rydgård ccdb4d186d gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit. 2018-01-27 15:10:17 +01:00
Unknown W. Brackets db0989a9d0 Debugger: Fix texture preview in GLES.
Also, fix issues with the first view of a texture in Vulkan / D3D11.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets b3ed3ea0fb GLES: Fix intra-buffer block transfers.
Makes Grand Knights History look a bit better.
2018-01-27 15:10:17 +01:00
Henrik Rydgård e531a7da43 gl-render-manager: Implement logic ops 2018-01-27 15:10:17 +01:00
Unknown W. Brackets acb692677b GLES: Accept a color mask for clears.
Otherwise, we end up clearing RGB when we try to only clear alpha, which
is fairly common.

Makes Valkyria Chronicles 3 action mode visible again.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets e98f265d68 GLES: Prevent writing to gutter in readback.
This also read outside the conv buffer.

Prevents crash on startup for Brave Story.  Now, it just has major
graphical issues.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets 22bf124631 GLES: Document stencil clearing bug. 2018-01-27 15:10:17 +01:00
Henrik Rydgård 57615344e4 Fix for deletes, add some debugging stuff 2018-01-27 15:10:17 +01:00
Henrik Rydgård e5d571c25a gl-render-manager: Now threaded mode seems to work fine (and fast!). Shutdown doesn't, though, and there are stability issues. 2018-01-27 15:10:17 +01:00
Henrik Rydgård e4752a887f Fix use-after-free in shader error reporting 2018-01-27 15:10:17 +01:00
Henrik Rydgård d0038775e5 TODOs and indentations 2018-01-27 15:10:17 +01:00
Henrik Rydgård b7f4f6e157 GL render manager: Improve shader error reporting. 2018-01-27 15:10:17 +01:00
Henrik Rydgård 465939e1c8 Minor fixes, indentation and comments 2018-01-27 15:10:17 +01:00
Henrik Rydgård 7d6f9aec4d iOS buildfix 2018-01-27 15:10:17 +01:00
Henrik Rydgård 5c7c7ce192 Move GL sampler state tracking into GLRenderManager/QueueRunner. 2018-01-27 15:10:17 +01:00
Henrik Rydgård 542f9f9ef1 Assorted cleanup 2018-01-27 15:10:17 +01:00
Henrik Rydgård 42f2312030 Remove the old CPU threading remains, start redesigning interfaces. 2018-01-27 15:10:17 +01:00
Henrik Rydgård 49c3cb83fe GL render manager: Simple implementation of synchronous framebuffer readbacks. 2018-01-27 15:10:17 +01:00
Henrik Rydgård 2b12776137 Remove viewport flipping where it's not needed 2018-01-27 15:10:17 +01:00
Henrik Rydgård 0a413a18a7 GL render manager: Add some more dirty tracking. 2018-01-27 15:10:17 +01:00
Henrik Rydgård 958078f603 GL render manager: Merge BindInputLayout into BindVertexBuffer. 2018-01-27 15:10:17 +01:00
Henrik Rydgård f99fa02ba7 Run the depal stuff, seems a bit broken. Add some state filtering. 2018-01-27 15:10:17 +01:00
Henrik Rydgård 7c17cb6754 Fix showing savestate screenshots (needed mips) 2018-01-27 15:10:17 +01:00
Henrik Rydgård 1241abc887 Make sure we set GL_TEXTURE_MAX_LEVEL somewhere. 2018-01-27 15:10:17 +01:00
Henrik Rydgård 9094410fd1 gl-render-manager: Need to actually bind newly created textures. 2018-01-27 15:10:17 +01:00
Henrik Rydgård 8a1e7347b9 GL render manager: Various fixes and cleanup including a buffered rendering fix, rect primitive fix 2018-01-27 15:10:17 +01:00
Henrik Rydgård 062608ad78 Start moving the framebuffer stuff over to the render manager 2018-01-27 15:10:17 +01:00
Henrik Rydgård 7e3e652963 Fix more gl-render-manager problems 2018-01-27 15:10:17 +01:00