Commit Graph

13 Commits

Author SHA1 Message Date
Henrik Rydgard 26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
Unknown W. Brackets d6820f3cc3 UI: Allow measuring text with a scale. 2016-08-07 16:49:50 -07:00
Unknown W. Brackets da03b80c97 Standardize on just one mutex implementation. 2016-03-06 14:49:15 -08:00
Henrik Rydgard 0d0b5e75a2 Fix silly crash in OnScreenDisplay code 2015-09-27 11:42:26 +02:00
Henrik Rydgard 70cb4372c1 Assorted fixes to auto resolution. Fixes too low resolution and also #8002, plus notification spam 2015-09-25 19:10:09 +02:00
zhyk a06f599320 Use UIContext::DrawTextShadow instead of DrawBuffer::DrawTextShadow for drawing text correctly in Qt. 2015-05-07 11:14:04 +08:00
Henrik Rydgard 0cbff84489 Draw "OSM" as a view. ES 3.0: Tell tilers to discard depth/stencil of the backbuffer.
Also, don't even bind the UI texture unless there's UI to draw (probably negligible optimization).
2014-12-31 20:43:28 +01:00
Henrik Rydgard 4d00a9b4bc Reduce use of display.h (dp_xres, dp_yres) now that uicontext has bounds 2014-02-10 12:44:36 +01:00
Henrik Rydgard f5e7a33c68 Handle duplicate on-screen messages better (promote the old one to top). 2013-12-08 11:51:33 +01:00
Henrik Rydgard e54107033d Don't crash on post-shader compile errors. 2013-10-13 12:06:55 +02:00
Henrik Rydgard e7097ca95a Fall back to software transform when hardware transform fails. Should help Mali devices.
This is done per shader so the speed hit should not be as bad as turning hw transform off entirely.
Displays a red error at the top of the screen so that we don't trigger this accidentally.
2013-06-06 10:09:37 +02:00
Henrik Rydgard 2221f221e3 Only create backing texture for DrawPixels when needed. 2013-06-05 23:03:23 +02:00
Henrik Rydgard 059aed36ee Add on-screen feedback for some keyboard shortcuts (so you know which setting was changed) 2013-05-22 18:00:06 +02:00