Commit Graph
23 Commits
Author SHA1 Message Date
Henrik Rydgård 713afdfe49 Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common 2017-11-19 12:39:09 +01:00
Henrik Rydgård b886efe8f5 Another minor cleanup (DescribeCodePtr) 2017-10-20 11:06:12 +02:00
Henrik Rydgård 10cebb4195 32-bit buildfix 2017-08-20 15:33:53 +02:00
Henrik Rydgård e0e13e191f Replace the most critical unordered_maps and maps with two new maps: FastHashMap and PrehashMap. 2017-08-20 11:30:19 +02:00
Henrik Rydgård 5e788ffadf Implement vertex caching for Vulkan. 2017-08-17 11:22:45 +02:00
Henrik Rydgård e55b6ac4af Unify SetupVertexDecoder 2017-06-03 18:05:46 +02:00
Henrik Rydgård 14a80968cf Unify transformed arrays 2017-06-03 18:05:21 +02:00
Henrik Rydgård 1abb8792ab Unify ComputeMiniHash 2017-06-03 18:05:18 +02:00
Henrik Rydgård 3032240916 Unify DecodeVertsStep 2017-06-03 18:04:46 +02:00
Henrik Rydgård 240e058b3b Some unification in DrawEngine 2017-06-03 18:03:56 +02:00
Henrik Rydgård 0f4e064053 Remove unused methods 2017-05-18 12:41:18 +02:00
Unknown W. Brackets ade110bcc8 Fix crash on resize due to overridden property. 2017-03-19 16:38:42 -07:00
Henrik Rydgård 17a250df7a Always trigger gpu->Resized when exiting GameSettingsScreen.
Strangely, this does NOT help #9438.
2017-03-17 10:27:49 +01:00
Henrik Rydgard 700e533622 Minor D3D9 cleanups 2017-03-02 12:29:23 +01:00
Henrik Rydgard 08d173ceee Unify ApplyShaderBlending 2017-02-17 12:21:27 +01:00
Henrik Rydgard 4538edad14 Work towards enabling shader blending on D3D11 2017-02-17 12:21:18 +01:00
Henrik Rydgard f00f7d2fb8 Remove some dependencies on the pD3DDevice globals 2017-02-05 20:36:00 +01:00
Henrik Rydgard 0b3ebbddf4 Minor DX9 code cleanup 2017-02-05 19:38:52 +01:00
Henrik Rydgard bd4436c6eb Centralize EstimatePerVertexCost and Execute_BlockTransferStart 2017-01-23 17:22:17 +01:00
xebraandHenrik Rydgård deea258383 [spline/bezier]Fix to avoid crashing when activated hardware tessellation with dx9 and vulkan. 2017-01-23 14:12:03 +01:00
Henrik Rydgard 9d7983eee8 Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder. 2016-12-20 13:27:44 +01:00
Unknown W. Brackets f16f163edf Remove duplicate override.
This is the same function, it was meant to be refactored.
2016-05-21 15:45:03 -07:00
Henrik Rydgard 7cb6192005 Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES 2016-04-10 10:31:42 +02:00