Commit Graph

93 Commits

Author SHA1 Message Date
Unknown W. Brackets b41413b8a5 Core: Asynchronously load the main ELF.
Sometimes it takes a little time.  More importantly, this allows us to
load caches or do other things at start that might be a tad slow.

Not doing anything like that yet, though.
2018-01-01 22:58:06 -08:00
Unknown W. Brackets c097910439 UI: Reset touch controls after config load.
This is potentially earlier than full init, better to move the controls as
soon as possible.
2017-12-09 14:11:39 -08:00
Unknown W. Brackets 2c01bc80d0 Core: Set cwd for non-ms0:/ games on boot.
This isn't ideal (games should be in ms0:/PSP/GAME/), but it gives a
better chance of games working than not setting a cwd at all.

Fixes #9785.
2017-06-07 18:52:46 -07:00
Unknown W. Brackets 7e26c75a27 GE Debugger: Pass filename into dump replay. 2017-06-04 15:11:10 -07:00
Unknown W. Brackets 36069d1446 GE Debugger: Simple framework to load dumps.
This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs.  Going with a file type so we can
easily load the dump by opening the file directly.
2017-06-03 15:29:11 -07:00
LunaMoo 3aae24aea5 Remove unnecessary \ / conversion. 2017-05-31 12:44:05 +02:00
LunaMoo 5e0f8141d2 Corrections, some %i->%d around other code as well. 2017-05-30 13:52:29 +02:00
LunaMoo 12dc7163f6 Add savestates to the list(with automatic rename) 2017-05-30 12:20:32 +02:00
LunaMoo 939b26475d Fix a bunch of emu features for Homebrew by better identification. 2017-05-30 12:20:29 +02:00
Unknown W. Brackets c91f9f3a2c Windows: Fix buffer overflow on load.
This was causing headless to crash, not sure what it was doing otherwise.
2017-04-20 21:09:55 -07:00
Henrik Rydgard 26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
Henrik Rydgard fcbc20f240 Small changes to make Common and Core build under my preliminary UWP setup. 2017-02-24 18:59:41 +01:00
Henrik Rydgard 6e83ef0a1b Fix the issue where the first argument to homebrew umd0:/EBOOT.PBP instead of their actual location on the memory stick. Fixes #9326 2017-02-19 10:27:26 +01:00
Florent Castelli 4145b60a0e symbian: Remove! 2016-10-11 18:49:08 +02:00
Unknown W. Brackets 5fcf6ee012 Provide clearer errors for invalid ISOs. 2016-06-04 22:10:47 -07:00
Henrik Rydgard 082d839965 Fix minor issues in ISOFileSystem 2016-03-06 14:28:10 +01:00
Unknown W. Brackets a563e606b3 Resolve PBP directories earlier in load process.
This allows us to initialize the memory AFTER determining the proper size,
in the case of remasters.  It also avoids going through load twice.
2015-12-28 14:13:07 -08:00
Unknown W. Brackets 1987c9e157 Dumb typo fix. 2015-12-28 14:13:06 -08:00
Unknown W. Brackets cf1b8e5384 Identify remasters based on UMD_DATA hash. 2015-12-28 14:13:05 -08:00
Unknown W. Brackets f3df6b307f Use a FileLoader for PBPs.
Improves consistency, caching, etc.
2015-12-24 12:21:40 -08:00
Unknown W. Brackets a53f0360f3 Use a less leak prone interface for PBP reading. 2015-12-24 10:20:27 -08:00
Unknown W. Brackets 7b4315bc70 Respect MEMSIZE for ISOs also, cleanup. 2015-12-24 10:04:08 -08:00
Unknown W. Brackets d273deedeb Use MEMSIZE SFO param to detect 64MB homebrew.
Now, use 32MB for normal games even in PSP-2000 mode, which is how real
firmware behaves.
2015-12-23 15:16:48 -08:00
Unknown W. Brackets dd5c91108c Use a background thread to load ISO into RAM.
This way we don't get slow startup.  This will also cache the CSO data,
for example, rather than the raw data, using up less RAM.  It might even
be reasonable to enable on 32-bit.
2015-12-19 15:23:25 -08:00
sum2012 aad95db070 Remove OLD_EBOOT.BIN support
Utawareru Mono Chinese version use it but this still work
2015-04-23 20:16:45 +08:00
Peter Tissen be3389fdef added optional per-game settings
call button 'game settings' only when modifying game-only settings
make the user confirm deleting settings
2014-12-16 00:14:11 +01:00
Unknown W. Brackets 967b589778 Consistently use FileLoader for standard ISOs. 2014-11-23 13:59:56 -08:00
Unknown W. Brackets 102b7b03fa Add an interface to load files with.
This allows loading from other than raw files.
2014-11-23 13:25:32 -08:00
Henrik Rydgard 1eec10b614 Properly prevent loading ISO to RAM in 32-bit mode (could have been enabled in 64-bit mode where the UI exists) 2014-11-09 12:53:31 +01:00
Henrik Rydgard 291e5e53c0 Add feature to cache ISOs in RAM to avoid I/O stutters. 64-bit only. Loading gets slow though.
TODO: Make it cache in the background on load. Allow on 32-bit for small ISOs.
2014-10-31 00:14:00 +01:00
Unknown W. Brackets 8e14dc1acd Fix path issue running tests on Linux.
No trailing slash.  Doesn't hurt Windows to have an extra one.
2014-08-30 22:38:19 -07:00
Henrik Rydgard c5861f4277 Rename to ISOBlockSystem, savestate workaround (?) 2014-07-28 00:01:10 +02:00
Henrik Rydgard 8146ff85f3 umd0 solution: Add "OnlyEntireISOFileSystem"
Wraps around an ISOFileSystem, redirecting all the filenames to "" to
achieve the desired effect (should fix Bleach Soul Carnival 2 without resorting
to CPkmn's hack from #6638)

Probably breaks savestates as-is...
2014-07-27 23:42:46 +02:00
Sacha c745072b55 Update Symbian to GCC 4.8.3 2014-06-11 03:10:50 +10:00
daniel229 7aa75e6e81 World Neverland Qukria Kingdom Stories Chinese translate bypass EBOOT 2014-05-30 12:28:27 +08:00
Unknown W. Brackets 695e9e1b4e Try again to buildfix Symbian. 2014-04-20 08:04:59 -07:00
Unknown W. Brackets b526661ff5 Buildfix for Symbian. 2014-04-20 08:00:05 -07:00
Unknown W. Brackets 63b5ec3d85 Allow specifying a root path for host0:/.
This way, similar to the PSP, we can have a root path outside the test.
2014-04-19 21:43:09 -07:00
Unknown W. Brackets 996fa39684 Reduce some unnecessary includes in Core/. 2014-03-15 10:41:07 -07:00
Unknown W. Brackets c7437bbe8e Fix some minor warnings. 2014-03-03 00:08:32 -08:00
sum2012 864c0be604 Fix PAKFILE2.BIN and eboot logic
Fix #5474
2014-02-16 10:51:45 +08:00
daniel229 bbe36fbd8e Code Geass Hangyaku no Lelouch Lost Colors CN translate bypass EBOOT.BIN 2014-02-15 23:52:08 +08:00
Henrik Rydgard a4e9ca40e4 Fix silly copy paste error. I'm tired. 2014-02-15 15:44:32 +01:00
Henrik Rydgard c801cffcff Add a gameid check for the bootfile that's in USRDIR.
Annoying that this is needed.
2014-02-15 15:40:39 +01:00
Henrik Rydgard 9d64fcf693 Fix last commit 2014-02-15 15:10:38 +01:00
Henrik Rydgard 3d45c9dbed Handle the weird Chinese translation patchers in a nicer way.
Takes care of #5458, too.
2014-02-15 14:30:40 +01:00
sum2012 db294557e5 Add support another patcher
Find in Dragonball Z: Shin Budokai 2 chinese version
2014-02-14 20:39:08 +08:00
Henrik Rydgård 79ff2f0ba8 Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
Unknown W. Brackets 0636a65ad9 Use ReadEntireFile() a few more places.
This fixes one or two minor memory leaks.
2013-12-08 12:02:37 -08:00
The Dax 85e3a2dbfb Make the model option ini-only.
Move PSP_MODEL_FAT and PSP_MODEL_SLIM to Config.h.
Default to a PSP Slim, and enable 64 megs of memory by default.
2013-11-28 14:37:10 -05:00