Commit Graph
25 Commits
Author SHA1 Message Date
Unknown W. Brackets 5177db0f91 arm64jit: Remove unnecessary address masking.
We use views like on x86_64, so this isn't needed.
2017-12-28 23:58:30 -08:00
Unknown W. Brackets 6fd17fb026 arm64jit: Use reg sum for LDR/STR.
Skips an add, and should be less ops anyway.
2017-12-28 10:19:55 -08:00
Unknown W. Brackets 092f98d313 arm64jit: Fix an integer truncation warning. 2017-12-27 19:39:04 -08:00
Unknown W. Brackets 7c2fc90def arm64jit: Avoid MOVK elsewhere without pointerify. 2017-12-27 17:57:19 -08:00
Florent Castelli 8c3552de74 cmake: Detect features at compile time
Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Henrik Rydgard 8a3c96a413 ARM64: Don't need to avoid destroying SCRATCH1 in these functions. 2015-10-08 14:54:43 +02:00
Unknown W. Brackets 66adc4e695 jit: Normalize CONDITIONAL_DISABLE formatting. 2015-07-02 20:31:37 -07:00
Unknown W. Brackets 1d1c80d9cf arm64: Use BFI for cfc1. 2015-07-02 20:31:35 -07:00
Unknown W. Brackets b6612edf67 arm64: Use a cached rounding func for cvt.w.s.
This is much faster for this particular instruction, although not all
games even use it.
2015-06-28 12:40:29 -07:00
Unknown W. Brackets 1c163e4817 arm64: Avoid an ORR for c.ueq.
This is about 15% faster for this single, uncommon instruction on A57.
2015-06-28 10:52:17 -07:00
Unknown W. Brackets febe435946 arm64: Use FP load/stores for non-reg pointers. 2015-06-28 10:45:44 -07:00
Unknown W. Brackets fbd4db0fc4 arm64: Add a safemem path.
This is probably not optimal but at least it works.
2015-06-27 00:22:04 -07:00
Unknown W. Brackets b3aa6d89e9 Fix UBFX encoding (thanks SonicAdvance1.) 2015-06-26 21:27:03 -07:00
Unknown W. Brackets b0d291032d armjit Avoid cfc1/mfc1 to $0. 2015-04-07 18:30:36 -07:00
Henrik Rydgard 0a70618f87 ARM64: Accurate floating point rounding. For some reason, FTZ doesn't seem to work though. 2015-04-06 18:13:36 +02:00
Henrik Rydgard 44286a2b37 ARM64: Accurate float->int conversion with rounding mode. 2015-04-06 18:13:34 +02:00
Henrik Rydgard 8eedcc7fb0 ARM64: Speedup fpu/vfpu load/stores too using "pointerification". Actually noticeable gain. 2015-04-06 18:13:32 +02:00
Henrik Rydgard 34e61ab875 ARM64: More FPU instructions (int<->float convert), minor stuff 2015-04-06 18:13:25 +02:00
Henrik Rydgard 25ec85551f ARM64: Implement FP compares, misc 2015-04-06 18:13:22 +02:00
Henrik Rydgard 5dff3f8c89 ARM64: Implement scalar FMOV. This makes the FPU2op ops work. 2015-04-06 18:13:16 +02:00
Henrik Rydgard 4233921ab7 ARM64: Some more instructions, func replacements 2015-04-06 18:13:16 +02:00
Henrik Rydgard 2bca05c4f2 ARM64: implement shifts, movz/movn. Corresponding fixes to emitter/disasm 2015-04-06 18:13:14 +02:00
Henrik Rydgard 0922db6062 ARM64: Some FP work. 2015-04-06 18:13:11 +02:00
Henrik Rydgard d2c746dd64 ARM64: Get the FP reg cache working, implement some basic FP arith 2015-04-06 18:13:11 +02:00
Henrik Rydgard b309c83973 Initial work on ARM64, based on the ARM jit. 2015-04-06 18:13:01 +02:00