Unknown W. Brackets
5177db0f91
arm64jit: Remove unnecessary address masking.
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We use views like on x86_64, so this isn't needed.
2017-12-28 23:58:30 -08:00
Unknown W. Brackets
6fd17fb026
arm64jit: Use reg sum for LDR/STR.
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Skips an add, and should be less ops anyway.
2017-12-28 10:19:55 -08:00
Unknown W. Brackets
092f98d313
arm64jit: Fix an integer truncation warning.
2017-12-27 19:39:04 -08:00
Unknown W. Brackets
7c2fc90def
arm64jit: Avoid MOVK elsewhere without pointerify.
2017-12-27 17:57:19 -08:00
Florent Castelli
8c3552de74
cmake: Detect features at compile time
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Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Henrik Rydgard
8a3c96a413
ARM64: Don't need to avoid destroying SCRATCH1 in these functions.
2015-10-08 14:54:43 +02:00
Unknown W. Brackets
66adc4e695
jit: Normalize CONDITIONAL_DISABLE formatting.
2015-07-02 20:31:37 -07:00
Unknown W. Brackets
1d1c80d9cf
arm64: Use BFI for cfc1.
2015-07-02 20:31:35 -07:00
Unknown W. Brackets
b6612edf67
arm64: Use a cached rounding func for cvt.w.s.
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This is much faster for this particular instruction, although not all
games even use it.
2015-06-28 12:40:29 -07:00
Unknown W. Brackets
1c163e4817
arm64: Avoid an ORR for c.ueq.
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This is about 15% faster for this single, uncommon instruction on A57.
2015-06-28 10:52:17 -07:00
Unknown W. Brackets
febe435946
arm64: Use FP load/stores for non-reg pointers.
2015-06-28 10:45:44 -07:00
Unknown W. Brackets
fbd4db0fc4
arm64: Add a safemem path.
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This is probably not optimal but at least it works.
2015-06-27 00:22:04 -07:00
Unknown W. Brackets
b3aa6d89e9
Fix UBFX encoding (thanks SonicAdvance1.)
2015-06-26 21:27:03 -07:00
Unknown W. Brackets
b0d291032d
armjit Avoid cfc1/mfc1 to $0.
2015-04-07 18:30:36 -07:00
Henrik Rydgard
0a70618f87
ARM64: Accurate floating point rounding. For some reason, FTZ doesn't seem to work though.
2015-04-06 18:13:36 +02:00
Henrik Rydgard
44286a2b37
ARM64: Accurate float->int conversion with rounding mode.
2015-04-06 18:13:34 +02:00
Henrik Rydgard
8eedcc7fb0
ARM64: Speedup fpu/vfpu load/stores too using "pointerification". Actually noticeable gain.
2015-04-06 18:13:32 +02:00
Henrik Rydgard
34e61ab875
ARM64: More FPU instructions (int<->float convert), minor stuff
2015-04-06 18:13:25 +02:00
Henrik Rydgard
25ec85551f
ARM64: Implement FP compares, misc
2015-04-06 18:13:22 +02:00
Henrik Rydgard
5dff3f8c89
ARM64: Implement scalar FMOV. This makes the FPU2op ops work.
2015-04-06 18:13:16 +02:00
Henrik Rydgard
4233921ab7
ARM64: Some more instructions, func replacements
2015-04-06 18:13:16 +02:00
Henrik Rydgard
2bca05c4f2
ARM64: implement shifts, movz/movn. Corresponding fixes to emitter/disasm
2015-04-06 18:13:14 +02:00
Henrik Rydgard
0922db6062
ARM64: Some FP work.
2015-04-06 18:13:11 +02:00
Henrik Rydgard
d2c746dd64
ARM64: Get the FP reg cache working, implement some basic FP arith
2015-04-06 18:13:11 +02:00
Henrik Rydgard
b309c83973
Initial work on ARM64, based on the ARM jit.
2015-04-06 18:13:01 +02:00