Commit Graph
18709 Commits
Author SHA1 Message Date
Henrik Rydgard 281ff6ce2a Windows: Get rid of that silly inner "display" window. Should be zero functional change. 2014-05-11 18:04:07 +02:00
Henrik Rydgård d2855adc63 Merge pull request #6061 from unknownbrackets/gpu-minor
Correctly flip textures in DrawActiveTexture()
2014-05-10 18:40:44 +02:00
Unknown W. Brackets b4ceedfc43 Correctly flip textures in DrawActiveTexture().
We want to flip the origin of UV (top to bottom), not the pixels within
the specified range.
2014-05-10 09:35:02 -07:00
Henrik Rydgård 78fe138df1 Merge pull request #6059 from raven02/patch-53
Add GL_NV_framebuffer_blit support for BindFramebufferColor()
2014-05-10 11:03:04 +02:00
raven02 11b9d8d29a Build fix 2014-05-10 12:26:53 +08:00
raven02 4263f00092 Add GL_NV_framebuffer_blit support for BindFramebufferColor() 2014-05-10 11:41:24 +08:00
raven02 c54664ba89 Validate the size framebuffer size with the szie from sceDmac 2014-05-09 23:32:26 +08:00
Henrik Rydgård 716266dcf2 Merge pull request #6051 from thedax/msbuild-tweak
MSBuild scripts: Enable parallel build and in effect, fix x64.
2014-05-08 23:29:12 +02:00
The Dax f08f237bfa MSBuild scripts: Enable parallel build and in effect, fix x64.
For some reason it was complaining about the platform being invalid with the /m switch at the end.
2014-05-08 17:26:22 -04:00
Henrik Rydgård c0e13bf38d Merge pull request #5888 from raven02/patch-5
Delay thread for sceMp3Decode()
2014-05-08 16:14:01 +02:00
Henrik Rydgård 19ea7b5331 Merge pull request #6047 from raven02/patch-47
Comment out the remaining one LogReadPixelsError()
2014-05-08 16:12:56 +02:00
Henrik Rydgard 7eb1ca13f3 Update lang 2014-05-08 16:10:56 +02:00
Henrik Rydgard b8c39d4e42 ReadFramebuffer: Support sub rectangle 2014-05-08 16:09:55 +02:00
Henrik Rydgard 3c2819afea Make DrawActiveTexture more flexible (u/v origin too). 2014-05-08 15:28:25 +02:00
Henrik Rydgard 3b3c794a37 More framebuffer code cleanup 2014-05-08 15:16:33 +02:00
Henrik Rydgard 5a60ccc9f0 BlockTransfer: Move framebuffer handling into Framebuffer.cpp 2014-05-08 15:16:10 +02:00
Henrik Rydgard 8ef377c427 Some preparations towards framebuffer management improvements 2014-05-08 15:16:10 +02:00
raven02 ec06b6532a Comment out the remaining one LogReadPixelsError() 2014-05-08 20:30:40 +08:00
Henrik Rydgård d3ab35673b Merge pull request #6036 from thedax/gameSettingsScreen-ui-fix
GameSettingsScreen: Adjust the "Show Touch Pause Menu Button" enabling logic slightly.
2014-05-08 13:34:03 +02:00
Henrik Rydgård 155dcee5a6 Merge pull request #5975 from raven02/patch-32
Audio : add low/medium/high audio latency mode
2014-05-08 11:00:01 +02:00
Henrik Rydgård 55f9e8619d Merge pull request #5968 from sum2012/sceUtility
Avoid duplicate logging in sceUtility*GetStatus
2014-05-08 10:54:05 +02:00
Henrik Rydgård 07ed5080ff Merge pull request #5986 from thedax/win32BuildScript
Win32: Add some MSBuild scripts to build from the command-line.
2014-05-08 10:52:23 +02:00
Henrik Rydgård 9dfe12dc2a Merge pull request #6035 from thedax/egl-extensions-tab
SystemInfoScreen: Don't show the EGL Extensions tab if there are none to show.
2014-05-08 10:47:03 +02:00
Henrik Rydgard fcf2498b11 Minor stuff from #6403 2014-05-08 10:46:19 +02:00
Henrik Rydgard 305e1652cb Turn off glGetError in Framebuffer.cpp. Can be easily turned back on if needed. 2014-05-08 10:43:46 +02:00
Henrik Rydgard 89fbe8f761 Reduce some logspam 2014-05-08 10:40:58 +02:00
Henrik Rydgard 2e56e0f122 Fix check for glBlitFramebufferNV 2014-05-08 10:40:36 +02:00
Henrik Rydgard 996808254b Load glBlitFramebufferNV extension correctly 2014-05-08 10:39:45 +02:00
Henrik Rydgard 2b58f2657c Merge branch 'patch-40' of github.com:raven02/ppsspp into raven02-patch-40 2014-05-08 10:00:00 +02:00
Henrik Rydgård fcaaedebbd Merge pull request #5951 from raven02/patch-23
Medium quality mode for spline patch
2014-05-06 23:05:27 +02:00
Henrik Rydgard ef19be80e5 Update native 2014-05-06 21:34:45 +02:00
Henrik Rydgård 3bfe645430 Merge pull request #6034 from thedax/alt-speed-slider-adjustment
Update the alternative speed slider to use the new stepping system.
2014-05-06 21:34:25 +02:00
Henrik Rydgård 0fe120906a Merge pull request #215 from thedax/slider-bug-fix
Make sure step_ is initialised, even with the constructor that doesn't specify a step.
2014-05-06 21:31:34 +02:00
The Dax 104486d314 Just to be safe, initialise the Slider's step_ too. 2014-05-06 15:05:47 -04:00
Unknown W. Brackets 29cea43119 Merge pull request #6042 from bhavin192/patch-1
Update vaersion to 0.9.8
2014-05-06 12:00:35 -07:00
The Dax e2e352622a Oops, make sure step_ is initialised, even with the constructor that doesn't specify a step. 2014-05-06 14:54:19 -04:00
Bhavin 48f6bf3521 Update vaersion to 0.9.8
It was 0.9.6 :(
2014-05-06 22:44:58 +05:30
Henrik Rydgård 38d15bfe3d Merge pull request #6020 from unknownbrackets/jit-minor
x86jit: Use a faster safemem fallback
2014-05-06 17:10:41 +02:00
Unknown W. Brackets 6ccae8f5a7 x86jit: Use a faster safemem fallback.
Really helps performance in games that use uncached addresses a lot,
without really impacting performance of most games which don't.

Of course, fastmem is faster.
2014-05-06 08:05:12 -07:00
The Dax e311e6a7b0 Update the alternative speed slider to use the new stepping system.
Also, no need to use floats at all with a revised formula.
2014-05-06 04:49:23 -04:00
Henrik Rydgård 1bed54b0ff Merge pull request #6037 from unknownbrackets/memmap
Mirror memory for VRAM mirrors
2014-05-06 10:12:20 +02:00
Unknown W. Brackets 80cc9d8c0e Mirror memory for VRAM mirrors.
For a long time we've done this with GetPointer() only, but it's better if
it's the same for all methods of memory access.

Technically, we should do the swizzling (and also swizzle the depth data in
softgpu), but there's no indication games depend on this, and GetPointer
would need changes anyway.
2014-05-06 00:45:47 -07:00
Henrik Rydgård 403f685701 Warn fix 2014-05-06 09:26:52 +02:00
Henrik Rydgård 4e947852db Update native 2014-05-06 09:23:06 +02:00
Henrik Rydgård 2ab943711d Merge pull request #213 from thedax/slider-stepping
Add the ability for integer-based Sliders and their corresponding Screens to have the ability to move in steps greater than 1.
2014-05-06 09:22:31 +02:00
Henrik Rydgård 8ef704a782 Merge pull request #214 from raven02/patch-21
Add GL_NV_pixel_buffer_object that seen on Tegra platform
2014-05-06 09:19:23 +02:00
raven02 ba4f5984da gl_extensions.PBO_NV = strstr(extString, "GL_NV_pixel_buffer_object") != 0; 2014-05-06 15:14:50 +08:00
raven02 f1694e7d4b Add GL_NV_pixel_buffer_object that seen on Tegra platform 2014-05-06 15:13:33 +08:00
The Dax 8320cee1bc GameSettingsScreen: Adjust the "Show Touch Pause Menu Button" enabling logic slightly.
We don't want it to be enabled in-game, but there's also no point enabling the option if the user isn't showing touch controls to begin with.
2014-05-06 01:11:27 -04:00
The Dax b1261c5b55 Use integers instead. 2014-05-06 00:55:37 -04:00