Henrik Rydgard
281ff6ce2a
Windows: Get rid of that silly inner "display" window. Should be zero functional change.
2014-05-11 18:04:07 +02:00
Henrik Rydgård
d2855adc63
Merge pull request #6061 from unknownbrackets/gpu-minor
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Correctly flip textures in DrawActiveTexture()
2014-05-10 18:40:44 +02:00
Unknown W. Brackets
b4ceedfc43
Correctly flip textures in DrawActiveTexture().
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We want to flip the origin of UV (top to bottom), not the pixels within
the specified range.
2014-05-10 09:35:02 -07:00
Henrik Rydgård
78fe138df1
Merge pull request #6059 from raven02/patch-53
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Add GL_NV_framebuffer_blit support for BindFramebufferColor()
2014-05-10 11:03:04 +02:00
raven02
11b9d8d29a
Build fix
2014-05-10 12:26:53 +08:00
raven02
4263f00092
Add GL_NV_framebuffer_blit support for BindFramebufferColor()
2014-05-10 11:41:24 +08:00
raven02
c54664ba89
Validate the size framebuffer size with the szie from sceDmac
2014-05-09 23:32:26 +08:00
Henrik Rydgård
716266dcf2
Merge pull request #6051 from thedax/msbuild-tweak
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MSBuild scripts: Enable parallel build and in effect, fix x64.
2014-05-08 23:29:12 +02:00
The Dax
f08f237bfa
MSBuild scripts: Enable parallel build and in effect, fix x64.
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For some reason it was complaining about the platform being invalid with the /m switch at the end.
2014-05-08 17:26:22 -04:00
Henrik Rydgård
c0e13bf38d
Merge pull request #5888 from raven02/patch-5
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Delay thread for sceMp3Decode()
2014-05-08 16:14:01 +02:00
Henrik Rydgård
19ea7b5331
Merge pull request #6047 from raven02/patch-47
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Comment out the remaining one LogReadPixelsError()
2014-05-08 16:12:56 +02:00
Henrik Rydgard
7eb1ca13f3
Update lang
2014-05-08 16:10:56 +02:00
Henrik Rydgard
b8c39d4e42
ReadFramebuffer: Support sub rectangle
2014-05-08 16:09:55 +02:00
Henrik Rydgard
3c2819afea
Make DrawActiveTexture more flexible (u/v origin too).
2014-05-08 15:28:25 +02:00
Henrik Rydgard
3b3c794a37
More framebuffer code cleanup
2014-05-08 15:16:33 +02:00
Henrik Rydgard
5a60ccc9f0
BlockTransfer: Move framebuffer handling into Framebuffer.cpp
2014-05-08 15:16:10 +02:00
Henrik Rydgard
8ef377c427
Some preparations towards framebuffer management improvements
2014-05-08 15:16:10 +02:00
raven02
ec06b6532a
Comment out the remaining one LogReadPixelsError()
2014-05-08 20:30:40 +08:00
Henrik Rydgård
d3ab35673b
Merge pull request #6036 from thedax/gameSettingsScreen-ui-fix
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GameSettingsScreen: Adjust the "Show Touch Pause Menu Button" enabling logic slightly.
2014-05-08 13:34:03 +02:00
Henrik Rydgård
155dcee5a6
Merge pull request #5975 from raven02/patch-32
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Audio : add low/medium/high audio latency mode
2014-05-08 11:00:01 +02:00
Henrik Rydgård
55f9e8619d
Merge pull request #5968 from sum2012/sceUtility
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Avoid duplicate logging in sceUtility*GetStatus
2014-05-08 10:54:05 +02:00
Henrik Rydgård
07ed5080ff
Merge pull request #5986 from thedax/win32BuildScript
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Win32: Add some MSBuild scripts to build from the command-line.
2014-05-08 10:52:23 +02:00
Henrik Rydgård
9dfe12dc2a
Merge pull request #6035 from thedax/egl-extensions-tab
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SystemInfoScreen: Don't show the EGL Extensions tab if there are none to show.
2014-05-08 10:47:03 +02:00
Henrik Rydgard
fcf2498b11
Minor stuff from #6403
2014-05-08 10:46:19 +02:00
Henrik Rydgard
305e1652cb
Turn off glGetError in Framebuffer.cpp. Can be easily turned back on if needed.
2014-05-08 10:43:46 +02:00
Henrik Rydgard
89fbe8f761
Reduce some logspam
2014-05-08 10:40:58 +02:00
Henrik Rydgard
2e56e0f122
Fix check for glBlitFramebufferNV
2014-05-08 10:40:36 +02:00
Henrik Rydgard
996808254b
Load glBlitFramebufferNV extension correctly
2014-05-08 10:39:45 +02:00
Henrik Rydgard
2b58f2657c
Merge branch 'patch-40' of github.com:raven02/ppsspp into raven02-patch-40
2014-05-08 10:00:00 +02:00
Henrik Rydgård
fcaaedebbd
Merge pull request #5951 from raven02/patch-23
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Medium quality mode for spline patch
2014-05-06 23:05:27 +02:00
Henrik Rydgard
ef19be80e5
Update native
2014-05-06 21:34:45 +02:00
Henrik Rydgård
3bfe645430
Merge pull request #6034 from thedax/alt-speed-slider-adjustment
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Update the alternative speed slider to use the new stepping system.
2014-05-06 21:34:25 +02:00
Henrik Rydgård
0fe120906a
Merge pull request #215 from thedax/slider-bug-fix
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Make sure step_ is initialised, even with the constructor that doesn't specify a step.
2014-05-06 21:31:34 +02:00
The Dax
104486d314
Just to be safe, initialise the Slider's step_ too.
2014-05-06 15:05:47 -04:00
Unknown W. Brackets
29cea43119
Merge pull request #6042 from bhavin192/patch-1
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Update vaersion to 0.9.8
2014-05-06 12:00:35 -07:00
The Dax
e2e352622a
Oops, make sure step_ is initialised, even with the constructor that doesn't specify a step.
2014-05-06 14:54:19 -04:00
Bhavin
48f6bf3521
Update vaersion to 0.9.8
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It was 0.9.6 :(
2014-05-06 22:44:58 +05:30
Henrik Rydgård
38d15bfe3d
Merge pull request #6020 from unknownbrackets/jit-minor
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x86jit: Use a faster safemem fallback
2014-05-06 17:10:41 +02:00
Unknown W. Brackets
6ccae8f5a7
x86jit: Use a faster safemem fallback.
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Really helps performance in games that use uncached addresses a lot,
without really impacting performance of most games which don't.
Of course, fastmem is faster.
2014-05-06 08:05:12 -07:00
The Dax
e311e6a7b0
Update the alternative speed slider to use the new stepping system.
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Also, no need to use floats at all with a revised formula.
2014-05-06 04:49:23 -04:00
Henrik Rydgård
1bed54b0ff
Merge pull request #6037 from unknownbrackets/memmap
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Mirror memory for VRAM mirrors
2014-05-06 10:12:20 +02:00
Unknown W. Brackets
80cc9d8c0e
Mirror memory for VRAM mirrors.
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For a long time we've done this with GetPointer() only, but it's better if
it's the same for all methods of memory access.
Technically, we should do the swizzling (and also swizzle the depth data in
softgpu), but there's no indication games depend on this, and GetPointer
would need changes anyway.
2014-05-06 00:45:47 -07:00
Henrik Rydgård
403f685701
Warn fix
2014-05-06 09:26:52 +02:00
Henrik Rydgård
4e947852db
Update native
2014-05-06 09:23:06 +02:00
Henrik Rydgård
2ab943711d
Merge pull request #213 from thedax/slider-stepping
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Add the ability for integer-based Sliders and their corresponding Screens to have the ability to move in steps greater than 1.
2014-05-06 09:22:31 +02:00
Henrik Rydgård
8ef704a782
Merge pull request #214 from raven02/patch-21
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Add GL_NV_pixel_buffer_object that seen on Tegra platform
2014-05-06 09:19:23 +02:00
raven02
ba4f5984da
gl_extensions.PBO_NV = strstr(extString, "GL_NV_pixel_buffer_object") != 0;
2014-05-06 15:14:50 +08:00
raven02
f1694e7d4b
Add GL_NV_pixel_buffer_object that seen on Tegra platform
2014-05-06 15:13:33 +08:00
The Dax
8320cee1bc
GameSettingsScreen: Adjust the "Show Touch Pause Menu Button" enabling logic slightly.
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We don't want it to be enabled in-game, but there's also no point enabling the option if the user isn't showing touch controls to begin with.
2014-05-06 01:11:27 -04:00
The Dax
b1261c5b55
Use integers instead.
2014-05-06 00:55:37 -04:00