Commit Graph
18709 Commits
Author SHA1 Message Date
Unknown W. Brackets 95003cb77d Oops, reversed the check. 2014-05-27 00:57:40 -07:00
Unknown W. Brackets ccb0e84631 Oops, forgot to move this, darn it. 2014-05-27 00:39:36 -07:00
Henrik Rydgård 67c6c32542 Merge pull request #6154 from unknownbrackets/gpu-readpixels
Fix some rendering mode changes
2014-05-27 09:38:35 +02:00
Henrik Rydgård 3836871af7 Merge pull request #6155 from unknownbrackets/ui-tweaks
Allow jit and fast memory to be reconfigured at runtime
2014-05-27 09:37:12 +02:00
Unknown W. Brackets bd31b776c7 Report GHA phase shifting. 2014-05-27 00:03:28 -07:00
Unknown W. Brackets a70b5abfb9 Allow jit to be enabled/disabled at runtime. 2014-05-27 00:02:51 -07:00
Unknown W. Brackets b2e66d0b6a Clear jit when changing "fast memory".
This way it takes effect immediately.
2014-05-26 23:39:53 -07:00
Unknown W. Brackets 2dbf680278 Play it a bit safer on rendering mode changes.
This way funny things should be less likely.
2014-05-26 23:28:54 -07:00
Unknown W. Brackets 4095831772 Allow changing "read framebuffers" at runtime.
Fixes #6149.
2014-05-26 23:26:29 -07:00
Henrik Rydgård b86b2fae78 Merge pull request #6147 from sum2012/Danganronpa
Add a missing Dangan Ronpa 1 hack
2014-05-27 00:45:28 +02:00
sum2012 03f9c3fe27 Add a missing Dangan Ronpa 1 hack
Dangan-Ronpa 1 PSP The Best Ver
2014-05-27 06:38:56 +08:00
Henrik Rydgård 7dfad9c5fd Merge pull request #6145 from unknownbrackets/danganronpa-hack
Apply a very specific hack for Danganronpa
2014-05-26 23:13:21 +02:00
Unknown W. Brackets 1a8369e51c Apply a very specific hack for Danganronpa.
This should allow playing at non-1x resolutions, and without slowing down
the entire game just for one small framebuffer.

Generally, hacks are a bad thing.  But even with memcpy and block transfer
stuff, we'll never be able to solve this game without some sort of hack.
Detecting memory reads will complicate cross-platform compat or slow
things down.
2014-05-26 11:40:46 -07:00
Unknown W. Brackets 8afd1f028c Add a couple more memcpy() variants. 2014-05-26 11:20:34 -07:00
Henrik Rydgård 4873c5c44a Merge pull request #6143 from unknownbrackets/gpu-minor
Don't block duplicate enqueues when intr pending
2014-05-26 10:56:59 +02:00
Henrik Rydgård 2275c3a457 Merge pull request #6142 from unknownbrackets/psmfplayer
End the video when we run out of packets
2014-05-26 10:56:33 +02:00
Henrik Rydgård eead104ebe Merge pull request #6141 from unknownbrackets/gpu-blocktransfer
Fix a heap overflow in block transfers, fix most save picture downloads, optimizations
2014-05-26 10:53:02 +02:00
Unknown W. Brackets ee8a180c41 Set the viewport on upload so 2x, etc. work. 2014-05-26 01:21:30 -07:00
Unknown W. Brackets 6243d0e8de Account for bpp mismatch in xfer upload. 2014-05-26 00:52:06 -07:00
Unknown W. Brackets a29d2e418e When multiple framebuffers match, use nearest. 2014-05-25 22:57:07 -07:00
Unknown W. Brackets 4f03f693b6 Mark texture as needing reset after upload. 2014-05-25 22:35:14 -07:00
Unknown W. Brackets e4dc702d68 Schedule the FBO blit during multithreading.
This was it's properly ordered with draws, and it runs on the right GL
context.
2014-05-25 22:08:15 -07:00
Unknown W. Brackets 9894b38a1d Support memcpy uploads to fbos.
Makes Vempire look right (has never worked before in any rendering mode.)
2014-05-25 22:01:08 -07:00
Unknown W. Brackets 9195019872 Allow memcpy gpu downloads.
Fixes FF4 battle transition effect, Trails in the Sky menu, etc.
2014-05-25 21:49:16 -07:00
Unknown W. Brackets 365012ec58 Fix block transfer upload.
Wasn't working properly, rendered to the wrong target.

No longer need the UpdateFromMemory() thing, now.
2014-05-25 21:48:44 -07:00
Unknown W. Brackets 8275f613ce UpdateMemory() now returns whether to skip the cpy.
This way it can do it itself as necessary in the right order.
2014-05-25 21:48:41 -07:00
Unknown W. Brackets 8228bee6bf Download only the necessary subareas.
Performance improvement in Tactics Ogre.
2014-05-25 19:50:40 -07:00
Unknown W. Brackets 230c7fb8a8 Don't block duplicate enqueues when intr pending.
Fixes #6138.
2014-05-25 18:52:31 -07:00
Unknown W. Brackets df22d0609f End the video when we run out of packets.
If there are no audio or video packets left, even if we haven't hit the
pts, the video is over.
Fixes #6135, hanging in Chinese translation of Clannad.
2014-05-25 18:45:31 -07:00
Unknown W. Brackets c42d04829f Detect if the game uses block transfer slivers.
In that case, it's better to read it once, than multiple times.
Improves performance and graphics in Grand Knights History.
2014-05-25 18:18:26 -07:00
Unknown W. Brackets c3efa05c9e Correct end framebuf range check. 2014-05-25 17:51:12 -07:00
Unknown W. Brackets 24ebc0d987 Flip framebuffer y correctly.
And here I just corrected another commit doing this wrong a few weeks ago.
Shame.
2014-05-25 17:46:42 -07:00
Unknown W. Brackets 89b3ead30d If multiple framebuffers match, offset correctly. 2014-05-25 17:45:45 -07:00
Unknown W. Brackets 2e1afcf08d When there are multiple copies, don't redownload.
This should improve performance when there are lots of little transfers.
2014-05-25 17:24:09 -07:00
Unknown W. Brackets cbb3fe0086 Refactor framebuffer size calculation. 2014-05-25 17:12:58 -07:00
Unknown W. Brackets cec8195e97 Cleanup reporting of block/memcpy transfers. 2014-05-25 17:10:06 -07:00
Unknown W. Brackets 976968c707 Track more kinds of memcpy operations on fbos. 2014-05-25 17:08:55 -07:00
Unknown W. Brackets fd4ba0093c Skip some code if things are outside framebuffers.
Small optimization.
2014-05-25 17:08:55 -07:00
Unknown W. Brackets 4dbb4328ae Download before, upload after. Fix save pictures.
Otherwise, it only works if it does it every frame, and then it's a frame
behind.  Also fixes Tales of Phantasia X's fades and etc.
2014-05-25 17:08:55 -07:00
Unknown W. Brackets 0e620b2fe9 Fix buffer overflow in MakePixelTexture(). 2014-05-25 16:28:28 -07:00
Unknown W. Brackets 30222f987d Flip framebuffers when downloading their pixels.
It seems like this is where it was being done...
2014-05-25 16:28:28 -07:00
Henrik Rydgård 548d27e95c Merge pull request #6133 from sum2012/UI
Add a network setting and Windows OSK keyboard option
2014-05-26 00:22:43 +02:00
Henrik Rydgård 60c04a5510 Merge pull request #6139 from debugzxcv/patch-1
Windows: Fix Delete keymap
2014-05-26 00:22:13 +02:00
Henrik Rydgård 9a44c6dad4 Merge pull request #6140 from unknownbrackets/gpu-blocktransfer
Support offset blocktransfers, fix GLES3 check
2014-05-26 00:21:53 +02:00
Unknown W. Brackets d26addc7b4 Match the #ifdef for glBlitFramebufferNV.
It's defined in gl_state with these requirements.
2014-05-25 15:15:21 -07:00
Unknown W. Brackets 62cd61611e Support block transfers offset into a framebuffer. 2014-05-25 15:13:19 -07:00
Unknown W. Brackets cacbfab4b5 Allow glBlitFramebuffer on desktop, avoid NV.
Only use NV if !GLES3.  There's no reason otherwise.
2014-05-25 15:11:24 -07:00
debugzxcv 295961c37e Windows: Fix Delete keymap 2014-05-26 03:10:22 +08:00
sum2012 22e198962f Fix translate 2014-05-25 17:47:56 +08:00
sum2012 ce2abe44d0 Add a space 2014-05-25 17:14:07 +08:00