Henrik Rydgård
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2aed007250
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Merge pull request #6935 from unknownbrackets/atrac-minor
Try to match the initial atrac decode size
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2014-09-24 00:13:10 +02:00 |
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beaumanvienna
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3db5420beb
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dual head support for Qt reworked / --fullscreen for Qt / fullscreen top most
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2014-09-23 22:33:25 +02:00 |
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beaumanvienna
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e11f403a8e
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dual head support for Qt reworked / --fullscreen for Qt / fullscreen top most
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2014-09-23 22:30:50 +02:00 |
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beaumanvienna
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3a918141ef
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dual head support for Qt reworked / --fullscreen for Qt / fullscreen top most
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2014-09-23 22:29:02 +02:00 |
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beaumanvienna
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2bc6864222
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dual head support for Qt reworked / --fullscreen for Qt / fullscreen top most
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2014-09-23 22:27:18 +02:00 |
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Unknown W. Brackets
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0ebe5325d4
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Correct the end from sceAtracGetSoundSample().
I think it's meant to be the last *valid* sample.
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2014-09-23 11:33:21 -07:00 |
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Unknown W. Brackets
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e717a87f9f
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Add extra frames if we run out of atrac data.
We could probably insert frames instead for GHA phase shifting, but this
will solve other bugs too, I think.
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2014-09-23 11:33:21 -07:00 |
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Unknown W. Brackets
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fa42426d21
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Clamp the final sample count during decode.
Some games depend on / expect this, or else they'll let important data get
overwritten.
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2014-09-23 11:33:20 -07:00 |
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Unknown W. Brackets
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68f4a1e7f7
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Return the correct next sample at the beginning.
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2014-09-23 11:33:20 -07:00 |
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Unknown W. Brackets
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0aa7247fea
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Fix seeking in atrac after the start.
Not sure the very start is right though, arg.
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2014-09-23 11:33:19 -07:00 |
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Unknown W. Brackets
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4702ae0e41
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Add breakpoints to most sceAtrac mem access.
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2014-09-23 11:33:18 -07:00 |
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Unknown W. Brackets
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6b6bf3f8e6
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Correct the dataOff member of atrac context.
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2014-09-23 11:33:18 -07:00 |
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Unknown W. Brackets
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ac1fcdb269
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Skip samples in the first chunk of atrac output.
This seems to be what the PSP actually does, although not sure. The first
result is always smaller by this amount (numerous atrac files tested.)
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2014-09-23 11:32:11 -07:00 |
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Unknown W. Brackets
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70705d4a9d
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Remove incorrect atrac decode ptr nullcheck.
Already shown in decode test to be valid.
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2014-09-23 08:32:09 -07:00 |
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Unknown W. Brackets
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199e6bcd3b
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Avoid crashing when calling an invalid address.
We already have a check, let's use it properly.
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2014-09-23 08:31:29 -07:00 |
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beaumanvienna
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66c585e931
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dual head support (SDL_VIDEO_FULLSCREEN_HEAD) for Qt and SDL2
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2014-09-22 20:08:02 +02:00 |
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beaumanvienna
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eb0ca946e9
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dual head support (SDL_VIDEO_FULLSCREEN_HEAD) for Qt and SDL2
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2014-09-22 20:07:03 +02:00 |
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Unknown W. Brackets
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9bcffc5b4d
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Fix divide by zero in memcpy checks.
Happened in Resistance demo.
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2014-09-21 21:36:26 -07:00 |
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Henrik Rydgård
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9aaaf3a835
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Merge pull request #6922 from daniel229/a_few_func_replacement
A few functions replace in some games
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2014-09-21 23:13:02 +02:00 |
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Henrik Rydgård
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b9d3443e1b
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Merge pull request #6931 from CPkmn/patch-6
D3D9 Get maxAnisotropyLevel from device caps
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2014-09-21 22:31:31 +02:00 |
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Henrik Rydgård
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e20816a223
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Merge pull request #6934 from unknownbrackets/d3d9
Update the Direct3D pixel shader to be more like GLES
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2014-09-21 22:30:38 +02:00 |
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Unknown W. Brackets
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dc6c88d147
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d3d9: Mask out alpha using KEEP stencil op.
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2014-09-21 12:47:39 -07:00 |
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Unknown W. Brackets
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ae87024a0d
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d3d9: Enable 9ex, but not slower flip.
But maybe it's not slower? Needs more testing.
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2014-09-21 12:35:33 -07:00 |
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Unknown W. Brackets
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6618681d05
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d3d9: Oops, can't use shader blending anyway.
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2014-09-21 12:17:16 -07:00 |
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Unknown W. Brackets
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4e50eed85b
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d3d9: Specify tex stage for binding framebuf color.
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2014-09-21 12:11:17 -07:00 |
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Henrik Rydgard
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718d7e291f
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d3d9: Add BindFramebufferColor().
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2014-09-21 12:05:29 -07:00 |
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Unknown W. Brackets
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856154a5f9
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d3d9: Replace alpha and premultiply blend.
Unfortunately they are fairly tied together.
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2014-09-21 12:01:49 -07:00 |
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Unknown W. Brackets
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6e34fe1c4b
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d3d9: Fix fbo tex clamp (usually shadows.)
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2014-09-21 11:07:02 -07:00 |
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Unknown W. Brackets
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ccb6e99e07
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d3d9: Disable color doubling without tex.
As the PSP does.
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2014-09-21 10:58:21 -07:00 |
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Unknown W. Brackets
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8bf13d4214
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d3d9: Add stencil and blend replacement helpers.
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2014-09-21 10:56:54 -07:00 |
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Unknown W. Brackets
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e3d6f19a2e
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d3d9: Update some not-yet-used ps uniforms.
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2014-09-21 10:41:44 -07:00 |
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Unknown W. Brackets
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9355322824
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d3d9: Fix shader compile error X3014.
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2014-09-21 09:05:47 -07:00 |
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Unknown W. Brackets
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4210ba44eb
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Clean up a few more ImmPtr() cases.
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2014-09-21 08:34:27 -07:00 |
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Unknown W. Brackets
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031a1de139
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Add some additional ABI call funcs, cleanup.
ImmPtr is cleaner, let's use it rather than ugly casts.
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2014-09-21 08:34:08 -07:00 |
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xsacha
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1ab398aafb
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Merge pull request #6927 from Bigpet/displwnd
comment out display list debug window
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2014-09-21 22:47:07 +10:00 |
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Henrik Rydgård
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11a87b4a0b
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Merge pull request #6932 from unknownbrackets/d3d9
d3d9: Try to reduce distance between vertex shaders
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2014-09-21 10:26:23 +02:00 |
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Unknown W. Brackets
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a62f88d1f8
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d3d9: Oops, don't need this, no prescale.
Hmm, trying to reduce differences, though...
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2014-09-21 00:09:38 -07:00 |
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Unknown W. Brackets
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77b2da7345
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d3d9: Update some areas of the pix shader.
Will eventually want this to have the clamping etc.
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2014-09-21 00:07:07 -07:00 |
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Unknown W. Brackets
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6f38c21ccc
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d3d9: Make the vertex shaders more similar.
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2014-09-20 23:55:48 -07:00 |
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CPkmn
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d0b225df7c
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D3D9 Get maxAnisotropyLevel from device caps
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2014-09-20 22:39:01 -07:00 |
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daniel229
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d452d02aba
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Update replace function for Toaru Majutsu to Kagaku no Ensemble.
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2014-09-21 10:58:56 +08:00 |
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Henrik Rydgard
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dda3ca3d5f
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D3D9 init error reporting improved. Use "override" properly in Host.
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2014-09-20 21:55:58 +02:00 |
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Henrik Rydgard
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34f7b90c1d
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DX9: Don't set mipfilter to aniso, it's enough to set the minfilter.
Remove erroneuos comment.
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2014-09-20 21:14:42 +02:00 |
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Henrik Rydgård
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0734d86eaa
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Merge pull request #6930 from unknownbrackets/d3d9
Use a half-pixel offset when drawing textures
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2014-09-20 18:04:07 +02:00 |
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Unknown W. Brackets
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e1a57abcb4
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Fix mixed newline style.
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2014-09-20 08:30:37 -07:00 |
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Unknown W. Brackets
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6d08b363c2
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d3d9: Use a half-pixel offset when drawing a tex.
Fixes half pixel offset issues (center of pixels is 0,0 in d3d9, but
texels are at 0.5/w,0.5/h.)
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2014-09-20 08:30:30 -07:00 |
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Unknown W. Brackets
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8d4a642787
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Merge pull request #6925 from hrydgard/d3d9-matrixopt
D3D9 - use 4x3 matrices where possible
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2014-09-20 08:26:42 -07:00 |
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Henrik Rydgard
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98337c68f3
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DX9: fix type in texture filter selection
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2014-09-20 14:06:02 +02:00 |
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Henrik Rydgard
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e04b67dad4
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When aniso filtering is enabled, force it on for min filtering but not for mag filtering.
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2014-09-20 13:04:32 +02:00 |
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Henrik Rydgard
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62054b1e7b
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Fix PINSRW/PEXTRW emitters.
Fixes crash introduced in 5276487611
(apparently we haven't used PINSRW before)
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2014-09-20 11:46:05 +02:00 |
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