Henrik Rydgård
98f1ac9153
Merge pull request #7217 from hilesaz/master
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Fix to VFPU register allocation. Fixes #7174
2014-12-23 13:28:53 +01:00
Bovine
a9b7656f93
Fix to VFPU register allocation. Fixes #7174
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GetFreeXRegs(_,_,true) invalidates registers it can see on spill,
but it can't see all the registers in the array due to how we call it
so we have to invalidate the rest ourselves. Not doing so can get it
to use the same register twice.
2014-12-23 03:39:50 -07:00
Henrik Rydgård
53ab7ab4b2
Fix FakeJit, start preparing a little for ARM64
2014-12-23 09:36:28 +01:00
Henrik Rydgård
102aa8e387
Merge pull request #7216 from chinhodado/patch-1
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Avoid calling GetPointer() multiple times in a row
2014-12-23 09:26:11 +01:00
Henrik Rydgård
6fc70b1679
ARM64 buildfix (not sure why needed though)
2014-12-23 08:57:23 +01:00
Unknown W. Brackets
326c298207
armjit: Fix BKPT on simple exits.
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If we get lucky and write a single-op destination address, we only emit
one op. So we have to check the next op before overwriting.
2014-12-22 22:56:15 -08:00
Unknown W. Brackets
cb50075cf9
armjit: Correct NEON/non-VFPU reg allocation order.
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This fixes vh2f, which unbreaks games like Dissidia 012 and others.
2014-12-22 21:27:27 -08:00
chinhodado
81197f18a0
Avoid calling GetPointer() multiple times in a row
2014-12-22 22:46:37 -05:00
Henrik Rydgard
2e675c7b0b
Move GamePauseScreen into its own file
2014-12-22 10:48:17 +01:00
Henrik Rydgård
3706414454
Merge pull request #7209 from unknownbrackets/texcache
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Avoid killing textures unless we have several mb
2014-12-22 09:42:30 +01:00
Henrik Rydgård
bc6da491f4
Merge pull request #7211 from unknownbrackets/ctrl
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Allow an analog to press a button in any direction
2014-12-22 09:32:46 +01:00
Unknown W. Brackets
2412466065
Allow an analog to press a button in any direction.
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This is the only remaining case in #4391 , so fixes #4391 .
2014-12-21 18:50:07 -08:00
Unknown W. Brackets
d097999fad
Avoid killing textures unless we have several mb.
2014-12-21 17:00:55 -08:00
Henrik Rydgard
eaa1f0c23d
Port over the fog NaN/inf fixes from OpenGL to Direct3D. Fixes skies in Outrun and probably a few other things
2014-12-22 00:48:16 +01:00
Henrik Rydgard
6c3ef819e0
ARM cpu detect: Only drop last character if it's actually a newline
2014-12-22 00:19:59 +01:00
Henrik Rydgard
951c5e7c0b
Remove official support for armeabi devices (that is, very old ones)
2014-12-21 23:56:38 +01:00
Henrik Rydgård
7d39b49ec4
Merge pull request #7206 from unknownbrackets/gpu-minor
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Small optimization to viewport scale + correct y offset
2014-12-21 22:10:10 +01:00
Unknown W. Brackets
8900f17f99
dx9: Correct half-pixel offset.
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This fixes the pixel of blank space at the top, and the gpu/commands/basic
test.
2014-12-21 10:37:35 -08:00
Unknown W. Brackets
b9e78dab9c
dx9: Small optimization to viewport scaling.
2014-12-21 10:35:04 -08:00
Unknown W. Brackets
10fbb0f6ef
Silence some type conversion warnings.
2014-12-21 10:21:58 -08:00
Henrik Rydgård
f0dc66a661
Merge pull request #7203 from unknownbrackets/savestates
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Create savestates to temp files for safety
2014-12-21 11:59:33 +01:00
Unknown W. Brackets
f20e05bb4c
Fix an undefined pragma warning on non-msvc.
2014-12-21 00:02:08 -08:00
Unknown W. Brackets
07b8637ada
Fix a bitwise precedence warning.
2014-12-21 00:01:16 -08:00
Unknown W. Brackets
c52b73393b
Try default constructors for Symbian.
2014-12-20 23:39:44 -08:00
Unknown W. Brackets
306786db60
Oops, ignore DX9 on non-Windows.
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This probably had broken Qt before, whoops.
2014-12-20 23:31:16 -08:00
Unknown W. Brackets
fed8b48e04
Just leave Symbian the way it was.
2014-12-20 23:18:42 -08:00
Unknown W. Brackets
2dd9b10c8d
Take screenshots with savestates.
2014-12-20 23:14:46 -08:00
Unknown W. Brackets
b1c9e7382f
Save state to a temp file and rename.
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This way, if you run out of disk or hit a bug, at least you have your old
state. Better than having neither.
2014-12-20 22:24:02 -08:00
Unknown W. Brackets
3f0b759746
Switch to std::function for savestate callbacks.
2014-12-20 22:23:26 -08:00
Unknown W. Brackets
0a6a70f53f
Allow switching cpu thread on/off ingame.
2014-12-20 17:39:42 -08:00
Henrik Rydgård
71c9804ffd
Merge pull request #7195 from Bigpet/copydefaults
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copy the current config when creating a pre-game config
2014-12-20 19:25:31 +01:00
Henrik Rydgård
e9e6b46cd8
Merge pull request #7199 from unknownbrackets/screenshot
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Add support for screenshots from Direct3D
2014-12-20 19:24:51 +01:00
Henrik Rydgård
9cbbe2d42a
Merge pull request #7200 from unknownbrackets/warnings
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Nix some warnings
2014-12-20 19:23:34 +01:00
Unknown W. Brackets
37c7f56b1e
Remove a clear copy/paste error.
2014-12-20 09:42:08 -08:00
Unknown W. Brackets
738c99e778
thin3d: Log an unexpected case.
2014-12-20 09:40:03 -08:00
Unknown W. Brackets
a392902175
thin3d: Bind index buffer in GL.
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Pretty sure this is right.
2014-12-20 09:39:37 -08:00
Unknown W. Brackets
614ae52eb8
Quiet some warnings in externals.
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We're not very worried about these anyway. Better to not have the spam.
2014-12-20 09:37:55 -08:00
Unknown W. Brackets
561de790d8
Fix an incorrect unsigned compare.
2014-12-20 09:14:33 -08:00
Unknown W. Brackets
b71dcc352e
Fix some snprintf() usage.
2014-12-20 09:14:20 -08:00
Unknown W. Brackets
71eb709845
fixup! Fix some missing case warnings.
2014-12-20 09:11:45 -08:00
Unknown W. Brackets
a2f4efa50f
Fix an unsigned less than 0 warning.
2014-12-20 09:10:53 -08:00
Unknown W. Brackets
1479a6dd32
Correct a no return value warning.
2014-12-20 09:10:18 -08:00
Unknown W. Brackets
a514603f40
Fix some missing case warnings.
2014-12-20 09:10:09 -08:00
Unknown W. Brackets
5a4f71a9f2
Oops, DirectX on Windows only, of course.
2014-12-20 09:02:34 -08:00
Unknown W. Brackets
962d8c5224
dx9: Take screenshots (fixes #7197.)
2014-12-20 08:31:56 -08:00
Unknown W. Brackets
8d68c055cc
Clear SFO data on game quit.
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Saves the correct MENU after game exit. Seems more sane.
2014-12-20 08:29:56 -08:00
Henrik Rydgård
64de93e8be
Merge pull request #248 from unknownbrackets/matrix
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Add methods to translate and scale matrices in one go
2014-12-20 10:25:01 +01:00
Unknown W. Brackets
c3538f46dc
Add methods to translate and scale in one go.
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Should be faster than involving a matrix mul at all.
Probably could SSE this by extending scale and trans by 1 and 0 in
either order.
2014-12-20 01:18:39 -08:00
Peter Tissen
df05399955
clarify wording on the 'restore default settings' confirmation dialog
2014-12-19 19:30:35 +01:00
Peter Tissen
78b5e64bed
change dialog message
2014-12-19 17:03:42 +01:00