Unknown W. Brackets
0f36b45f2e
Turns out this difference began in mpeg.prx 0105.
2014-03-02 10:40:54 -08:00
Unknown W. Brackets
f300f46b9c
Speed up MIPSGetInstruction() by 35%.
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It's not that hot, but gets called a lot when loading modules / running
tests. Well, and also interpreter.
Some of the previous checks were just not necessary (we never have Rese in
the tables, for example, and let's just not.)
2014-03-02 10:20:41 -08:00
Unknown W. Brackets
eca06c60c7
Spend a bit less time in Read_Instruction on load.
2014-03-02 10:20:40 -08:00
Unknown W. Brackets
e3506ead69
Clear the symbol map between each test.
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This way we could, for example, test function replacement properly.
Actually slows down tests because it spends more time correctly
determining the function boundaries.
2014-03-02 10:20:40 -08:00
Henrik Rydgård
8f90681994
Merge pull request #5589 from unknownbrackets/mpeg-version
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Track the sceMpeg_library version for behavior differences
2014-03-02 23:14:36 +07:00
Unknown W. Brackets
fc1ab072b3
Write the ringbuffer struct based on mpeg version.
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This way it can easily match tests.
2014-03-02 01:31:30 -08:00
Unknown W. Brackets
cda1bc2772
Keep track of the loaded sceMpeg_library version.
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They have variations in behavior.
2014-03-02 01:31:29 -08:00
Unknown W. Brackets
87a07d7355
Workaround bug in Kurohyou 2 (uninitialized data.)
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The game calls scePsmfGetEPWithTimestamp(), but without any chapters.
This means nothing is written to its pointer. But it takes the value
there anyway.
It happens that the value there is 0, but only because something wrote it
to the stack before the call. It seems like scePsmfVerifyPsmf() is the
one writing it, since it has a different value shortly before that call.
So, as a workaround, just write some 0s into the stack. Games without
bugs should not care. Hard to predict what will happen to another buggy
game.
2014-03-02 01:22:25 -08:00
raven02
6888ea8d79
Typo fix
2014-03-02 15:12:50 +08:00
Unknown W. Brackets
da1e4a80a6
Tone down sas raw output reporting, found a game.
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Crimson Gem Saga apparently uses this mode.
2014-03-01 15:32:34 -08:00
Unknown W. Brackets
c7f1197ab1
Cut down on a debug check in release mode.
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In Jewel Summoner, for example, this gets called a lot, and eats a
measurable percentage of time.
2014-03-01 15:14:17 -08:00
Unknown W. Brackets
444dd15a25
Report module versions of HLE'd modules.
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sceMpeg has slightly different functionality, so collecting the unique
versions will help. So far I know of 4.
2014-03-01 14:32:42 -08:00
Unknown W. Brackets
1b5e54abb4
Fix nearest size check in optimum, cleanup.
2014-03-01 02:23:56 -08:00
Unknown W. Brackets
58e29062a5
Improve error checking in sceFontGetNumFontList().
2014-03-01 01:54:15 -08:00
Unknown W. Brackets
160d5e3279
Fix sceFontGetFontList() error codes.
2014-03-01 01:47:35 -08:00
Unknown W. Brackets
140982223a
Correct sceFontGetFontInfoByIndexNumber().
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It just gets font style info, pretty simple.
2014-03-01 01:30:43 -08:00
Unknown W. Brackets
0e39b6fe36
Fix results of sceFontGetFontInfo() for user fonts.
2014-03-01 01:30:25 -08:00
Unknown W. Brackets
131cbc073c
Implement sceFontGetShadowInfo().
2014-03-01 00:18:19 -08:00
Unknown W. Brackets
29d2e81676
Cleanup errors in sceFontGet*ImageRect().
2014-02-28 23:04:34 -08:00
Unknown W. Brackets
96a93d9bae
Fix error handling in sceFontPointToPixelH()/etc.
2014-02-28 22:05:37 -08:00
Unknown W. Brackets
57e64547b3
Fix sceFontSetResolution() error codes.
2014-02-28 21:52:34 -08:00
Unknown W. Brackets
67fcdc0f4a
Reflect font altCharCode in psp mem for tests.
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Makes it easier to be sure it's working right. Not completely impossible
a game will check it... but hopefully not.
2014-02-28 21:31:02 -08:00
Unknown W. Brackets
bc3e123b61
Oops, fix negative clip regions.
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Since they're summed, need to clamp the left/top side. And the
bottom/right side is offset by x/y.
2014-02-28 21:25:45 -08:00
Unknown W. Brackets
692cffffd1
Use the correct default for font altCharCode.
2014-02-28 21:20:06 -08:00
Unknown W. Brackets
46370e2860
Implement sceFontGetShadowGlyphImage().
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Not sure if any games actually use it, though...
2014-02-28 20:57:18 -08:00
Unknown W. Brackets
5dec831abc
Reset initing if boot fails with threading off.
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Fixes #5580 .
2014-02-28 09:58:10 -08:00
Henrik Rydgård
909fc3d3f9
Merge pull request #5576 from thedax/decryptedEbootDump
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Add a basic decrypted EBOOT.BIN dump feature.
2014-02-27 18:46:18 +07:00
Unknown W. Brackets
4a1c9645e8
Get rid of Memory::GetStruct(), use PSPPointer.
2014-02-27 00:28:57 -08:00
Unknown W. Brackets
ab6b998710
Correct clipping in sceFontGetCharGlyphImage_Clip.
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It was not clipping completely, and didn't handle negative clip w/h.
Also, reduce to debug log (seems to work fine now and has been working
fine in most games.)
2014-02-27 00:19:40 -08:00
The Dax
3fbf715d78
Fix wrong dump length.
2014-02-27 01:54:00 -05:00
The Dax
8c31e1ca21
Add a basic decrypted EBOOT.BIN dump function.
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It won't dump already decrypted EBOOTs.
2014-02-27 01:35:17 -05:00
Henrik Rydgård
056968129c
Merge pull request #5571 from unknownbrackets/font
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Correct sceFindFont*() behavior
2014-02-25 23:28:37 +07:00
Unknown W. Brackets
e0258bf347
Match sceFindFont*() behavior much more accurately.
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Per tests. Fixes bad font selection in Fieldrunners.
2014-02-25 08:16:10 -08:00
Henrik Rydgård
680283908c
Merge pull request #5570 from thedax/warningFix
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Fix GCC compiler warning.
2014-02-25 21:02:16 +07:00
The Dax
5bca8f1119
Fix GCC compiler warning.
2014-02-25 07:39:01 -05:00
Unknown W. Brackets
db4e4c1c32
Improve sceFontFindFont() errors.
2014-02-25 00:43:24 -08:00
Henrik Rydgård
10a9d4967a
Merge pull request #5565 from thedax/ps1EbootCheck
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Add additional check to prevent PS1 EBOOTs from loading.
2014-02-25 15:16:27 +07:00
Henrik Rydgård
71f0f9d722
Merge pull request #5566 from chinhodado/patch-5
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remove a check that is always false
2014-02-25 15:15:48 +07:00
Unknown W. Brackets
0e1dd5cb33
Improve error codes in sceFontFindOptimumFont().
2014-02-24 23:42:22 -08:00
The Dax
ffcae56209
Actually force the pause button on Symbian, iOS, and Meego Harmattan.
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Instead of leaving a loophole open which could allow an ini edit, just force it on for these.
2014-02-25 01:57:32 -05:00
The Dax
57ed2149ef
Let the touchscreen pause/menu button be available for everybody.
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It's still forced ON on iOS, Symbian, and Meego Harmattan.
2014-02-25 01:39:10 -05:00
chinhodado
4f7a7d9434
remove a check that is always false
2014-02-25 00:22:52 -05:00
The Dax
7f89863319
Add additional check to prevent PS1 EBOOTs from loading.
2014-02-24 23:16:26 -05:00
Henrik Rydgård
afdaaf3170
Merge pull request #5554 from hilesaz/master
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Implemented sceKernelICacheInvalidateRange
2014-02-24 17:58:53 +07:00
Henrik Rydgård
40d867f74a
Merge pull request #5551 from unknownbrackets/sas-minor
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Revert resampling changes
2014-02-24 17:56:59 +07:00
Henrik Rydgård
1dbb925393
Merge pull request #5552 from unknownbrackets/font
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Improve error codes in sceFont
2014-02-24 14:19:07 +07:00
Bovine
139c7ff5bb
Implemented sceKernelICacheInvalidateRange
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Fixes crash in mhp3 hot springs after some missions
2014-02-23 19:25:18 -07:00
Unknown W. Brackets
7298133c9a
Allow open fonts in a few more calls.
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It turns out if you open the same internal font twice, they both work
until you close both of them (it's reference counted, but the font handles
are different.)
Anyway, these funcs seem to crash on a PSP when used with a non-open font
so there's not a ton of risk here.
2014-02-23 11:48:31 -08:00
Unknown W. Brackets
be79670efb
Revert "Smooth SAS resampling when pitch != 0x1000."
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This reverts commit 1efcebb121 .
2014-02-23 08:48:49 -08:00
Unknown W. Brackets
c806ae0982
Revert "Optimize mixing samples at common pitches."
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This reverts commit dd434cd7c5 .
Conflicts:
Core/HW/SasAudio.cpp
2014-02-23 08:48:30 -08:00