sum2012
ee6f6d11fc
Move Kill AdhocServer Thread to __NetAdhocShutdown
2015-01-04 13:04:08 +01:00
sum2012
aa69489aaf
Move built-in AdhocServer Thread to __NetAdhocInit
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There are games (ie. Naruto Kizuna Drive) who tried to initialize
network/connect to adhoc server early when the game started, if adhoc
server wasn't ready the player may need to restart the game in order to
connect successfully
2015-01-04 13:04:07 +01:00
sum2012
6ed15ab1f5
Add EnableWlan check
2015-01-04 13:04:06 +01:00
sum2012
21f3d0ecf2
Add built-in AdhocServer option
2015-01-04 13:04:06 +01:00
sum2012
589cf551a0
Revert "Fixed an issue when MipsCall executed on any random thread instead of it's own thread causing some registers to be corrupted and leading to invalid address access"
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This reverts commit 8a65d73ad2 .
2015-01-04 13:04:05 +01:00
sum2012
accda25ce0
Travis CI Fix, typo
2015-01-04 13:04:05 +01:00
AdamN
1b8167f9df
Changing the socket order checking in AdhocPollSocket a little bit
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PS: The way how ppsspp indexing the socket may need to be changed to prevent PDP and PTP socket having the possibility to use the same socket id
2015-01-04 13:04:04 +01:00
AdamN
1a61bbbdf2
Adding socket error checking on AdhocServer
2015-01-04 13:04:04 +01:00
sum2012
e0a6480223
Move database.db to Tools\PSP game data
2015-01-04 13:04:03 +01:00
sum2012
7c323f8571
Another build fix
2015-01-04 13:04:03 +01:00
AdamN
1c7152db3a
Adding Branch opcode to the MAKE_MIPS
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Temp revert old version to fix conflict; Implementing built-in PRO Adhoc Server; Add back sceUsbGps
Implementing more Adhoc functions, and some bug fix (i don't remember them anymore)
2015-01-04 13:04:02 +01:00
AdamN
3dc6eed05b
Giving access to some Kernel functions in order to execute MipsCall on the right thread instead of any random thread (current thread)
2015-01-04 13:04:01 +01:00
AdamN
69fb339a83
Fixed an issue when MipsCall executed on any random thread instead of it's own thread causing some registers to be corrupted and leading to invalid address access
2015-01-04 13:04:01 +01:00
AdamN
2cc19f56b2
Rearrange Network Shutdown to be properly in order (NetInit->AdhocInit->network functions->AdhocTerm->NetTerm)
2015-01-04 13:04:00 +01:00
Unknown W. Brackets
ce33a9f128
Try to handle savestates better.
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Just in case. This isn't perfect but it should catch common cases.
2015-01-03 21:46:40 -08:00
Unknown W. Brackets
67cbf2e904
Reverse packetsFree to packetsAvail.
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This is the actual value stored in memory, which games may be accessing or
even writing to.
Makes the video/mpeg/ringbuffer/avail test pass.
2015-01-03 18:59:56 -08:00
Unknown W. Brackets
e6a50a1371
Initialize vfpu regs are NAN, not 0.0.
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This matches tests, the fpu, and seems logical.
2015-01-03 10:40:21 -08:00
Henrik Rydgard
240ebcb085
Fix memory leaks in sceJpeg
2014-12-31 15:34:50 +01:00
Unknown W. Brackets
3d29b0d278
Fix typo breaking old savestates.
2014-12-29 08:53:19 -08:00
Unknown W. Brackets
93fee10899
Typo.
2014-12-27 09:12:50 -08:00
Unknown W. Brackets
523a75e2bb
Fix another stupid mistake.
2014-12-26 08:03:55 -08:00
Unknown W. Brackets
6629655a56
Fix a glitch in host timing in some games.
2014-12-26 07:57:00 -08:00
Unknown W. Brackets
c64aa7f4a4
Correct some differences from IO timing.
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Arg, oops. Fixes #7231 .
2014-12-26 07:49:22 -08:00
Unknown W. Brackets
efae9e0612
Make realistic timing optional.
2014-12-26 01:18:52 -08:00
Unknown W. Brackets
d6a113809b
Add basic infrastructure to time io better.
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This allows the filesystems to more accurately control timing.
But they're not actually doing it yet (same timing as before.)
2014-12-26 01:15:17 -08:00
Unknown W. Brackets
0abd95e784
Typo.
2014-12-26 01:12:23 -08:00
Unknown W. Brackets
0599c04c1c
Properly unschedule IO events on file close.
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Oops, was waking threads but not bumping events.
2014-12-26 01:07:21 -08:00
Unknown W. Brackets
3f20b32041
Add an option to prevent cpu stall on slow IO.
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This is good for any slow storage, including:
* Hard disk spinning up.
* Generally slow (cheap) SD cards.
* HTTP or Samba streaming.
May possibly cause bugs in some cases where timing is unrealistic. That
being said, as long as the game is a UMD game, and there's caching (could
enable memory caching for storage), it should not be a problem usually.
2014-12-26 01:07:16 -08:00
chinhodado
81197f18a0
Avoid calling GetPointer() multiple times in a row
2014-12-22 22:46:37 -05:00
Unknown W. Brackets
37c7f56b1e
Remove a clear copy/paste error.
2014-12-20 09:42:08 -08:00
Unknown W. Brackets
a2f4efa50f
Fix an unsigned less than 0 warning.
2014-12-20 09:10:53 -08:00
Henrik Rydgård
a9be90229a
Merge pull request #7140 from AbandonedCart/master
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use libc++ for iOS to avoid additional directives
2014-12-18 22:38:14 +01:00
Henrik Rydgård
76b1313ed9
Merge pull request #7164 from daniel229/func_replace_orenoimouto_2
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Another replace frame download in Ore no Imouto ga Konnani Kawaii Wake g...
2014-12-18 22:22:20 +01:00
Henrik Rydgard
a54e0cf244
Goodbye PowerPC, you can always be resurrected when the time comes
2014-12-16 21:58:38 +01:00
Unknown W. Brackets
0a8e6c2a06
Remove some unused functions.
2014-12-14 17:35:20 -08:00
Lioncash
3610473b78
sceNetAdhoc: Remove unnecessary assignments
2014-12-14 00:10:46 -05:00
Unknown W. Brackets
3ce21ce672
Allocate a correct amount for helper threads.
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This was usually "saved" by the round up to 0x100, but was
underallocating.
2014-12-13 18:35:58 -08:00
Henrik Rydgard
8ad1ea4c84
Split JitCommon.h so that you can include it without getting the "NativeJit" definition
2014-12-13 21:13:28 +01:00
Henrik Rydgård
4021252119
Merge pull request #7169 from daniel229/wchar_t_in_scePauth
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Support wchar_t in scePauth.
2014-12-12 09:37:12 +01:00
daniel229
fc0ba3f0fe
Updata as hrydgard' suggestion
2014-12-12 10:07:28 +08:00
Henrik Rydgård
ea5126ef0b
Merge pull request #7165 from lioncash/safe
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ReplaceTables: Fix null checks
2014-12-11 20:57:41 +01:00
Lioncash
2f269ac8c0
ReplaceTables: Fix null checks
2014-12-11 14:34:10 -05:00
daniel229
4e017014ae
Support wchar_t in scePauth.
2014-12-11 23:03:55 +08:00
Henrik Rydgård
973f4ea0ca
Merge pull request #7167 from lioncash/unused
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sceKernelModule: Remove unused array in __KernelLoadPBP
2014-12-11 10:21:27 +01:00
Henrik Rydgård
2e8b1363d9
Merge pull request #7166 from lioncash/conds
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scePsmf: Remove unnecessary conditions
2014-12-11 09:48:25 +01:00
Lioncash
fc7439ec2a
proAdhoc: Change resolveMAC to return bool
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Must have missed this in my initial commit.
2014-12-10 23:42:40 -05:00
Lioncash
d8da1cd44d
sceKernelModule: Remove unused array in __KernelLoadPBP
2014-12-10 23:38:35 -05:00
Lioncash
0e3d68e27f
scePsmf: Remove unnecessary conditions
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tempBuf is a stack-allocated array, and filehandle has a check for it above this conditional.
2014-12-10 23:30:19 -05:00
daniel229
eee73607b5
Another replace frame download in Ore no Imouto ga Konnani Kawaii Wake ga Nai
2014-12-11 11:13:59 +08:00
Unknown W. Brackets
f5d5f7d3fa
Use SSE shifts for high-vol channels.
2014-12-08 21:23:47 -08:00