Commit Graph
9278 Commits
Author SHA1 Message Date
driver1998 0e9f53c8b4 UWP Window resizing support
this correctly resize the render view when the Window is resized
2019-05-13 15:43:11 +08:00
Henrik Rydgård a59099e1bf Oops, fix the D3D9 fallback 2019-05-11 06:36:28 +02:00
Henrik Rydgård ff65b813d9 Assorted warning fixes 2019-05-10 23:26:34 +02:00
Henrik Rydgård 2f26297062 Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
Henrik Rydgård 20d666ff55 Remove DbgNew.h forced include in ARM debug builds, doesn't work for some reason. 2019-05-10 23:18:31 +02:00
Henrik Rydgård 1f40aa4828 Add WindowsSDKDesktopARM64Support to vcxproj files 2019-05-10 22:44:12 +02:00
Henrik Rydgård c3fab33354 Revert "Remove default SDK version from project files"
Seems to have been the wrong thing to do, see:
https://developercommunity.visualstudio.com/content/problem/140294/windowstargetplatformversion-makes-it-impossible-t.html

Though due to the bug described there, there's no perfect solution, just
some ugly ones (which I might try later). Anyway, I guess most people
will move on to VS 2019 anyway..

This reverts commit 056494522e.
2019-05-09 23:58:23 +02:00
Henrik Rydgård 83039f3f90 Remote ISO: Fix bugs from issue #12018 and probably #12019 2019-05-07 23:26:13 +02:00
driver1998 ed61850b90 Report: Add Windows ARM identifiers 2019-05-05 07:05:26 +08:00
driver1998 0aa33d53c0 Disable features not available on Windows ARM32/ARM64
ARM32: OpenGL & DirectInput
ARM64: OpenGL
2019-05-04 22:45:16 +08:00
driver1998 5072584781 Fix neon headers for MSVC ARM64
MSVC uses arm64_neon.h for ARM64, arm_neon.h is ARM32 only.
2019-05-04 22:45:15 +08:00
driver1998 763b85d723 Update Visual Studio project files for Windows ARM32/ARM64 2019-05-04 22:45:15 +08:00
Unknown W. Brackets 848108c6ab Mp3: Set as inited only after success. 2019-04-29 04:47:59 -07:00
Unknown W. Brackets 4ee5d2b611 Mp3: Correct seek to specific frame.
Before, it treated it as an (incomplete) seek to a byte position, which
didn't make much sense.  This matches PSP behavior per tests.
2019-04-29 04:47:59 -07:00
Unknown W. Brackets 68d2571681 Mp3: Fix ID3 tag handling.
Just ignore them and handle via frame sync, which is what the PSP does..
2019-04-29 04:47:59 -07:00
Unknown W. Brackets bfa9aa009d Mp3: Properly flush the buffer on reset. 2019-04-29 04:47:59 -07:00
Unknown W. Brackets 4b4c0f9bda Mp3: Always output data in decode, except at end.
Turns out this doesn't return 0 until the end, even if there's no data
available to decode.  It just writes zeros in that case.
2019-04-29 04:47:59 -07:00
Unknown W. Brackets fde59c955d Mp3: Use a vector for the temp buffer.
Hopefully will move to reading RAM directly.  I think this was not always
adding data properly, as I got wrong output after decode.  Makes more
sense as a vector, anyway.
2019-04-29 04:45:36 -07:00
Unknown W. Brackets 925e4d1343 Mp3: Correct delay on decode. 2019-04-28 08:44:46 -07:00
Unknown W. Brackets ac43e55194 Mp3: Loop correctly from an offset.
If the offset points to an ID3 tag or the middle of a frame, that's fine -
it should just search forward to the next sync.  FFmpeg just returns a
decode error, so we do this first.
2019-04-28 08:35:35 -07:00
Unknown W. Brackets e4817b4e83 Mp3: Reset sum decoded on loop.
And only on loop, not when getting add info (which clearly doesn't loop,
from tests.)
2019-04-28 07:55:29 -07:00
Unknown W. Brackets a3640f303b Mp3: Correct sum decoded sample count.
It shouldn't consider both channels of stereo.  This could've been causing
some games to think they were playing audio at an incorrect speed.
2019-04-28 07:30:56 -07:00
Unknown W. Brackets bc1e6e12f5 Mp3: Return total frame count in sceMp3GetFrameNum.
This might fix games failing to play mp3s correctly.
2019-04-28 07:10:26 -07:00
Unknown W. Brackets 95d3d99343 Mp3: Fix loop func errors, clamp to -1.
Might matter if some game is checking the result.
2019-04-28 06:36:48 -07:00
Unknown W. Brackets df9c922198 Merge pull request #10783 from LunaMoo/fillSoundBuffer
Remove "sound speed hack"
2019-04-28 06:20:13 -07:00
LunaMoo 53daa0d844 Remove some unused code. 2019-04-28 13:17:08 +02:00
LunaMoo c82d75c66f Merge pull request #11993 from unknownbrackets/mp3
Make sceMp3 more accurate, fix wrong output count
2019-04-28 09:29:02 +02:00
LunaMoo 9388a14a61 Add missing variable reset fixes #12002 2019-04-28 06:43:59 +02:00
LunaMoo 056494522e Remove default SDK version from project files 2019-04-27 23:01:41 +02:00
LunaMoo 280f7fec39 Fix VS2019 builds and remove _xp dependency
(drops Win XP support, allows latest SDK etc.)
2019-04-25 23:56:55 +02:00
LunaMoo 0a4dc1f883 Remove "sound speed hack". 2019-04-25 04:15:31 +02:00
Unknown W. Brackets 0d6570e8ad Mp3: Correct sceMp3GetMaxOutputSample.
Was based on output buffer size, rather than frame size, before.

Fixes choppy audio in Velocity.
2019-04-24 14:31:12 -07:00
Unknown W. Brackets be6710ea4a Mp3: Fix errors for a bunch of init getters. 2019-04-24 14:13:46 -07:00
Unknown W. Brackets 5f82258fa1 Mp3: Detect offset headers, reject invalid data.
ID3 handling not really tested.  Left some error codes disabled in case
people are happily playing some custom BGM that the PSP didn't support.
2019-04-24 09:16:21 -07:00
Unknown W. Brackets e4d2712897 Mp3: Apply offset to stream read buffer.
Handle errors for sceMp3CheckStreamDataNeeded as well.
2019-04-23 21:14:54 -07:00
Unknown W. Brackets f9863c3be2 Mp3: Align CheckStreamDataNeeded with InfoToAdd.
May cause problems if they don't match.
2019-04-23 20:42:13 -07:00
Unknown W. Brackets f1eaf9dc0e Mp3: Don't change buffer accounting until add.
If we just ask what we should add, that is meant to stay static until we
do actually add it.

This also reduces the max we ask for at a time, which better matches
correct behavior and might impact game behavior.
2019-04-23 20:18:16 -07:00
Unknown W. Brackets 709c9dc93c Mp3: Fix errors on sceMp3NotifyAddStreamData. 2019-04-23 19:48:01 -07:00
Unknown W. Brackets 5b9a3e6ca8 Mp3: Improve handle releasing behavior. 2019-04-22 23:01:40 -07:00
Unknown W. Brackets 4563d9487b Mp3: Better errors in sceMp3GetInfoToAddStreamData. 2019-04-22 22:57:05 -07:00
Unknown W. Brackets 351a10bd69 Mp3: Allow allocating two mp3 handles.
The handles are always 0 or 1, not pointers, which might be relied upon by
some games.  Two could be used with the same pointer.

This also makes NULL a valid pointer, which is used for low level mp3s.
2019-04-21 22:28:04 -07:00
Unknown W. Brackets 4ae2108629 Mp3: Fail to reserve if resource not inited.
Also, add a required parameter for sceMp3LowLevelInit, since it fails
unless proper values are passed for this on a PSP.
2019-04-21 19:54:34 -07:00
Unknown W. Brackets 92829d47fd Mp3: Better match resched on resource init/term.
It always seems to return 0, though.
2019-04-21 18:22:56 -07:00
Unknown W. Brackets 8d4ab57b46 Oops, got these backwards.
Surprising this didn't break as much as expected.  Mostly broke the 60 FPS
limit hack.
2019-04-16 17:36:29 -07:00
Henrik Rydgård dcd2ff03b0 Merge pull request #11971 from unknownbrackets/power
Correct cpu/pll/bus hz update and rescheduling
2019-04-16 09:41:43 +02:00
M4xw b9352354c9 Masked PSP Memory support for the AArch64 Dynarec 2019-04-15 12:07:57 +02:00
Unknown W. Brackets ad299ca92d Power: Match reschedule timing better. 2019-04-14 15:06:32 -07:00
Unknown W. Brackets bc4a203fcf Power: Correct hz on update and improve resched.
It only reschedules when the PLL changes, which changes in steps.  This
also reads back much more accurate Mhz for each of PLL, CPU, and bus.
2019-04-14 14:51:35 -07:00
Unknown W. Brackets ec7cffa847 interp: Handle vtfm/vhtfm prefixes properly. 2019-04-02 18:46:39 -07:00
Unknown W. Brackets 442d6450bb interp: Correct prefixes on vfad and vavg.
Including write mask, which didn't work before.
2019-04-02 18:46:39 -07:00