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Remove some unused code.
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@@ -81,7 +81,6 @@ public:
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bool bPauseExitsEmulator;
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#endif
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bool bPauseMenuExitsEmulator;
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bool bPS3Controller;
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// Core
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bool bIgnoreBadMemAccess;
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@@ -551,8 +551,6 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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fileToLog = argv[i] + strlen("--log=");
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if (!strncmp(argv[i], "--state=", strlen("--state=")) && strlen(argv[i]) > strlen("--state="))
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stateToLoad = argv[i] + strlen("--state=");
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if (!strncmp(argv[1], "--PS3", strlen("--PS3")))
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g_Config.bPS3Controller = true;
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#if !defined(MOBILE_DEVICE)
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if (!strncmp(argv[i], "--escape-exit", strlen("--escape-exit")))
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g_Config.bPauseExitsEmulator = true;
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@@ -339,8 +339,6 @@ bool SavedataBrowser::ByFilename(const UI::View *v1, const UI::View *v2) {
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static time_t GetTotalSize(const SavedataButton *b) {
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auto fileLoader = std::unique_ptr<FileLoader>(ConstructFileLoader(b->GamePath()));
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tm datetm;
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bool success;
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switch (Identify_File(fileLoader.get())) {
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case IdentifiedFileType::PSP_PBP_DIRECTORY:
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case IdentifiedFileType::PSP_SAVEDATA_DIRECTORY:
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