Unknown W. Brackets
0281e2f017
softgpu: Split out rectangle path for combining.
2021-11-14 18:31:46 -08:00
Unknown W. Brackets
9545e3b0e2
softgpu: Fixup range cull for fans and fast path.
2021-11-14 18:31:45 -08:00
Unknown W. Brackets
fb6fadbbb7
softgpu: Fast path rectangles as fans.
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Some games, such as Legend of Heroes III, use fans instead of strips.
2021-11-14 18:31:45 -08:00
Unknown W. Brackets
09a9927b82
softgpu: Use range loops for sprite fast path.
2021-11-14 18:31:45 -08:00
Unknown W. Brackets
55cde6bd6a
softgpu: Check flat z in fast path.
2021-11-14 12:27:39 -08:00
Unknown W. Brackets
361c8f966c
softgpu: Fast path triangles without textures.
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The fast path may still be useful in this case.
2021-11-14 12:27:39 -08:00
Unknown W. Brackets
5bb6245b1f
softgpu: Fix leaked range flag on cull.
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Fixes some backgrounds in Final Fantasy 4, probably others.
2021-11-14 08:43:52 -08:00
Henrik Rydgård
87d2e16b11
Merge pull request #15138 from hrydgard/delay-load-dialogs
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Windows debugger: Load the dialogs on demand.
2021-11-14 00:15:07 +01:00
Henrik Rydgård
42bc9066ee
Add shortcut for content_uri and native paths in CleanRecent. Saves 150ms.
2021-11-13 22:47:29 +01:00
Henrik Rydgård
fc26beca4b
Also delay-load the VFPU dialog, just because
2021-11-13 22:24:30 +01:00
Henrik Rydgård
c004e9ca9d
Windows debugger: Load the dialogs on demand.
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I think this is especially good for the Ge dialog since we now can avoid
initializing that extra GL context unless you open the dialog.
2021-11-13 22:10:37 +01:00
Henrik Rydgård
a783f49948
Merge pull request #15135 from hrydgard/use-set-thread-description
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Use the "new" API SetThreadDescription to set thread names on Windows.
2021-11-13 22:10:09 +01:00
Unknown W. Brackets
e21f2b8fcf
Common: UWP buildfix.
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Just use SetThreadDescription() directly, assuming new enough Windows.
2021-11-13 09:40:07 -08:00
Henrik Rydgård
9f1c9b9963
Buildfix
2021-11-13 18:12:09 +01:00
Henrik Rydgård
6e1455fd55
Use the "new" API SetThreadDescription to set thread names on Windows.
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Mainly useful in debugging and profiling tools. Using the new function helps
modern debugging/profiling tools like Superluminal which don't support the
old exception method.
(Is there any old tool left that might be a reason we'd want to do both?)
2021-11-13 18:02:36 +01:00
Henrik Rydgård
a25d768d5d
Merge pull request #15134 from PutuDesca/patch-3
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Last update (id_ID.ini)
2021-11-13 17:34:27 +01:00
PutuDesca
e37e8850d2
Last update (id_ID.ini)
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I think this is enough
2021-11-13 22:58:34 +08:00
Henrik Rydgård
3b77d29b9b
Merge pull request #15132 from LightVR0/patch-4
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Retraducción
2021-11-13 11:54:48 +01:00
Henrik Rydgård
bf1aa22fce
Merge pull request #15133 from PutuDesca/patch-2
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Update id_ID.ini
2021-11-13 11:54:32 +01:00
PutuDesca
f60a20ed7f
Minor fixes
2021-11-13 10:18:32 +08:00
PutuDesca
39b71f35f4
Update id_ID.ini
2021-11-13 10:09:50 +08:00
Victor Rojas Carrasco (VR0)
12581ea6c5
Update es_LA.ini
2021-11-12 20:25:08 -03:00
Henrik Rydgård
82465cb2e4
Merge pull request #15131 from Narugakuruga/patch-9
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Update zh_CN.ini
2021-11-12 14:21:03 +01:00
Narugakuruga
227335fca2
Update zh_CN.ini
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minor wording
2021-11-12 21:18:58 +08:00
Henrik Rydgård
5a8b0986fd
Merge pull request #15127 from PutuDesca/patch-1
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id_ID.ini
2021-11-11 13:15:56 +01:00
PutuDesca
9e6e17dd38
Update id_ID.ini
2021-11-11 19:19:19 +08:00
PutuDesca
74f50f0246
Id
2021-11-11 19:11:27 +08:00
PutuDesca
d1ae9677f3
id_ID.ini
2021-11-11 19:04:47 +08:00
Henrik Rydgård
eb12c14850
Merge pull request #15124 from unknownbrackets/vblank-mutex
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Display: Prevent lock around listener calls
2021-11-11 07:30:20 +01:00
Unknown W. Brackets
dc843c258d
Display: Prevent lock around listener calls.
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Fixes #15123 , crash in Bleach: Soul Carnival 2.
2021-11-10 19:30:25 -08:00
Henrik Rydgård
80933ac4cb
Merge pull request #15118 from hrydgard/disable-opengl-fallback-android-11
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On Android 11 and later, let's not fallback to OpenGL on init crashes.
2021-11-10 08:48:34 +01:00
Henrik Rydgård
1d323f96d3
Merge pull request #15120 from PutuDesca/patch-3
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Update *id_ID.ini*
2021-11-10 08:47:21 +01:00
PutuDesca
42f92dff67
Update *id_ID.ini* and some fixes
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For the Balinese translation of PPSSPP, I will not continue (I stopped) because I will focus on optimizing the Indonesian language translation.
Thanks...
2021-11-10 14:40:01 +08:00
Henrik Rydgård
161a32b4a2
On Android 11 and later, let's not fallback to OpenGL at all.
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Not meaningful since Vulkan is stable and widely used now and we really
don't do anything crazy when drawing the menu.
See #15079
2021-11-09 23:06:10 +01:00
Henrik Rydgård
df9be770d6
Add tip to Lazy texture caching button. Replaces #14183
2021-11-09 22:54:47 +01:00
Henrik Rydgård
4161b500ab
Merge pull request #15021 from unknownbrackets/ui-font-atlas
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UI: Support a second texture for just fonts
2021-11-09 22:51:09 +01:00
Henrik Rydgård
4d38905474
Merge pull request #15100 from vit9696/master
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SDL: Read assets from Resources on macOS like on iOS
2021-11-07 23:21:29 +01:00
Henrik Rydgård
9b457f544e
Merge pull request #15111 from unknownbrackets/softgpu-scissor
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softgpu: Correct scissor for pixel centers
2021-11-07 20:45:11 +01:00
Unknown W. Brackets
da697d861c
Merge pull request #15110 from unknownbrackets/headless-compare
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Headless: Generate a difference highlighting png
2021-11-07 11:36:28 -08:00
Unknown W. Brackets
f66e243727
softgpu: Correct scissor for pixel centers.
2021-11-07 11:19:41 -08:00
Unknown W. Brackets
fb69d56387
Headless: Generate a difference highlighting png.
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Only for graphics tests that generate a screenshot, including ppdmp.
2021-11-07 11:05:17 -08:00
Unknown W. Brackets
92f9d3dc46
Headless: Move screenshot compare to class.
2021-11-07 10:03:49 -08:00
Unknown W. Brackets
0875c217c6
Headless: Fix ppdmp compare.
2021-11-07 10:01:16 -08:00
Henrik Rydgård
3f4562c552
Merge pull request #15109 from hrydgard/texture-upscale-rework
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Texture upscale shader rework (drastic perf improvement)
2021-11-07 17:33:55 +01:00
Henrik Rydgård
b152dc1b5a
Remove ARM Mali blacklisting for 4xBRZ, works now
2021-11-07 16:48:56 +01:00
Henrik Rydgård
f58e75e462
Remove unused variable
2021-11-07 16:31:28 +01:00
Henrik Rydgård
43dc54bc4a
Comment fix, remove assert
2021-11-07 16:30:47 +01:00
Henrik Rydgård
c60feef55e
Remove support for 16-bit textures from the upscaling shader, to shorten it for benefit of mobile GPUs
2021-11-07 16:08:57 +01:00
Henrik Rydgård
5654d3c9ed
Fix edge conditions in 4xXBZR
2021-11-07 15:51:58 +01:00
Henrik Rydgård
281ddc2437
Speed up the 4xBRZ upscaler with 16x and the MMPX one with 4x by not doing redundant work
2021-11-07 15:47:05 +01:00