Henrik Rydgård
7790e61b12
Merge pull request #11866 from unknownbrackets/keyup
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UI: Pass touch/button releases to all screens
2019-03-18 11:16:35 +01:00
Henrik Rydgård
624587c594
Fix a VK validation failure when opening the homebrew menu
2019-03-11 16:42:41 +01:00
Unknown W. Brackets
1205753289
UI: Pass touch/button releases to all screens.
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This way, if you go into a menu and release a button, it still gets
noticed. This also goes for axis centering (and therefore vkeys.)
Also, move TOUCH_RELEASE_ALL to all screen switches.
2019-03-03 17:50:54 -08:00
Henrik Rydgard
0aedf3755f
Fix checkbox bug introduced in #11758 . Fixes #11761 .
2019-02-04 13:22:58 +01:00
Unknown W. Brackets
304c90934b
UI: Add bitfield checkbox.
2019-02-03 14:57:08 -08:00
Henrik Rydgård
2c83574377
Finish up the test
2018-12-19 13:48:58 +01:00
Henrik Rydgård
df98721e73
Write rough framework for GPU discard test screen
2018-12-19 13:48:54 +01:00
Henrik Rydgård
260fd3c9ee
ActivateTopScissor doesn't belong in UIContext::Begin.
2018-12-18 10:37:39 +01:00
Henrik Rydgård
2d01db805e
Remove no-op DrawBuffer::End()
2018-12-18 10:10:53 +01:00
Unknown W. Brackets
3bba9df133
UI: Keep report image at right aspect ratio.
2018-09-21 23:24:36 -07:00
Unknown W. Brackets
23ecd2ad62
UI: Make sliders able to show disabled.
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For alternate speed, we'll allow separate speeds to be "on" or "off".
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
40c7f5ddfd
UI: Make button padding configurable.
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Useful for buttons on the MainScreen which look out of place with the
default padding.
2018-06-07 14:14:20 -07:00
Henrik Rydgård
b037efdb55
If there are multiple Vulkan devices, show a setting to allow the user to choose.
2018-06-06 10:20:12 +02:00
Henrik Rydgård
8d0285dedd
Android: Properly restore screenshots on the Pause screen on task switching away and back.
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Basically plumbs through DeviceLost/DeviceRestored to view elements and
into ManagedTexture.
2018-03-27 23:11:10 +02:00
Henrik Rydgård
f39897cfa5
Don't forget to initialize.. fixes #10802
2018-03-26 00:05:29 +02:00
Henrik Rydgård
4a3692161b
Show chosen postshader display name properly, plus some additional bugfixes. Fixes #10790
2018-03-25 14:42:48 +02:00
Henrik Rydgård
ee752f5399
Some error handling and assert improvements, trying to understand #10662
2018-03-01 12:21:58 +01:00
Henrik Rydgård
3b0d307792
Fix something found by -fsanitize=undefined
2018-03-01 08:24:47 +01:00
Henrik Rydgård
e1852321a0
Vulkan: Remove the old method of uploading images.
2018-02-25 12:15:29 +01:00
Henrik Rydgård
b9b41f52c5
Add a simple spinner to the game load screen to not look frozen.
2018-02-08 12:03:29 +01:00
Unknown W. Brackets
d4400b358a
UI: Actually offset text shadow.
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It wasn't actually visible before, since it was strictly underneath text
that was usually white.
2018-01-01 22:58:07 -08:00
Henrik Rydgård
b5e5d72a0a
Complete the separation of depth and stencil renderpass flags
2017-12-30 22:52:22 +01:00
Unknown W. Brackets
b9cd883811
UI: Only default focus visible things.
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Also, default focus perm button.
2017-12-29 17:55:40 -08:00
Unknown W. Brackets
c0f0bc88af
UI: Trigger view recreate on static sized screens.
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If a screen doesn't size via layout, it needs to recreate views on resize,
which is what the resized() method is for.
2017-12-27 01:13:47 -08:00
Unknown W. Brackets
09bbd58b62
UI: Allow skipping transitions on set current tab.
2017-12-12 21:34:17 -08:00
Unknown W. Brackets
e7c9bb2a17
UI: Fix AnchorLayout size when wrapping content.
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Without this, they don't actually report back their measured size when
they are set to wrap content, but just keep 0.
2017-12-12 00:19:38 -08:00
Unknown W. Brackets
d9282d4e76
UI: Pass UNSPECIFIED through on scroll views.
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Otherwise we could end up with zero width things, just because they wrap
content.
2017-12-12 00:18:37 -08:00
Unknown W. Brackets
52ee2f7790
UI: Give ItemHeaders intrinsic size.
2017-12-12 00:16:05 -08:00
Unknown W. Brackets
48c0407f21
UI: Add flex pressure to tab content.
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On vertical game settings, didn't end up with size at all. But even with
that fixed, they don't properly fill their parent.
2017-12-11 23:05:08 -08:00
Unknown W. Brackets
ed2ac95bbb
UI: Always clip tab contents.
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So they don't overlap tabs or etc. on transition.
2017-12-10 14:57:58 -08:00
Unknown W. Brackets
21272a4c24
UI: Clip scissor to screen.
2017-12-10 14:57:57 -08:00
Unknown W. Brackets
f3c01cf19c
UI: Transition tab strips on select.
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Following their orientation setting.
2017-12-10 14:57:56 -08:00
Unknown W. Brackets
753e59c027
UI: Allow negative left/right for anchor layouts.
2017-12-10 14:57:56 -08:00
Unknown W. Brackets
6783394ae1
UI: Add tween for translating anchor offsets.
2017-12-10 14:57:55 -08:00
Unknown W. Brackets
bdac150aab
UI: Reset transitions after too long a time.
2017-12-10 12:21:57 -08:00
Unknown W. Brackets
b00f6ac8c1
UI: Transition button and item focus/presses.
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Just a quick touch of transition.
2017-12-10 09:00:53 -08:00
Unknown W. Brackets
6194ef60be
UI: Add an event for tween finish.
2017-12-10 09:00:53 -08:00
Unknown W. Brackets
46ea88e096
UI: Add delay to tweens.
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Also allow them to start out in an invalid state and accept first divert.
2017-12-10 09:00:52 -08:00
Unknown W. Brackets
7b6e73b37a
UI: Always apply tweens after restore.
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Fixes "Loading game..." persisting on load state, since that view was
created VISIBLE, and the tween wasn't making it INVISIBLE.
2017-12-09 18:18:23 -08:00
Unknown W. Brackets
cf6ccfca99
UI: Persist tween data on view recreate.
2017-12-09 14:10:42 -08:00
Henrik Rydgård
7d0fc9ce65
Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
2017-12-07 15:05:59 +01:00
Henrik Rydgård
cf5ede493b
Merge pull request #10247 from unknownbrackets/ui-tween
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UI: Show a loading message during shader preload
2017-12-06 14:24:21 +01:00
Unknown W. Brackets
715a7b7318
Global: Silence some unused declaration warnings.
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These things aren't used on Android.
2017-12-03 19:22:03 -08:00
Unknown W. Brackets
c29ae5ff56
fixup! UI: Ensure tweens always complete.
2017-12-03 11:49:34 -08:00
Unknown W. Brackets
f23c7cf93b
UI: Apply tweens on Update().
2017-12-03 10:40:09 -08:00
Unknown W. Brackets
e32545b9c9
UI: Ensure tweens always complete.
2017-12-03 10:28:53 -08:00
Unknown W. Brackets
b4b850bce8
UI: Add a simple tween class.
2017-12-03 09:39:50 -08:00
Unknown W. Brackets
68a5861f60
UI: Send messages to dialog parents by default.
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If it has no sendMessage(), it probably still makes sense to send to the
parent (especially cpu change, clear cache, etc.)
This fixes the ability to change CPU cores ingame, and also fixes other
settings which weren't properly clearing caches.
2017-12-02 11:55:04 -08:00
Henrik Rydgård
04515946e6
Comment, minor cleanup
2017-12-01 18:47:01 +01:00
Unknown W. Brackets
9a71ac726b
Module: Stop reporting bad magic numbers.
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We get these a lot, and they seem to be related to corrupt isos, not
related to actual emulation issues we can do anything about.
Even if there's a game trying to load an SFO as a PRX out there somewhere,
we'll never find it among all the noise.
2017-11-30 15:17:02 -08:00