sceSasSetGrain took no validation at all, unlike sceSasInit's grain
size check - a bad value could both throw on SasInstance::SetGrainSize's
allocation and, for a moderately large but successfully-allocated
value beyond PSP_SAS_MAX_GRAIN, read out of bounds of the fixed-size
mixTemp_ buffer during mixing. Apply the same bounds sceSasInit uses.
SasReverb::SetPreset() only checked the upper bound of `preset` before
indexing presets[], not the lower bound (-1 means "off"). The only
live HLE entry point (sceSasRevType) already clamps to [-1, 8], but
DoState() passes a savestate-deserialized value straight through with
no revalidation, so a corrupted/malicious savestate could index
presets[] negatively.
Our Qt backend has long been left behind and doesn't even support Vulkan
currently. There would be a lot of work to make it viable, and I don't
think anyone is really interested.
ImGui on SDL will soon fulfill the need for a more classic user interface
with a menu bar on Linux, and on Mac we already have a native UI.
Adds SceKernelLoadExecVSHParam (matching JPCSP's reference layout - its
first four fields line up with the existing SceKernelLoadExecParam,
which is why the plain sceKernelLoadExec already worked for
sceKernelLoadExecVSHMs2) and fills in the rest of LoadExecForKernel's
NIDs from JPCSP: real implementations for sceKernelExitVSHVSH/Kernel
(mirrors sceKernelExitGame) and sceKernelLoadExecBufferVSHUsbWlan (loads
an exec from an in-RAM buffer instead of a file - the VSH's "push a game
over USB/WLAN" path), plus UNIMPL stubs for everything JPCSP itself only
knows by NID.
sceKernelLoadExecBufferVSHUsbWlan needed __KernelLoadExec split into a
file-reading front end and a shared __KernelLoadExecFromPtr back end
that both it and the new buffer-based path call into - a pure
extract-method refactor of the single most heavily used boot path in the
emulator. Verified no regression: same 11 passed / 9 pre-existing-failed
split on pspautotests/tests/cpu/*, and loader/bss still passes, before
and after this change.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PSNaZnHCjmryS3ziVN9gZU
prefersStatusBarHidden was dead code - it computed an orientation and a
(commented out) user preference, then unconditionally returned false. So the
status bar was only ever hidden on iPhone in landscape, and only because iOS
does that on its own in compact height.
Now it honors bImmersiveMode from the DisplayLayoutConfig matching the current
orientation, so it also applies in portrait and on iPad. Adds the corresponding
checkbox to the iOS system settings, and updates the status bar on rotation and
when the setting is toggled.
Also fixes a missing break in the ROTATE_UPDATED case in System_Notify, and a
static/non-static mismatch on sceKernelLoadModuleBufferUsbWlan that broke the
build (the header intentionally exposes it for sceVshBridge).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JZk5y4Fzw811WJoNWZb8Sc
nm.nsegment is attacker-controlled but segmentaddr/segmentsize are fixed
4-entry arrays; the debug info loop read past them. Clamp to 4 like the
other consumers.
The space-left clamp was computed in unsigned 32-bit arithmetic, so a
crafted fileoffset/FirstOffsetExtra could underflow to a huge value and
leave addbytes unclamped, driving a Memory::Memcpy past dataBuf_.
Compute the clamp in signed 64-bit, clamp negatives to 0, and skip the
copy when there's nothing to write.
AnalyzeAtracTrack used max(fileSize, size) as the chunk-parse bound with
fileSize taken from the file's RIFF header, so a crafted inflated RIFF
size could push reads past the end of the buffer. Keep the real-library
behavior of tolerating a too-low size, but clamp the parse bound to the
actual mapped guest memory at the buffer.
Also guard ParseWaveAT3's RIFF scan against a blockSize < 4 underflow
that could make the offset negative and bypass the loop bounds check, and
clamp readSize to the mapped region in Atrac2::SetData before parsing.
EP_MAP_STRIDE * EPMapEntriesNum was computed in 32-bit and could wrap,
passing the range check while the loop read the unwrapped count; and the
check was skipped entirely when headerOffset == 0 (the player tempbuf
path).
- Use 64-bit math for the EP map size.
- Keep the guest-RAM range check when headerOffset != 0.
- Cap the entry count for the headerOffset == 0 path so the reads stay
within the player's 64KB tempbuf.
PGF::ReadPtr walked four length-prefixed tables and computed table sizes
before any bounds check, and used signed 32-bit size math that could
overflow, allowing a crafted font to read past the input buffer.
- Validate the total size of all tables up front using 64-bit math.
- Check the rev3 extra header fits before reading it.
- Cap charPointerLength/charMapLength/shadowMapLength to avoid absurd
allocations.
- Bounds-check glyph data offsets before reading each glyph.
Also throw in a warning fix
The import debug reporter used IsValidAddress (start-address only) before
formatting module names with %s, so a crafted unterminated name could be
read past guest RAM. Use IsValidNullTerminatedString instead.
- InitContextFromTrackInfo now rejects files where sampleSize (from
blockAlign) exceeds the buffer size, instead of only clamping later in
DecodeForSas. Keep the DecodeForSas check as defense-in-depth since a
large buffer could still allow a crafted packet to overflow the fixed
assembly buffer.
- CChunkFileReader::Verify now returns ERROR_BROKEN_STATE if bounds
checking fails, so modified savestates are rejected here too.
The loop-with-trailer streaming path copied 'secondBufferByte % sampleSize'
bytes into the main buffer with no clamp. sampleSize is file-derived, so a
crafted value could overflow the destination. Clamp the copy length to
info.bufferByte.